GTA : Vault City & my Fallout 3 wish list....

OTB,

I really don't think that would kill the replay-ability of the game. If anything it could aid in it. If the sub-quest negative epilogues are kept vague and don't give away clues regarding completion they just let you know they exist, I doubt it'll harm a thing. It can be optional too. I think it would really benefit fallout rookies, too so that they can see there is more to the game than just the main plotline. The subquest epilogues would be exactly like main city epilogues (only in text form), you'd have no idea how to get the better ending if you didn't look at a walk-through it would just be a way of saying, "Player One, there is more stuff to do." and give you a little focus to the aimless wandering.


Since debating the semantics of cheating won't make gamers stop abuseing "in game loopholes" for character development, I'll have to agree. You are right and it is too bad people waste their time taping down keys and "picking the same lock for as long as one can stomach" instead of downloading a trainer because it accomplishes the same thing and, unless you have a 2400 modem still, takes less time...

I'll have to concede that yes, there is plenty of time & space for characters to be reading and learning while travelling from place to place. I knew somebody was going to bring up that concept and that's why I want to point out my original idea is for applying the action-aquired "experience" to perks instead of having perks require specific stats and skills, & levels.
The skill debate became kind of a tangent. I would like it to be action-based, but I see how it really isn't in the spirit of a Fallout RPG.


I too have a Cd and cd-r..but like Fallout 3 a DVD-R is on my wishlist at Amazon.com...

Maybe instead of my importation wish I'll wish:

1. An animated & talking (with the option of turning off) Pip-Boy to parody the MS Office PaperClip...
:wink:
 
EraserMark said:
OTB,

I really don't think that would kill the replay-ability of the game. If anything it could aid in it. If the sub-quest negative epilogues are kept vague and don't give away clues regarding completion they just let you know they exist, I doubt it'll harm a thing. It can be optional too. I think it would really benefit fallout rookies, too so that they can see there is more to the game than just the main plotline. The subquest epilogues would be exactly like main city epilogues (only in text form), you'd have no idea how to get the better ending if you didn't look at a walk-through it would just be a way of saying, "Player One, there is more stuff to do." and give you a little focus to the aimless wandering.

Sure, sure, it sounds reasonable, but not for your very first game. The first character you ever make in Fo3 should have this automaticaly turned off.

Since debating the semantics of cheating won't make gamers stop abuseing "in game loopholes" for character development, I'll have to agree. You are right and it is too bad people waste their time taping down keys and "picking the same lock for as long as one can stomach" instead of downloading a trainer because it accomplishes the same thing and, unless you have a 2400 modem still, takes less time...

Thats why it dosen't work.

I'll have to concede that yes, there is plenty of time & space for characters to be reading and learning while travelling from place to place. I knew somebody was going to bring up that concept and that's why I want to point out my original idea is for applying the action-aquired "experience" to perks instead of having perks require specific stats and skills, & levels.
The skill debate became kind of a tangent. I would like it to be action-based, but I see how it really isn't in the spirit of a Fallout RPG.


I too have a Cd and cd-r..but like Fallout 3 a DVD-R is on my wishlist at Amazon.com...

Maybe instead of my importation wish I'll wish:

I don't have enought time to reply to this...

1. An animated & talking (with the option of turning off) Pip-Boy to parody the MS Office PaperClip...
:wink:

Pretty good!
 
syko said:
Well jeese, arn't you a happy bunch towards this guy but when i mention Fallout 3 with an FP mode, you crucify me. Barsteds. Oh and Morrowind style Fallout 3 would be great.

Ahem, I'm only nice to people who can type coherently, possess at least some rudimentary grammar skills, or, at the very least, make himself legible so that I don't have to reread their sentence just to make sense out of it. Also note, he's obviously put at least some thought into his argument and he's holding up to it, not folding and buckling. I joined Speech and Debate; it's easy to denote these things after a while.

EraserMark: an animated talking Pip-Boy, for humor's sake, would be great. I always found that bastard PaperClip getting in the way. And shiny little animals prancing about my desktop always seemed ludicrous. I can picture it now.

You click on "Archives" button. Pip-Boy avatar beams down on screen and wags his finger. "Are you sure?" a pop up asks. You click yes. "Are you really, really sure?" comes another pop up with the Pip-Boy still wagging his finger.

Great fun.
 
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