Shamus Young, the internet personage who previously declared his love for S.P.E.C.I.A.L., wrote a post-E3 entry calling for some attention to what goes on behind the impressive presentation. Not your usual don't-mess-up-Fallout piece, but rather a reminder of Bethesda's pre- and post-release handling of Oblivion.<blockquote>The original Fallout wasn’t a sexy tech demo. It was an ass-ugly isometric game with cheap 2D sprites that offered incredible freedom, immersion, atmosphere, story, characters, and dialog. None of those attributes are things which can really be conveyed or measured within the ephemeral context of E3. I remember how things went with Oblivion, which was the last game Bethesda put out, and it’s only because of my great love for Fallout that I’m even entertaining the notion of paying attention to this game.
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If my questions seem a little mean spirited at this point then I apologize for not being nearly mean enough. To wit: In Oblivion you released a buggy game and never fixed it. The mod community ended up fixing the bugs while you guys made new content, which is an inversion of how this is supposed to work. Making us little $5 download packs of content while the game itself is riddled with scripting errors and broken quests was a really sleazy move.
The hype phase of an upcoming title is an excellent time to bring up all the flaws with the previous title, since that’s when the developers and publishers are most PR-conscious. After release these sorts of complaints end up in forums where they won’t reach the undecided buyer. Once the review scores are up the publisher can go back to ignoring the general public and turtle in until they’re ready to trot out the next game for E3. Bethesda has poked their head out of the turtle shell, and while everyone else is gushing over their ZOMG GRAFITHX!! I want to take this opportunity to give them a few whaps on the nose with a rolled-up newspaper and encourage them not to screw this one up.</blockquote>Thanks to chuvak.
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If my questions seem a little mean spirited at this point then I apologize for not being nearly mean enough. To wit: In Oblivion you released a buggy game and never fixed it. The mod community ended up fixing the bugs while you guys made new content, which is an inversion of how this is supposed to work. Making us little $5 download packs of content while the game itself is riddled with scripting errors and broken quests was a really sleazy move.
The hype phase of an upcoming title is an excellent time to bring up all the flaws with the previous title, since that’s when the developers and publishers are most PR-conscious. After release these sorts of complaints end up in forums where they won’t reach the undecided buyer. Once the review scores are up the publisher can go back to ignoring the general public and turtle in until they’re ready to trot out the next game for E3. Bethesda has poked their head out of the turtle shell, and while everyone else is gushing over their ZOMG GRAFITHX!! I want to take this opportunity to give them a few whaps on the nose with a rolled-up newspaper and encourage them not to screw this one up.</blockquote>Thanks to chuvak.