Halo Infinite announcements & discussion

Morgan_

Duckerz


Art direction feels like reach and 3 mixed together so far. There's a new Warthog variant called the "Razorback". It has no chain gun and allows for weapon storage.
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Match updates about who has the flag and such will be delivered by personal ai that have customizable voices.

"Millions of customization options from day 1." This extends to weapons and vehicles. You'll also be able to do this through the Waypoint and an app.
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This last pic is concerning for me. Gonna pay for hose millions of customization options possibly.

"Choose prosthetics for the first time."
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Iirc, you could choose Kat's arm in multiplayer in reach. maybe not though.

The Halo Battlepass never expires once it's purchased. "In future seasons you can purchase old pass', or the current pass and choose which one you put your progression towards."
Battlepass items can't be purchased via online store front.
"a lot of our stuff is unlocked through playing the game and only through playing the game."
"customizations are only cosmetic."

Seasons will introduce new themes, customizations, etc. Kinda like Fortnite I imagine.
Example of an "event unlock" armor earned through gameplay. Unsure if battlepass purchase is need (probably):
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There will be an "academy" for practicing the game outside of multiplayer matches that will have tutorials, etc. Seems like Firefight with some additions in a way.

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I'm hoping bit turns out good. But the last Halo game that did anything for me was Halo 3, and that was mostly down to me being 13 and enjoying the crap out of the multiplayer.

It feels weird that was officially half my life ago.
Like I've spent half my life knowing that Halo 3 exists and having fun memories of playing the online.

Sorry guys, having an existential crisis right now.
 
Lmao. Same here. although my last great Halo was reach. Forge world was my jam. Back in the day I played the original Halo both by myself and with my dad so it was also first co-op experience. I was 7. Hopefully they do good with this Halo. Seem like 3 a nd Reach are the two that are being pulled from the hardest so far.
Speaking of comebacks they should make another Timesplitters.
 
Yeah, me and my older brother used to play halo all the time back in the day.
Halo 3 was great however, I remember the custom games like Fatboy or the weird custom maps People made. There was one which was kind of like a trial, full of traps and stuff. And at some point I managed to get my hands on some modded maps.

Halo 3 was a crazy experience which no other online game managed to fullfil. Even Reach didn't have the same kind of crazy Experimental community that 3 had. I remember it was that and Modern Warfare which had the big conflicts, and honestly, Modern Warfare was too conservative in design to be anywhere near to the kind of out there fun Halo 3 was.

Even the campaign was crazy in that.
I got some friends who play Halo now on PC, so I may go with XBox this time around just to play with them.
 
Okay, I finally got around to playing around with HALO INFINITE and once I turned off the Linear Navigation mode and could actually use the interface (why is that set to default?), I had a lot of fun with it. I am also someone who is back and forth of my opinion on the story because I absolutely love it and also feel bad for the developers.

Because this is the second time it feels like they had to ditch the entirety of their story plans (Didact and Cortana) to having them dealt with off screen. However, the way they did trash their in-story actually felt good and poignant.
  • The Weapon dealing with Original Recipe Cortana's going crazy.
  • Cortana actually going full Tarkin was a legitimate way of making her terrifying.
  • The Spartan IV's all being wiped out felt meaningful even though a lot of fans (myself included) thought they were lame rip-offs even in universe.
  • The Ark of Infinity being destroyed actually invoked some feeling even if I kind of hope Lansky and Palmer both went down with it.
It felt very back to basics but in a way that acknowledged what came before. The problem being Back to Basics is, "Back to fighting the Not-Covenant because that's who we wanted in the first place."

I mean it's great but it's kind of a definite, "You tried something new and the new just wasn't as good."
 
Been playing this lately. Single player is a ton of fun. I don't care what anyone says, Halo gameplay is 10/10 (on a console at least). Glad they still got that 100% right. The tone of the series is also back somewhat, which is great to see.

Having said that, not crazy about the weapon selection this time. Never use some of the weapons ever.


My big issue is with the mp. They have a progression system that does not reward you for winning in ANY way. What I often see is players just trying to do the XP challenges during the matches instead of contributing to a win. They will immediately run for a particular (sometimes weak) weapon or try to assist a kill but not actually kill if that's what a challenge wants, etc.

There is absolutely no XP for winning which is beyond retarded.

Also, I don't really give a shit about the unlockables since they are just some decorative bits (thankfully) but what you can actually earn without paying is laughably pathetic.
 
Been playing this lately. Single player is a ton of fun. I don't care what anyone says, Halo gameplay is 10/10 (on a console at least). Glad they still got that 100% right. The tone of the series is also back somewhat, which is great to see.

Having said that, not crazy about the weapon selection this time. Never use some of the weapons ever.


My big issue is with the mp. They have a progression system that does not reward you for winning in ANY way. What I often see is players just trying to do the XP challenges during the matches instead of contributing to a win. They will immediately run for a particular (sometimes weak) weapon or try to assist a kill but not actually kill if that's what a challenge wants, etc.

There is absolutely no XP for winning which is beyond retarded.

Also, I don't really give a shit about the unlockables since they are just some decorative bits (thankfully) but what you can actually earn without paying is laughably pathetic.

Agree on the SP. I felt the 50/50 split between open world and traditional dungeon crawl levels was a welcome change to the series. Though I don't think the open world was as fleshed out as it could have been, the end game (surprised a Halo actually has one now!) needed more content, maybe respawning mini-bosses or similar. I was a little afraid they might go overboard on the collectables like the FarCry games can do but I think it was about the right amount.

One thing I will say is the story heavily leans on the Halo Wars 1/2 stories, I haven't played those and felt a little lost at times. In the end once I knew what the story was based on I just looked up some background but it really should have been explained better in game.

Co-Op/PvE though has been pushed back again till November and even then it is TBD and that really surprises me. It has the PvP modes but Halo Co-Op/PvE is a big part of the Halo experience to be ignoring.

The PvP modes I haven't really touched - I did a couple games early on to try it but it's not really for me anymore, I think I prefer PvE modes these days in my shooters.
 
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