Hand of Steel, WW2 SP Campaign Recruiting.

Discussion in 'Fallout Tactics Modding' started by requiem_for_a_starfury, Mar 10, 2006.

  1. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Hi there.

    It seems like forever ago when I started this mod, but I'm in the final stretch now. I'm looking for a couple of people to translate some combat taunts for me.

    My small campaign is set during WW2 (not post apocalyptic I know, but then Tactics isn't really a Fallout game so why not?) and I'd like to replace the reaver, tribal and civilian (wimpy) combat taunts with something appropriate to the period and circumstances.

    If anyone speaks French or German and is interested drop me a pm.


    Cheers
     
  2. Quanium

    Quanium First time out of the vault

    22
    Mar 10, 2006
    I speak german, What exactly are you looking for in your voices?
     
  3. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    It's just the taunts.txt file, I've been going through the reaver section replacing all the tech god stuff. I just need someone to translate the text to German for the reaver and wimpy sections and the tribal section to french, though I haven't changed the tribal specific entries yet.

    I'll use an online translation site if need be, but I'd have no idea if the results would actually make any sense. The actors would end up calling each other sweetpea for all I'd know.
     
  4. Quanium

    Quanium First time out of the vault

    22
    Mar 10, 2006
    yeah, translation sites suck. I'd be willing to transliterate the german for you. Merely translating it would be a mistake. To fully make a peice of writing make sense in another language, you must transliterate it all. The translator must be familiar with both languages, fluently, in both slang and proper words.
     
  5. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Actually I'd like to tone down some of the slang, or I should say profanity. Not that I have anything against swearing or believe that they didn't swear in the 40's but Tactics toilet humour seems a little too modern for the campaign.

    Not that the majority of players will understand it.

    Edit. 2nd May 2006

    Well I'm still looking for a German translator or perhaps I should say a dialogue writer. Someone who answers their pms.

    As well as that I'm opening up the mod, anyone interested in working on a WW2 campaign?

    It seems like every time I get somewhere with it real life intrudes and I get set back six months or more. I'm beginning to feel that the only way it's going to get done is to bring other people on board. If only to goad me into getting some work done, though right now I don't have much interest due to personal problems.

    What needs doing? Well before Rosh comes and lambasts me for posting 'I have a great idea and want you to make it work for me', 95% of the tiling is done. 9 maps, 8 missions and one bunker. All but one are finished bar some custom tiles that I'm waiting for. The one map still to be finished needs internal walls and furnishings for most of the buildings, but for the basic plot only two buildings are really needed. The others are really just there for scenery or optional quests.

    So back to the question what needs doing?

    • * Weapon entities, damage, range plus name & description.

      * Other items such as uniforms and medical equipment etc, also need names & descriptions.

      * Recruits, names and descriptions, the more we have the more choice the player has.

      * Dialogue and translations for combat taunts and floating text.

      * Populating and scripting of the maps.

      * While I know what the main storyline is I haven't gotten around to secondary objectives and quests.

      * A sprite of an Axis troop truck/transport, to be used to bring reinforcements onto any map as required.

      * A sprite/tile of British plane/truck/jeep for the player to leave the first map in.

    The very basic plot, without too many spoilers (I hope).

    • 1st map. North Africa, British troops defending an Airfield from German attack.

      2nd map. English army base back in Blighty, this will act as the bunker map.

      3rd map. A coastal fuel depot, the player and a small team will need to stealthily enter the depot plant explosives to destroy the fuel stocks and leave undetected.

      4th map. A small town in occupied France, the player will need to rendezvous with the resistance to be taken to the next mission. This is the unfinished map, it was intended to be the main rpg map rather than a combat mission. With the resistance giving the player optional small tasks to do each time they visit. The results of which determine how much help they'll give in later missions and other consequences.

      5th map. A naval yard, with the help of the resistance the player must infiltrate the yard and destroy the door controls to the submarine pens sealing them shut.

      6th map. A French Chateau housing the Axis HQ. An important American has been captured and you must liberate him before he can be interrogated.

      7th map. A secret weapons factory, the player must enter retrieve secret documents and sabotage the searchlights and escape before an RAF bombing run.

      8th map. The coast of Norway, a beach assault on a radar station.

      9th map. The finale, a secret airfield in Norway, and I'm not going to tell you anything other than that.

    So anyone interested? I realise that with the main plot and maps people won't have much input into the mod, but the bunker map, and french town offer a chance to add several side objectives and plenty of small quests. I can also add several filler missions to the campaign file allowing people to add other maps to the campaign as they wish (as long as they don't contradict or invalidate the main plot).

    I have started to populate the first map, though my heart isn't really in it. I will try and work on completing the tiling on the French town, though if the news I'm waiting for is bad then, I don't know maybe I'll just bung the whole thing up in the graveyard and let anyone finish it.
     
  6. Hotel California

    Hotel California Mildly Dipped

    530
    Feb 6, 2005
    I understand that it'd be theiving and just plain wrong to steal, But i found the WW2 multiplayer mod really fitted the theme well. If you perhaps asked the designers maybe you'd get some help or ready made stuff. It seems to me that these would go together like "lamb and tuna fish".
     
  7. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Lamb & Tuna fish???

    I've kept away from the WW2 mod, they didn't have much British equipment. Other than perhaps some of the weapon entity files and sounds there's not much in there that would be of use.

    Anyway things have taken a turn for the worst in real life so I've put what I've done so far up for someone else to finish.

    I just ask that people don't split it up and use the maps seperately or in other projects. You can add maps to the campaign, rework the storyline (I've not included my mission plan) just don't break it up please. It's 25 meg, mostly custom tiles.

    Hand of Steel

    Edit.

    To whoever downloaded the mod, or downloads it I've just realised that in the file HOS.bos there's a custom_entities_0.bos folder, that needs to be extracted and when the mod is released placed in the same custom path as the other 3 files. It'll remove the FOT default starting items.