has someone made a armor+unlimted party for rp 2.2?

hodor

First time out of the vault
[spoiler:757fe32133]i tried to do it myself but i can't run f2mapper's DOS4GW.EXE on 64bit windows i might try noid compiler if this hasn't been done already

e/update: oh gosh i tried FSE it uses DOS4GW.EXE too i can't get noid compiler to work or maybe i don't understand i followed the instructions but when i compile it just closes[/spoiler:757fe32133]
ok thanks to Darek for the mod
Darek's link http://hem.bredband.net/darek1/unlimited.rar
i put it here too https://www.dropbox.com/sh/o0qd0es0qocd8u8/ooIOPwZozG :) :clap: thank you~
 
Funny you should post this as I'm having the same problem with the decompliers myself and can't get any of them to work, don't know if I'm doing it wrong or they don't work on my system...

Just about to try two more now.

Just tried them both and neither of the other two worked. So none of the script compilers/decompilers are working for me.
 
not sure i can compile in 64bit windows. i got ruby interpreter for 64bit and noids runs now but it errors out. if anyone knows or can compile the unlimited party mod for RP 2.2 i would appreciate it thx~
 
Download the latest sfall modderspack. There's an excellent script editor included, should be able to do the job.
 
OK I'll try that out as well.

EDIT: Ok so I tried it out and I have got this error when I try to complie scripts, no idea what it means I need to do exactly. I'm using windows vista if that helps.


Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception: The system cannot find the path specified
   at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at ScriptEditor.Compiler.Compile(String infile, String& output, List`1 errors, Boolean preprocessOnly)
   at ScriptEditor.TextEditor.Compile(TabInfo tab, String& msg, Boolean showMessages, Boolean preprocess)
   at ScriptEditor.TextEditor.compileAllOpenToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4241 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ScriptEditor
    Assembly Version: 2.10.0.0
    Win32 Version: 2.10.0.0
    CodeBase: file:///D:/Fallout%202/Editors/Scripts/Script%20editor/ScriptEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4236 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4235 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4235 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
ICSharpCode.TextEditor
    Assembly Version: 3.2.0.5777
    Win32 Version: 3.2.0.5777
    CodeBase: file:///D:/Fallout%202/Editors/Scripts/Script%20editor/ICSharpCode.TextEditor.DLL
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4243 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4243 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system>
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
i also got System.ComponentModel.Win32Exception when i tried to compile on 64bit windows
 
So maybe you could post the script you want compiled and someone here may be able to tell you what's wrong, or even compile it for you?
 
Hodor, once you get a compiled version back for the NPC's can you send it to me or make them shareabe for everyone also please? Assuming someone is nice and compiles them of course. Thanks!
 
hodor said:
@Darek sure. i don't think anything is wrong with the scripts i just changed
Code:
(metarule(16, 0) - 1) >= 5)
to
Code:
(metarule(16, 0) - 1) >= 15)
here's a link to the files in the script folder i was trying to compile http://www16.zippyshare.com/v/18968920/file.html thanks again
Where are those scripts from exactly and what where they decompiled with? Noid? They have a lot of "op_" crap in the code which has to be removed and a few other errors before they can be compiled. I ain't touching those scripts as they are.
 
I've tried these out and they don't appear to work, so I guess more than that line needs editing, perhaps it's safer just to remove the check altogether if that is all it's function is? What do you think?

EDIT: I know Unlimited Party MOD v1.002 worked on the orginal scripts, so perhaps just look at what they/he changed and see if that works on the new scripts from the Restoration project 2.2.

I think it's avaliable here if not I can try and send it to you.
 
oh yeah thanks Darek~ Nineeva is right i forgot the charisma check
Code:
(floor(get_critter_stat(dude_obj(), 3) / 2)
needs to be changed to
Code:
(floor(get_critter_stat(dude_obj(), 3) * 20)
that should do it. you've been very kind thank you Darek
 
Darek! Thanks you're a gem!! Sorry don't know if I can send lollipops from Russia in the post ;)
 
I understand this little mod above removes the companion limit, am I correct? Or does the limit of 05 still apply (as in, the mod only removes the need to have 10 Charisma to get them)?

Also, what is the "armor" part about? Doesn't the RP 2.2 already have armored companions?
 
@ Makenshi

It removes party limit and charisma check. Don't know what the whole armor deal was about.
 
Makenshi said:
what is the "armor" part about? Doesn't the RP 2.2 already have armored companions?
yep RP 2.2 has armored companions but the unlimited party mods didn't, at least non that i found
 
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