Hellgate, the hack-n-slash 1st person Diablo with guns? Apparently so:<blockquote>How does the Quest System work and how will it provide players with an immersive roleplaying feeling in contrast with the mindless hack-and-slash of other games? What makes Hellgate: London different in the RPG department?
Bill Roper: More than many RPGs, Hellgate: London revels in its hack-and-slash nature. This is not, however, and excuse for us to ignore story. To push this element of the game, we specifically divide the overarching storyline of the game (Quests) from directed opportunities (Missions, Tasks, Chance Events) so that when people are on a Quest, they know it is an important part of the storyline. We’re using devices such as voice and in-game cinematic sequences to differentiate these sections of the game from the less epic things that NPCs are interested in you doing for them.</blockquote>Can't say I mind. A well-done hack-n-slash with guns (aim-n-shoot?) is better than a shooter "with RPG elements"
Link: interview with Bill Roper on HellgatePlanet
Spotted on RPGDot
Bill Roper: More than many RPGs, Hellgate: London revels in its hack-and-slash nature. This is not, however, and excuse for us to ignore story. To push this element of the game, we specifically divide the overarching storyline of the game (Quests) from directed opportunities (Missions, Tasks, Chance Events) so that when people are on a Quest, they know it is an important part of the storyline. We’re using devices such as voice and in-game cinematic sequences to differentiate these sections of the game from the less epic things that NPCs are interested in you doing for them.</blockquote>Can't say I mind. A well-done hack-n-slash with guns (aim-n-shoot?) is better than a shooter "with RPG elements"
Link: interview with Bill Roper on HellgatePlanet
Spotted on RPGDot