Rumours have been buzzing around for some time now that HG:L would feature online play, but with monthly fees. After different rumours competing about, Max Schaeffer, co-founded of Flagship Studios, gave the final word over at HGLondon.net:<blockquote>Hello,
It's time to start participating in forums again! I used to participate all the time back when I worked at Blizzard, but haven't since we started Flagship.
Now that we're getting closer to shipping, and now that there's lots of information (and misinformation) out there, it's time I start getting familiar with our community again and communicating our message of love and happiness.
Obviously the topic of the day is the news from CES, and the controversy on pay models. We want the best of both worlds: free play for both single- and multi-player, AND an ongoing revenue model to fund the expansion of our world through ongoing content - something we never were able to do with the Diablo series at Blizzard. Exactly how we get there is the subject of ongoing discussion, but rest assured we're committed to significant free online multi-player play!
Anyway, this is a subject that will continue to be discussed and quoted and misquoted as we go. In the meantime, greetings to everyone, and I hope we are able to fulfill your expectations for Hellgate: London!
Max Schaefer
C.O.O. and co-founder, Flagship Studios</blockquote>Link: news on HGLondon.net
Spotted on RPGWatch
It's time to start participating in forums again! I used to participate all the time back when I worked at Blizzard, but haven't since we started Flagship.
Now that we're getting closer to shipping, and now that there's lots of information (and misinformation) out there, it's time I start getting familiar with our community again and communicating our message of love and happiness.
Obviously the topic of the day is the news from CES, and the controversy on pay models. We want the best of both worlds: free play for both single- and multi-player, AND an ongoing revenue model to fund the expansion of our world through ongoing content - something we never were able to do with the Diablo series at Blizzard. Exactly how we get there is the subject of ongoing discussion, but rest assured we're committed to significant free online multi-player play!
Anyway, this is a subject that will continue to be discussed and quoted and misquoted as we go. In the meantime, greetings to everyone, and I hope we are able to fulfill your expectations for Hellgate: London!
Max Schaefer
C.O.O. and co-founder, Flagship Studios</blockquote>Link: news on HGLondon.net
Spotted on RPGWatch