The Flagship Follower is reporting numerous Hellgate: London previews popping up over the web.
First is a short article by WorthPlaying, who also posted the screens we have already seen on Blue's News
Next up is a longer article with some pictures by ActionTrip:<blockquote>Although the game is played from a first-person perspective by default, players will have the option of switching to third-person view. It is still unclear, however, to which extent the developers will let you use the third-person view. What is known for sure, is that melee combat will be played out in third-person view, which is only logical if you think about it. Although visuals will be this game's forte, Hellgate: London promises to offer us quite enough food to chew on apart from that. The game does play in a linear fashion, but we are not to expect Diablo-like linearity. You will be forced to follow a certain path, but it's the random sidequests, as well as different monster and loot locations, which will make every single gaming experience differ. Randomly generated landscapes and paths, as in Diablo II, should serve for making the game more interesting and adding to its replay value. Roper insists a great deal of randomization will be included in the game, and while the quests will follow the main storyline or be directly involved in the story they should be complex enough to provide you with a unique experience every time. Choosing specific quests may take you to different paths, leading to different outcomes. Simple quests that will include going from point A to point B in order to fetch something for somebody won't be an option. Too bad, as I've always fancied being a Fed Ex courrier (I have my reasons).</blockquote>The longest article is from IGN PC at a whopping 4 pages long. Oddly enough, this article says something different than the above article:<blockquote>The biggest and most immediate difference is probably the perspective at which the game is experienced, with first-person replacing the 3/4 field of view of Diablo. "The first-person perspective allows us to create different environments in feel as well as look," says Roper. While they loved the game they created at Blizzard, it just didn't provide some of the atmosphere that they were hoping for. One level in particular Roper mentioned was the Maggot Lair. In that 3/4 view, it just didn't provide the claustrophobic punch that could have made it perfect. They're hoping that allowing players to look through their character's eyes will provide them with more opportunities to frighten and wow them with new things that pop up around every corner.</blockquote>Ah well, be sure to check all of it out.
Not mentioned on the Flagship Follower is the movie 3D Gamers released entitled "Hellgate: London E3 movie". It is basically just a trailer with some eery effects, concept art and bits of text placed over it all, simply to announce the game.
Link: short HG:L preview on WorthPlaying
Link: long HG:L preview on ActionTrip
Link: 4-page HG:L preview on IGN PC
Link: HG:L E3 movie on 3D Gamers
First is a short article by WorthPlaying, who also posted the screens we have already seen on Blue's News
Next up is a longer article with some pictures by ActionTrip:<blockquote>Although the game is played from a first-person perspective by default, players will have the option of switching to third-person view. It is still unclear, however, to which extent the developers will let you use the third-person view. What is known for sure, is that melee combat will be played out in third-person view, which is only logical if you think about it. Although visuals will be this game's forte, Hellgate: London promises to offer us quite enough food to chew on apart from that. The game does play in a linear fashion, but we are not to expect Diablo-like linearity. You will be forced to follow a certain path, but it's the random sidequests, as well as different monster and loot locations, which will make every single gaming experience differ. Randomly generated landscapes and paths, as in Diablo II, should serve for making the game more interesting and adding to its replay value. Roper insists a great deal of randomization will be included in the game, and while the quests will follow the main storyline or be directly involved in the story they should be complex enough to provide you with a unique experience every time. Choosing specific quests may take you to different paths, leading to different outcomes. Simple quests that will include going from point A to point B in order to fetch something for somebody won't be an option. Too bad, as I've always fancied being a Fed Ex courrier (I have my reasons).</blockquote>The longest article is from IGN PC at a whopping 4 pages long. Oddly enough, this article says something different than the above article:<blockquote>The biggest and most immediate difference is probably the perspective at which the game is experienced, with first-person replacing the 3/4 field of view of Diablo. "The first-person perspective allows us to create different environments in feel as well as look," says Roper. While they loved the game they created at Blizzard, it just didn't provide some of the atmosphere that they were hoping for. One level in particular Roper mentioned was the Maggot Lair. In that 3/4 view, it just didn't provide the claustrophobic punch that could have made it perfect. They're hoping that allowing players to look through their character's eyes will provide them with more opportunities to frighten and wow them with new things that pop up around every corner.</blockquote>Ah well, be sure to check all of it out.
Not mentioned on the Flagship Follower is the movie 3D Gamers released entitled "Hellgate: London E3 movie". It is basically just a trailer with some eery effects, concept art and bits of text placed over it all, simply to announce the game.
Link: short HG:L preview on WorthPlaying
Link: long HG:L preview on ActionTrip
Link: 4-page HG:L preview on IGN PC
Link: HG:L E3 movie on 3D Gamers