Dated on exactly the same minute as the S.T.A.L.K.E.R. Q&A, Gamecloud also released a Q&A with Dave Brevik of Flagship Studios about Hellgate: London which doesn't offer that much new stuff:<blockquote>Gamecloud - How will Hellgate: London's non-linear gameplay be a plus for the player?
Dave Brevik - We have always tried to create a personal adventure experience for each player. Since we have so many random elements to our games, you never experience the same game exactly the same way as someone else. You will have different layouts, different items, different skills and different quests from anyone else. To us, this is the beauty of our design.</blockquote>Link: HG:L Q&A on Gamecloud
Spotted at Blue's News
Dave Brevik - We have always tried to create a personal adventure experience for each player. Since we have so many random elements to our games, you never experience the same game exactly the same way as someone else. You will have different layouts, different items, different skills and different quests from anyone else. To us, this is the beauty of our design.</blockquote>Link: HG:L Q&A on Gamecloud
Spotted at Blue's News