Hellgate: London. Weren't we covering this game?

Brother None

This ghoul has seen it all
Orderite
It's been a while since we posted on the now-released Hellgate: London. And with good reason.

The average rating is 71% and that's fairly flattering since the universal call on the game is that it sucks badly, was released way too early and the way they charge people for playing the game is a rip-off. The well-executed setting might be its only redeeming factor, as even the plot is paper-thin (well, ok, it's an Action RPG, so no great shock there).

The best preview read is probably the article on Something Awful, which uses their usual humour to cut the game into bits by making a fake advertisement for it.<blockquote>Made by the creators of the Diablo series! But please don't compare Hellgate: London to Diablo, because it's not a fair comparison.

Sure, they're both about demons from Hell flooding onto the mortal plane, they both feature randomly generated levels with mobs that drop loot of varying color-coded rarity. Both are split into a small number of acts, with similar cinematics bridging each act. And yeah, the Summoner is basically D2's Necromancer, the Evoker is the Sorceress, the Guardian is the Paladin, the Blademaster is the Barbarian, the Marksman is the Amazon, and the Engineer is a mix between the Necromancer and Amazon (we got a little tired after all that innovation). Both allow you to play with only a handful of other people at once.

But they're totally different. Diablo 2 was a good game, and Hellgate: London offers a subscription model for $9.95 a month. It's like comparing Apples and iMacs. You can't do it.</blockquote>Link: When There Is No Room In Hellgate, The Dead Shall Inhabit The Bargain Bin on Something Awful .
 
It is okay.. I play it since a week and it is really okay. But the main problem is... in multiplayer the game crashs often... and there are bugs... lots of bugs.. and I mean game bugs and not bugs as enemys...
 
Hoping to change jobs and work for a gaming company, I applied for a job at Flagship over a year ago.

After "experiencing" the HGL beta a few weeks ago, I am really glad they didn't hire me. I really HOPED this game would be a hit, but it feels like it was made not by gamers, but by accountants. Since my job already makes me feel like an office drone, if they did hire me, it would be like I haven't changed jobs at all.
 
Having been a fan like approx. 1,5 years ago, I've to say i m at least as disappointed as most people are.

I participated in both alpha and later beta as well as beta#2,the state in which the game is right now

A new day, at least 5 new bugs discovered. That's my experience.

However, nevertheless this game offers addicting gameplay and a lot of fun if you ignore those bugs or work around them.

so i would give it a 3.5/5 where it could have been a 5/5 without the bugs + some balances and reworking some skills
The guys who should be really annoyed, are the subscribers. 10 $ or euros per month for exactly nothing but buggy special events noone cares about (DAMN, JUST GET THE GAME FIXED, PPL)

so while laughing about those subscribers, i plan to get a lifetimesubscription if FSS manages to get the game in a nice state in lets say.. 2 months
else i wont make EA richer.

and EA is most certainly the reason why the game was released in that state.

so far
kuki
 
Diablo in London, modern setting.

Off-topic. Seems like London has becoming a favorite spot for post-apocalypse setting. 28 days, Hellgate:London, Children of man (the movie), V for Vendetta (the movie)...
 
SGTcane said:
I hoped for this game, but...It sucked bad :(

Yep. I was really hyped up for this game, and anticipated it greatly. It fails utterly in my eyes. :/

That's too bad, coz the potential is there. It gets destroyed by zounds of little glitches. Maybe patches will manage to piece it together.
 
London == urban England

Also England == English-speaking Europe.

It's quite simple really. Just like how usually Poland, the Czech Republic or Russia (usually Moscow) are chosen to represent "Europe" because they are traditional East-Bloc countries (in most cases where Germany is depicted, it is selected for the same reason, despite West Germany never having been part of the East-Bloc and modern East Germany being a pretty underwhelming place to be).

England/London is a "Victorian" or Gothic America, or even a steam-punk America (incidentally, Austria tends to be the same with regard to Germany) in the eyes of US developers. On the other hand, it's the one English urban metropolis for British developers. Plus, it's the only British city foreigners are quite likely to know about.

America is a pretty sucky choice for anything but ultra-modern monster games. "Transylvania" (read: East-Bloc) is too cliché. So London, of Jack the Ripper and Sherlock Holmes fame, is the natural choice.

It's not exactly creative, but it's better than the fantasy dirt D&D or WoW fling around.
 
I'm really bummed about Hellgate London being such a piece of crap. I was looking forward to it from the first I saw it at E3.... which was, what, two years ago? I just kept thinking, "Oh, they're probably improving it. Maybe it'll be so good that it'll re-define the genre or something." Unfortunately that obviously isn't the case. Disappointments after long waits like this are very disheartening, and drop my faith in the gaming industry.... though maybe I should have less. I try to be positive, but, damn is it hard.
 
I was never excited about this game for a reason...

Everything I heard about it made it sound like a modern Diablo, thus I knew I (and a great many people) would be dissapointed if they thought it would be anything more.
 
I started playing as a Marksman, and it plays out practically like Unreal Tournament. The game's ok to spend some time mindlessly killing stuff...and that's about it really. Diablo still does that better though.

And, the urgency factor is astonishing. "The Templar are getting slaughtered! We must send a rescue mission ASAP!!! But before you do that, map out Charing Cross for me please because I'm too lazy to do it myself". Not that I expected anything different from such a game, but still...
 
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