Help with CCO and JSawyer Ultimate compatibility (FNVEdit, GECK, Possible Script editing)

Discussion in 'Fallout 3 and New Vegas Modding' started by hoe_for_driver_nephi, Jan 11, 2020 at 11:22 AM.

  1. hoe_for_driver_nephi

    hoe_for_driver_nephi First time out of the vault

    1
    Saturday
    hey everyone, new user here


    i did a cursory search of this issue in this forum and did not find any
    thing, forgive me if this has already been asked and answered before(and shoot me a link por favor if so)

    so basically im attempting to get Cirosans Classic Overhaul (gameplay changes esm in particular) and Jsawyer Ultimate to work together (now, cco has a patch on its mod page but thats for the ORIGINAL js esp, unfortunately)

    both great mods imo, but they touch on a lot of the same things (most of which ive already handled in fnvedit, for the most part)

    thing is, now im not exactly sure on why this is happening, but, even if i change the health formula values in jsu, they dont change (and if i delete them, ccos are still ignored, hell, it even acts like i didnt delete them, ive been told elsewhere that this is because of the mcm scripting jsu has, which i can edit in geck, but idk how to even start on that tbh,)

    PLUS, ccos change on the skill point formula is being overwritten as well, (ccos formula for that is 5 + 1per point of intelligence, and with jsu its vanilla) or just, not showing in game when jsu is on. which sucks. and is weird because as far as i can tell jsu doesnt touch that (this happens whether or not the classic tag option is ticked or not in jsus mcm menu)
    i have a hunch this is because of the mcm scripting too, but thats mostly because i have no idea how this is happening either


    thanks in advance if you have any help