Hey Listen!!! Zelda Wii Surprises and Rumors..

FPS or FPP rail-shooter Zelda are my bets. Also possible that Link won't be the protagonist so that they can change up the gameplay, they might go with Zelda (though I doubt that). I'd say that they were going JRPG but since they plan on utilizing the Wii Motion Plus, I'm doubtful.

The main problems with Twilight Princess were that it was too easy and it didn't do enough differently from Ocarina of Time (the game that Zelda games of such style will be compared to).
 
"It is something we used to talk about with Mr. Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give longtime Zelda fans a fresh surprise,"

hmmm, i am wondering what kind of a surprise it will be. Hopefully a good one!




UncannyGarlic said:
FPS or FPP rail-shooter Zelda are my bets.

Nope, they already released links crossbow training and that wasn'T well recieved. Besides, they are talking about a new Zelda game, not a new zelda spin-off.


UncannyGarlic said:
The main problems with Twilight Princess were that it was too easy and it didn't do enough differently from Ocarina of Time (the game that Zelda games of such style will be compared to).
yup, my thoughts exactly. It was as if they were trying to make another OoT instead of making a new Zelda game.
My favorite game in the series would have to be Majora's Mask though. Wonderful game!
 
The Zelda series is one of only a few in which no matter how much they change the core gameplay they manage to retain the same level of high quality gameplay and style. No wonder I love it so much.

I mean Zelda 2 is the worst of the series in both bad changes and gameplay and I liked it a lot. I totally trust the people who develop the franchise.

Sincerely,
The Vault Dweller
 
Astiaks said:
Nope, they already released links crossbow training and that wasn'T well recieved. Besides, they are talking about a new Zelda game, not a new zelda spin-off.
FPP just seems like it's popular for using motion sensing and they could be taking a cue from TES. Really the gameplay wouldn't have to change all that much in a transition from third to first person, this isn't a game with tactical combat being changed into a game with action combat, it's TPP action combat going to FPP action combat. I prefer TPP for melee combat but people wank all over FPP.

Astiaks said:
My favorite game in the series would have to be Majora's Mask though. Wonderful game!
Majora's Mask is mediocre and seemed worse due to following OoT. The idea of switching forms was a good one but the game was full of design problems (such as spending an hour doing a series of events so that you could do something on the third day, only to fail and have to do it all over again).
 
The last Zelda that I truly, really enjoyed was the SNES incarnation: A Link to the Past.

The Wii is just too gimmicky for me to latch on to.
 
When I bought my GameCube for $20 in order to play Metroid Prime, I was pleasantly surprised by the fact that Twilight Princess was also released on Gamcube and was almost identical to the Wii version.

I bought it immediately because I remembered liking Ocarina of Time A LOT. I found it quite enjoyable but it was basically an OoT remake. That got me to REALLY appreciate what an awesome game OoT was.

If they approached a new Zelda game in the same manner they did OoT, not being afraid to make major improvements, then it could be really special. I want the series to make another leap and make use of current technology like OoT did back in the day. I don't mean it the same way Bethesda meant it with Fallout 3, I mean really make use of technology in all the right ways.
 
UnidentifiedFlyingTard said:
am I the only who thinks Zelda sucks? I mean I just can't get into the elves and magic shit.
What Zelda games have you played? I get that the hype can be overwhelming, I think that Metroid, as a series, is vastly overrated. The first game is full of shit level design and Super Metroid was a fun game but it wasn't a great game (haven't played enough of Prime but it seems to be along the same lines).

maximaz said:
If they approached a new Zelda game in the same manner they did OoT, not being afraid to make major improvements, then it could be really special. I want the series to make another leap and make use of current technology like OoT did back in the day. I don't mean it the same way Bethesda meant it with Fallout 3, I mean really make use of technology in all the right ways.
I agree but I'm dubious about whether motion sensing can really improve the gameplay. OoT was the right place to go with Zelda but I think that improvements from here on out have to do mostly with control and innovation in gameplay. The alternate form stuff (first present in Majora's Mask) provides for more variety in gameplay but there was really no innovation to gameplay as Hyrulian form Link.

I'd say that they probably need to bump up the action gameplay (it's extremely simplistic when compared to hack-n-slash games like DMC, Ninja Gaiden, Onimusha, etc; just needs to be less simplistic comparitively), bump up the platforming (I can't remember any that wasn't basically a quicktime event in Twilight Princess), and bump up the puzzles. I enjoyed the mounted combat in Twilight Princess so improving and adding more of that could also enhance the experience.

That all said, a lot of it comes down to level design and showing off what the game does best with it.
 
Bah, it doesn't matter how good Zelda is, the Wii sucks arse.

UncannyGarlic said:
Majora's Mask is mediocre and seemed worse due to following OoT. The idea of switching forms was a good one but the game was full of design problems (such as spending an hour doing a series of events so that you could do something on the third day, only to fail and have to do it all over again).
:| I find your lack of hardcoreness disturbing.
 
34thcell said:
Bah, it doesn't matter how good Zelda is, the Wii sucks arse.

UncannyGarlic said:
Majora's Mask is mediocre and seemed worse due to following OoT. The idea of switching forms was a good one but the game was full of design problems (such as spending an hour doing a series of events so that you could do something on the third day, only to fail and have to do it all over again).
:| I find your lack of hardcoreness disturbing.
QFT!

Actually, i think that was what the game so interesting. Majora's Mask was hard and frustrating at some moments. but boy, till this day...the only game that has managed to come near it has to be Dead Rising.
It was unique game, and it wasn't for everyone.
 
Majora's Mask is probably the most creative of the series. I prefer it over Ocarina of Time.
 
The Legend of Zelda series in known for innovation and revolutionary gameplay....

The original had a unique and revolutionary save battery that allowed the developers to create a long game because players could now save. This caused a big change in the industry because it showed that long games could be succesfull on consoles....

I think that The Legend of Zelda was what really started the Console RPG trend...although Zelda itself was not really an RPG...

And we all know how Ocarina of Time was revolutionary....


Yeah, I also like Majora's Mask alot....part of the games "hardcoreness" was that it was unforgivable and had a steep learning curve....unlike OOT...
 
Astiaks said:
Actually, i think that was what the game so interesting. Majora's Mask was hard and frustrating at some moments. but boy, till this day...the only game that has managed to come near it has to be Dead Rising.
The repeating days thing wasn't the issue (it allowed for some time specific puzzles), having to regrind through an hour of bullshit in order to try a puzzle a second time was. It didn't make the game or the puzzles any harder, it just made them waste a shitload more time.

maximaz said:
How did Dead Rising come close to Majora's Mask?
Reseting every time you fail, though Majora's Mask.

Verd1234 said:
The Legend of Zelda series in known for innovation and revolutionary gameplay....
The first game was the only one that was all that innovative, OoT was just well executed.

Verd1234 said:
I think that The Legend of Zelda was what really started the Console RPG trend...although Zelda itself was not really an RPG...
No it didn't, Dragon Quest did.

Verd1234 said:
And we all know how Ocarina of Time was revolutionary....
Revolutionary may not be the right word but it did inspire clones.

Verd1234 said:
Yeah, I also like Majora's Mask alot....part of the games "hardcoreness" was that it was unforgivable and had a steep learning curve....unlike OOT...
It didn't have a steep learning curve but it was needlessly unforgivable and gave minimal direction on where you needed to go. It's plain bad design to make players grind through needless bullshit for an hour in order to try to complete a minigame/puzzle and have it reset to the beginning every time they fail. That's plain bad design (Dead Rising is a different beast as it doesn't have the puzzle element) as there is no valid justification for it.

Which did you play first, OoT or Majora's Mask?
 
Which did you play first, OoT or Majora's Mask?

I actually played OOT before Majora's Mask. I wasn't saying that Majora's Mask was better than OOT, I was just saying I had plenty of fun with it....although that might be because, for me, time travel almost always makes something good regardless of what it is lol...

No it didn't, Dragon Quest did.

The Japanese version of Dragon Warrior(the first Dragon Quest game) was indeed released before Zelda so I give that to you. However, the password system was very tedious and crappy. The American localization of Dragon Warrior did use battery saving but the American version was released 2 years AFTER the Legend of Zelda....

So it actually was the Legend of Zelda that greatly impacted Console RPG games...Dragon Quest initially had that notoriously crappy password system like Metroid or Kid Icarus...

The Legend of Zelda was the first console game where you could SAVE. I think that really changed alot even if you don't agree with me over this whole Dragon Quest vs Zelda impact argument...


The repeating days thing wasn't the issue (it allowed for some time specific puzzles), having to regrind through an hour of bullshit in order to try a puzzle a second time was. It didn't make the game or the puzzles any harder, it just made them waste a shitload more time.

Fair enough.



Anyway, I hope this new Zelda has alot of sidequests and stuff... :twisted:

http://www.youtube.com/watch?v=bbUqEPUZ-ds
 
Verd1234 said:
Anyway, I hope this new Zelda has alot of sidequests and stuff... :twisted:

http://www.youtube.com/watch?v=bbUqEPUZ-ds
That along with this one basically describe the essence of Zelda games, at least when Link is not in dungeons or the wilderness.
Zelda: A Heart for the Hero

As for me personally, I really liked the old 2D top down games (they are shallow but really fun), but I never got into the 3D ones in spite of owning the Twilight Princess for the Wii. There was just something weird about the more realistic graphics in the new one while the villagers and Link go about in the same silly world. The same synthe sound effect when finding an item (every time), the same silly personalities and lack of drama and personality, and several other old school nuicances brought into the new school gameplay and graphics turned me off to it. So I would probably prefer a "truly" gritty Zelda actioner or a top down view with Wind Waker graphics and 2D Link to the Past gameplay (with coop).
 
Verd1234 said:
I wasn't saying that Majora's Mask was better than OOT, I was just saying I had plenty of fun with it....although that might be because, for me, time travel almost always makes something good regardless of what it is lol...
Majora's Mask swang between fun and needlessly agrivating and had probably the single hardest part in any Zelda game I've ever played, the Goron track in the final area of the game that you have to complete to get the Fierce Deity Mask. Thank god for the short cut.

Verd1234 said:
The Japanese version of Dragon Warrior(the first Dragon Quest game) was indeed released before Zelda so I give that to you. However, the password system was very tedious and crappy. The American localization of Dragon Warrior did use battery saving but the American version was released 2 years AFTER the Legend of Zelda....

So it actually was the Legend of Zelda that greatly impacted Console RPG games...Dragon Quest initially had that notoriously crappy password system like Metroid or Kid Icarus...

The Legend of Zelda was the first console game where you could SAVE. I think that really changed alot even if you don't agree with me over this whole Dragon Quest vs Zelda impact argument...
I'm not saying the the save battery didn't have a major impact, I'm just saying that there were console RPGs before it and Dragon Warrior is the game that popularized and standardized JRPGs. Also I'm not really sure how much you can say that Zelda is responsible for the save battery (I haven't done the research) as I would expect Nintendo developed the technology for games in general rather than specifically Zelda, but I could be wrong.

Verd1234 said:
Anyway, I hope this new Zelda has alot of sidequests and stuff... :twisted:

http://www.youtube.com/watch?v=bbUqEPUZ-ds
I have fun with well designed side quests so I'm all for it.
 
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