Loadedinc did an article on the E3 showcase of Hellgate:London. They make a very, very poor defense as to why HG:L is a CRPG and not a FPS:<blockquote>At first glance Hellgate looks like your average fast paced shooter but there's more here than meets the eye. Older gamers may remember the excellent Hexen series which involved running around 3D environments with all kinds of magical weapons. Hexen was considered a shooter due to the lack of any real RPG elements and in some ways Hellgate reminded me of the gameplay we all knew and loved with Hexen, only Hellgate features stacks of RPG elements to enhance the overall game.
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As Hellgate is an RPG, there's the good old level bar along the bottom of the screen. Players increase in levels the more experience they gain and after a level is reached players can assign up to five points per level to various character attributes. Flagship reiterated that this may change depending on how the game development goes over the coming months. They have said that the level cap will most likely be around fifty.</blockquote>So, it's basically a FPS with CRPG elements consisting of leveling up? Owtch, I sure hope Flagship won't use any of that rhetoric in their press releases.
Link: HG:L E3 impressions on Loadedinc
Spotted on DaC
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As Hellgate is an RPG, there's the good old level bar along the bottom of the screen. Players increase in levels the more experience they gain and after a level is reached players can assign up to five points per level to various character attributes. Flagship reiterated that this may change depending on how the game development goes over the coming months. They have said that the level cap will most likely be around fifty.</blockquote>So, it's basically a FPS with CRPG elements consisting of leveling up? Owtch, I sure hope Flagship won't use any of that rhetoric in their press releases.
Link: HG:L E3 impressions on Loadedinc
Spotted on DaC