The second part of this piece - dealing primarily with GTA - is up. Here's Todd Howard on the problems of openworld design.<blockquote>Ed del Castillo believes that improving AI is one of the most important areas for enhancing open-world gaming.
"The industry is talent-starved - we really need great coders and multi-dimensional people, as in order to have great AI, you need a person who can create systems that simulate life.
"That person needs to be someone introspective, philosophical, and a viewer of people - working out how to fake salient features in people."
Bethesda's Howard agrees: "I think it's become common for developers to be able to put lush scenery together, but creating other characters that can react to what you do in a believable and compelling way, is still very difficult. We have a long way to go."</blockquote>Link: The complete history of open-world games (part 2).
"The industry is talent-starved - we really need great coders and multi-dimensional people, as in order to have great AI, you need a person who can create systems that simulate life.
"That person needs to be someone introspective, philosophical, and a viewer of people - working out how to fake salient features in people."
Bethesda's Howard agrees: "I think it's become common for developers to be able to put lush scenery together, but creating other characters that can react to what you do in a believable and compelling way, is still very difficult. We have a long way to go."</blockquote>Link: The complete history of open-world games (part 2).