Hitman Build

outofthegamer said:
I guess I never realized how useless Agility is -- I've been sinking 6 or or 7 points into that stat all this time, for nothing. I wonder how much less AP I would have with my Agility at 1... and what else would be affected?

Base value is 65 AP and every AGI point adds 3. The stat influences AP regeneration rate and holstering and reloading speed. Apparently at one point it had to influce walking speed but it was removed (why?).
All my builds always had at least 7 AGI, with the Guns the extra reloading speed is nice.

edit: Just realized, if I am willing to sacrifice Agility and Charisma, I could make a really OP build, like:

Well, my last run focused on automatic weapons. Since they have terrible crit multiplier my stats ended up being like this: :)

S: 9
P: 1
E: 9
C: 1
I: 9
A: 9
L: 2

If you don't care for the PER Perks that stat is frankly useless. Pick ED-E, park him somewhere and you can sense enemies at long range anyway.
 
Frankly, I'd take explosive and guns and sneak; more mafia to shoot and blowup (though there aren't a lot o cars) than to stab.
 
The Suave Gambler said:
You DO know that the lower your luck is the higher your enemies' crit percentage is right?

The Vit-o-matic says that but it also says that AGI affects walking speed, which is not true. And the Vault doesn't list that as an effect of Luck, sooo...I don't know.

But even if that was true Light Touch would be perfect for my build, since it adds a flat 5% crit chance (which is a lot for automatic weapons that have at worst a 0.017 crit multiplier) while enemies suffer a -25% critical hit chance.
Problem is, I don't have Dead Money yet (thank you, PSN :evil: ).

You must have been screwed in the casinos with a luck that low.

*shrugs* I never gambled. I don't care for the games and money was never a problem.
 
Stanislao Moulinsky said:
brfritos said:
Yes, barter is pretty bad implemented on the game. With exception of barter perks and some checks, most of them followed by a speech one (so you don't really need it)

Well, role-playing doesn't always have to do with the best way to play the game. If you want to play a guy that bribes its way to victory you can. Also there's the chance that a particular build doesn't have Speech as a relevant skill (my last one, for example).

Roleplaying is not always stats, contrary to what people think, you can still play a lot of different roles in NV, so no argument on that.
I still find Diablo a damn fine RGP, albeit it's somewhat criticized for the hack'n'slash feel.
But I think barter could be implemented in a different way, for example creating relations with merchants travelling through the wastes or making prices meaningful without resorting to mods.


Stanislao Moulinsky said:
The Suave Gambler said:
You DO know that the lower your luck is the higher your enemies' crit percentage is right?

The Vit-o-matic says that but it also says that AGI affects walking speed, which is not true. And the Vault doesn't list that as an effect of Luck, sooo...I don't know.

I do the same thing if my luck is not 8 or more, I do not even put a foot in a casino to play, there's so many other ways to gain A LOT of money in FNV.
But the description about enemy mishaps in Vit-o-Matic is correct I think.

When playing a low luck build usually I have to pick Light Touch, because enemies do a lot of more damage than usual. This is not a problem because I like to use light armor, usually Leather or Sierra Madre Reinforced (and yes, I like the colors :cool: ).
I do not have numbers to tell you, but looking at the GECK you have a base effect called Damage Luck, wich governs how Luck will interfere on weapon damage based on your points and the effects are applied to you and the enemy and is also detrimental or enhancing.

Based on this I think the statement on the SPECIAL is correct, unlike Agility, wich does not affect run speed. There's nothing in the base effect of AG covering running speed, so I do not know why it says that on Vit-o-Matic.

No wonder Doc Mitchell says it doesn't make sense you surviving a shot in the head with 1 luck.
 
The trouble with barter, is that there's just so much darn stuff to sell and so little worth buying. The best stuff you usually get from scavenging or via quest rewards, it's been the same in just about every RPG I've played. Sure they've added a couple of skill checks for barter but other than Chet everyone else has had another option and the couple of useful perks tied to a high barter skill makes it feel even more of a waste of points.
 
Ended up going with:

S: 9
P: 6
E: 9
C: 1
I: 9
A: 1
L: 6

Started with Perception at 5, but added a 1 point at level 2. I just don't like the enhanced sensor perk that comes from ED-E, because when i see a red mark, I go to see what it is -- but with ED-E I will be walking for 3 minutes to see what the red mark is. Too perceptive for me.
 
outofthegamer said:
...I just don't like the enhanced sensor perk that comes from ED-E, because when i see a red mark, I go to see what it is -- but with ED-E I will be walking for 3 minutes to see what the red mark is. Too perceptive for me.

Yes, sometimes I fire ED-E too because he confound you, by showing some enemies on your compass that are miles away, but making you think they are in the vicinity.

It's annoying.
 
Are you planning on filling your body with Implants? because as far as I know that's only reason for some END. Don't you gain the same amount of HP each level, regardless of END?
 
Compared to FO3 having more HP is useful even if doesn't affect the amount you gain each level. Stimpaks don't heal istantly, it gives more poison resistance, compared with FO3 you gain less HPs with level ups (150 HP in 30 levels compared to 200 HP in 20 levels) and well...implants.
 
I get resistances (though there are drugs for that), but how much extra HP do you start off with with 10 END as opposed to 1 END?
 
Wintermind said:
Are you planning on filling your body with Implants? because as far as I know that's only reason for some END. Don't you gain the same amount of HP each level, regardless of END?
I'm doing an unarmed/survivalist build so I wanted to see what it was like to have a 9 for END. As for implants, I usually just get the Nemean sub-dermal armor, and one more for which ever SPECIAL stat I am lacking at the moment. I have never used implants to raise all of my SPECIAL stats.

Stanislao Moulinsky said:
Wasn't it a waste? If you did that to reach the requirements for Better Criticals you could have just waited to get the PE Implant.
Yeah, it felt like a waste when I did it, but at level 2, there is not that many perks to choose from. And I'm not sure where the extra point from the "Intense Training" perk would have been more useful.
 
Wintermind said:
I get resistances (though there are drugs for that), but how much extra HP do you start off with with 10 END as opposed to 1 END?

Level 1
1 END : 120 HP
5 END: 200 HP
10 END:300 HP

Level 30
1 END : 265 HP
5 END: 345 HP
10 END:445 HP

Yeah, it felt like a waste when I did it, but at level 2, there is not that many perks to choose from.

What about Black Widow (& similar) or Hunter?
 
Huh. I thought it was lower. Maybe I was thinking of the old games.

Maybe I'll try that after my "everything at 1 or ten" build I wanna do.
 
Stanislao Moulinsky said:
What about Black Widow (& similar) or Hunter?
Without my survival, or explosives, or sneak skills at 30; I didn't have access to Hunter, or Heave Ho!, or Friend of the Night.
(you'd think with a 9 in END I would have 30 in Survival, but no -- it's only 23)
So, I had to choose from:
Confirmed Bachelor
Retention
Swift Learner
or
Intense Training

If I remember correctly, confirmed bachelor is pretty decent, but it also implies that your character is gay -- not for me. I never pick Retention because I only use books for lock-picking, speech checks, and hacking occasionally... so I don't need the bonus to last longer.
And I think Swift learner gives you 10% extra exp. -- I would rather have the opposite of that.

Looking back, it would've been smart to put 7 points into Survival, so i could get Hunter... but that would've been smart. :facepalm:
 
Back
Top