How 2K Games And Bioshock Took Back The West

Brother None

This ghoul has seen it all
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The always intelligent Gamers with Jobs has a piece up on Bioshock's recent copy protection controversy:<blockquote>2K Games has set a new precedent by requiring the user to activate their game online before allowing them to play. Unlike a Windows Vista or XP install, you can’t pick up the phone to activate your key. Never have we seen a publisher require this extra step for a single-player only title. It’s assumed in multiplayer games like Battlefield 2 or World of Warcraft that you aren’t going to get around needing to login to a central server and verify legitimate CD key before you can play. Until now, we were also safe in assuming we could skip that step for a game that wouldn’t otherwise require a net connection at all.

This added activation step has seemingly frozen game-cracking pirates in their tracks. But before the corks cleared the Champaign bottles at 2K Games, user complaints began flooding in regarding the two activations limit. Customers who had to reinstall the game after issues or upgrades were angry at the prospect of being locked out from a game they own. While uninstalling was supposed to add one activation back, it wasn’t working. 2K has since come forward and increased the activations to five per copy, and promised a “revoke activation” tool to remove a computer’s clearance to play the game so it can be transferred to another.
(...)
This may be the first real strike against pirates in some time that actually slows them down without completely alienating paying customers. Even if they were to crack the game today, the damage has already been done. The lure of getting the game first has come and gone, leaving casual pirates who enjoy downloading games from their favorite sites left choosing between patience and spending their money. Even the most hardcore, savvy game pirates have little recourse short of buying the game or, oddly enough, modifying their Xbox 360. In an interesting switch, the Xbox 360 version of Bioshock was hacked and made available for download on major torrent sites on release day.

What’s significant here is that a console version has been cracked while the PC version remains elusive. The more examples we see of PC games slowing down piracy efforts significantly, the more likely publishers are to take a second look at the PC as a safe, viable platform to sell to. Even though adding complexity to the install and game launching process increases the chance of problems, ensuring that a majority of players paid for the privilege is probably worth the extra trouble.</blockquote>Link: How 2K Games And Bioshock Took Back The West.
Link: Gamers with Jobs Bioshock Perspectives.
 
Why does everyone think that what happens the day of release of a product is the only valid representation of how that product will do?

Thinking that because the game was not cracked yet will make so much more people buy it is absurd.
Of course, maybe some that just can't wait anymore will, but those who wouldn't have bought the game anyway, wouldn't now either.

And eventually it will be cracked. That's a certainty.
But they never learn.
 
FeelTheRads said:
Of course, maybe some that just can't wait anymore will, but those who wouldn't have bought the game anyway, wouldn't now either.

Apropos to the opening quote of that article
Anyone who minds about piracy is full of sh*t. Anyone who pirates your game wasn’t going to buy it anyway! - Warren Spector
 
This system punishes the paying customer more-so than the pirates, this game was already cracked, paying customers have got activation limits while the pirates can install it as many times as they want.
 
metalboss44 said:
this game was already cracked
I know that warez discussions are unwelcome here, but no, it's not cracked for the PC...yet. But many xbux users are happily playing a pirated copy on their modded console.

Frankly, the number of PC pirates who've been persuaded to buy this game due to no crack being available is probably too small to be of importance. This game would have brought in a lot of money regardless of protection measures, thanks to all the hype. As has been said before, look at Oblivion sales.
 
You can "discuss" wares, you just can't link to, request or promote wares. But the existence of piracy itself can be discussed.
 
Brother None said:
FeelTheRads said:
Of course, maybe some that just can't wait anymore will, but those who wouldn't have bought the game anyway, wouldn't now either.

Apropos to the opening quote of that article
Anyone who minds about piracy is full of sh*t. Anyone who pirates your game wasn’t going to buy it anyway! - Warren Spector
Arcanum argues otherwise, gentlemen.

Though admittedly, that may have been somewhat of a special case. Yet my point still stands.
 
This is definitely just punishing the actual customer. And I've seen evidence that a crack is coming soon...
 
fedaykin said:
metalboss44 said:
this game was already cracked
I know that warez discussions are unwelcome here, but no, it's not cracked for the PC...yet.


I haven't personally tried it, I've just seen numerous cracks already myself. In the long run, my point will definitely be an issue.
 
I use a lot of no cd/dvd cracks. I use them for just about every game that I BUY, because I

A) Don't want to screw with swapping discs and risk losing/damaging them (which has happened more than once before)

B) Own more than one computer that I play games on, and like to take my savegames with me.

I don't acquire games illegally, and I don't copy the discs. I also will not be buying Bioshock if I have to deal with the activation garbage.
 
I have to agree with the Warren Spector quote, for the most part.

I've bought games based on the recommendations of people who pirated them. Would I have bought said games without the recommendation? Unlikely. Have I gone on to recommend the game's to others? - most definitely. A pirate doesn't necessarily mean a sales loss, the industry is very naive thinking that way.

The problem with DRM is that it always hinders the customer, the pirates dispense with it! I have a friend who is trying to get BS to work with his SM2 card - he's had to reinstall it a number of times due to fiddling, now can't activate. He bought it, he can do what he likes with it right? It seems we no longer own the games we buy, were merely permitted to play them for as long as the publisher see's fit. They have an expiry date. For most people this isn't an issue, yet - but what guarantees do we have the activation will be turned off before they go bust? They have no legal obligation to do it. How many of us would still be playing FO legitimately, if it had needed activating with Interplay?

There is no perfect solution, but games like GalCiv have shown that they can turn a tidy profit with no protection - instead they offer perks to people who legitimately register the game. This to me seems a far fairer model. The other option is to make the CE packages the norm, offer physical value. Sure it won't stop the cheapskates, but they didn't get that name for nothing!

2K may be proud it hasn't been cracked yet, but their forums are awash with legit customers having big issues with activation - is it really a win?
 
2K Games has set a new precedent by requiring the user to activate their game online before allowing them to play.

I haven't purchased any games like this yet, but could someone explain something to me: What happens 10-15 years from now, if 2k Games goes out of business? I imagine there would no longer be any kind of process in existence for "verifying" the game. Or, what if 2k just decides, after 10 or 15 years, that they don't want to be bothered with having to "verify" a game that's no longer a big money maker for them?

That could be a problem for me, as, if a game is VERY good, I'll continue to play it periodically, even years after initial release. Thanks to DOSBox, for example, I've been playing quite a few of the old Sierra games lately. I've certainly installed games like Space Quest, Police Quest, Gold Rush, Jones in the Fast Lane, or Code-Name: Iceman, a hell of a lot more than two times. Had putting this kind of a "verification" in games been an option back in the 1980s or 90s, somehow I doubt that Sierra, in its current incarnation, would want to be bothered with keeping a verification system in place for all of their old games.

I'm trying to "build" my collection of "old" games by looking for the ones that I missed when they were originally released (like Rise of the Dragon) on sites like Amazon and EBay. I'd prefer to "buy" an older game like that rather than downloading a "cracked" copy. What will happen decades from now, though, for a "retro gamer" who'd prefer to do the same? Will one be able to find a way of "verifying" the old games that you go to so much trouble to find?

While uninstalling was supposed to add one activation back, it wasn’t working.

Even if it did work, I see a problem with this.

When I was in college, my "main" computer was a laptop that frequently developed hard drive problems. I went through at least three drives before I graduated. Generally, uninstalling my games wasn't an option before I experienced hard drive failure.

If a quality game is released, piracy usually has zero impact on sales.

Galactic Civilizations II was released without any kind of serious copy protection, wasn't it? Didn't piracy have little, to no, impact on the sales of that game?
 
Dougly said:
What happens 10-15 years from now, if 2k Games goes out of business? I imagine there would no longer be any kind of process in existence for "verifying" the game. Or, what if 2k just decides, after 10 or 15 years, that they don't want to be bothered with having to "verify" a game that's no longer a big money maker for them?
I think they have said they'll eventually release a patch that'll remove the activation entirely (probably in a few years) but it's unlikey that in 10-15 years old games will work on future systems at all. Unless you are planning to keep an old machine around for nostalgia's sake.

With the way old games are getting re-released on XBLA it's possible that publishers might prefer that games have a set lifespan, requiring people to shell out again for their old favourites. Though I can see a future where games are released with nothing on the dvd (or cheap memory stick) but some sort of autoplay file and security check. When loaded the autoplay file will contact online servers which will contain the game content (even for single player) and nothing will be actually installed on your machine.
 
Because of piracy microsoft's products are so popular today, stupid piracy.

Game's protection is there to annoy people who bought the game.
 
Draconian copy protection makes people buy games.

Riiiight...

That must be why I don't own GalCiv II, Dawn of War, CoH, SupCom, Unreal Tournament and the like. While I have every single game with Star Farce. Even the ones I didn't want to buy! I just had to have my OS violated as much as possible, in every way possible! I'm masochistic like that, you know...

Edit 1: I fully agree with the convenience and longevity arguments. Speaking of which, Fallout should probably be the poster-game for not having copy protection: where would we be if it had required on-line activation, I shudder to think?

Edit 2: And from the publisher's PoV, how much would Interplay have gotten for the Fallout licence without us?

That's an uncomfortable thought: Fallout as we love it is being killed precisely because we love it so much. Oh well...
 
i dont know about the other but SupCom removed via patch any piracy protection or in fact cd check a week after release ... in fact most THQ games do this and it works .. customers ARE happy ... with it
 
Brother None said:
FeelTheRads said:
Of course, maybe some that just can't wait anymore will, but those who wouldn't have bought the game anyway, wouldn't now either.

Apropos to the opening quote of that article
Anyone who minds about piracy is full of sh*t. Anyone who pirates your game wasn’t going to buy it anyway! - Warren Spector

well to be honest for me helped me decide something

When Championship manager spit from SI, i didnt know which games was actually worth my money

I decided torrent Football Manager 2007 and loved it so much that i just pre- ordered Football Manager 2008 a week ago



dont know if you can talk about this stuff - sorry :oops:

But their is a lot i mean lot of games is just hype and nothing more
 
I never bought a game without trying it for 24 hours first. I don't trust the marketing machine and I want to see what I get for my money. Only time I made a backup copy of the game was when I bought WoW. Will Blizzard refund my 50 bucks, or any of the expansions? No they won't so I don't think its breaking the law.

When Fallout and F2 were released you couldn't even find legal game copies in my country. But 3 years ago I found Fallout Pack and bought it along with Arcanum :)

This 2K policy is really annoying. Really don't know what are they trying to accomplish with it, aside from annoying the players.
 
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