Well, I have to disagree. I don't think changes anything for the game if you're able to rotate the camera or not - Troikas post-apoc game would probably have been a prime example of this.Endless Void said:I don't know what you think but I don't like isometric 3d games in which the camera is rotatable... fo1 and fo2's isometric 2d system makes me feel like I'm playing the character... When player is given the control of camera it's more like playing the game as the cameraman
This is not true. If it has to do with anything, it's about an industry that largely fail to grasp the simple notion that games need good design and writing. The concept mass-market games is derived from the idea that you need to sell as man units as possible, which leads to games being produced lowest common denominator in mind. Usually those would be "shoot stuff" and "phat loot" (well, it can be argued that shiny graphics are such a denominator). And I agree that a games atmosphere has very little to do with graphics, perhaps some developers should study up on art direction?Since the graphics engines began to improve the quality of the games are in decline... I think a game's atmosphere doesn't mean better graphics.
Tomislav said:"...freedom of movement as 2D environments, but..."
Ratty said:I would actually be content with 3D characters on a prerendered or hand-drawn background. 3D characters animate better, appear more realistic and don't require countless redraws for each possible appearance, which means all equipment changes can be instantly visible. In addition to this, with 3D characters you can have ragdoll physics.
2D environments, on the other hand, are superior to 3D environments from artistic and aesthetic perspective. Of course, they don't allow as much interactivity and freedom of movement as 3D environments, but those qualities are more or less irrelevant in an isometric turn-based RPG.