I have a map with fuel tanks I'd like to blow at a certain time, or better yet get the AI units to target and blow them.
I've tried setting the script state of state-change breakables and tried getting the AI to attack the tanks but no joy.
Any ideas? My last ditch will be to make invisible dudes stand near the tanks and hope friendly fire takes out the tanks when the AI goes after them, that seems very bug prone.
I've tried setting the script state of state-change breakables and tried getting the AI to attack the tanks but no joy.
Any ideas? My last ditch will be to make invisible dudes stand near the tanks and hope friendly fire takes out the tanks when the AI goes after them, that seems very bug prone.