banjo_oz
First time out of the vault

I made two mods, each adding a new item (different proto numbers) but only one mod "works", pretty obviously because its items.lst and related changed files are being read before the other mod. Would there be a way to make BOTH mods work at the same time?
For example, if I make a mod that adds two new weapons, is there a way to do so without editing items.lst (protos), scripts.lst (scripts), vault13.gam (for GVARS), pro_item.msg (item descriptions) and so on, so that my mod can be used with other mods?
In other words, can things like proto names/descriptions and frm references (inven.lst) be done via scripting to make a mod "modular"... or is it unavoidable that mods doing things like adding new items will be incompatible with others doing the same?
Apologies if this is a silly question, as I'm very inexperienced with F2 modding and scripting.
For example, if I make a mod that adds two new weapons, is there a way to do so without editing items.lst (protos), scripts.lst (scripts), vault13.gam (for GVARS), pro_item.msg (item descriptions) and so on, so that my mod can be used with other mods?
In other words, can things like proto names/descriptions and frm references (inven.lst) be done via scripting to make a mod "modular"... or is it unavoidable that mods doing things like adding new items will be incompatible with others doing the same?
Apologies if this is a silly question, as I'm very inexperienced with F2 modding and scripting.
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