how do u add levels to party members?

Nirran

Vault Senior Citizen
Modder
i downloaded the maria mod and changed every file it has in it to add levels to sulik but he never levels past the original amount of 6 stages,even tho the files he levels from stage 1-6 are all new files,donno what im missing,i have to change the script or something?
 
Nirran said:
donno what im missing...

Wow. Um. In a couple of words, you are missing a lot. It is a mod for Miria...not other NPCs. You really need to read the tutorials. You can't just plug in files like that and expect them to work. If you go through the tutorials and learn to use some of the tools, then I will tell you how to make Sulik gain more levels. But it means changing the party.txt file, adding .pro files, and making a few other changes.
 
i didnt mean to imply i just added the mod for maria and expected sulik to level up,i have a basic understanding of what to do this is what ive done:

changed party.txt and change the pid (16777 ect) to the new files,temp changed to it for him to level every time main does

added all new sulik stage files(corresponding to the party.txt numbers)

changed pro_crit.msg to add the new files i created

tried chnging the level up float text for sulik,thinking this was why it wasnt working

im useing mod runner to apply the new changes,i made sure the paths to the files were correct

what am i missing?btw all changes i have done are reflected in the game he just wont level over stage 6
 
Nirran said:
changed party.txt and change the pid (16777 ect) to the new files,temp changed to it for him to level every time main does

added all new sulik stage files(corresponding to the party.txt numbers)

Does this mean you took out the old numbers for Sulik's levels? Or did you add them to the list after the originals (so that you now have a list of about 13 on the line that says level pids)?

You need to make new .pro files for the new Sulik levels. If you changed the party.txt message, and added more level pids to Sulik, you will need the new .pro files. And these will have to be modified from the inside (meaning you can't just change the file name). Also, if you don't change the values for traits in the .pro file with something like the Fallout Utility for Critter Tinkering, then when Sulik advances to the next level you have added, he will only be the equivalent of a level 2 Miria (and will look like her, too).

There is more to tell you, but one thing at a time...
 
i created all new pro files for sulik,i took out the pid's in the party.txt files and replaced them with the new ones needed for my new pro files,didnt use the maria files,created new ones in F.U.C.K.,first 6 work fine
 
If you took out all the old ones, then he isn't using those original levels! He's only going to level up depending on the pids you that are mentioned on that line of the party.txt file.

Post the relevant lines of text that you now have in your party.txt file here. I need to see it. Also, modrunner might be your problem too, who knows (I don't use it). Also, you might have to start over anyway. I have found that when making certain changes to party.txt, it makes any current games unplayable.
 
level_minimum=1
level_up_every=1
level_pids=16777700,16777701,16777702,16777703,16777704,16777705,16777706,16777707,16777708


the .pro files those point to are 000484.pro - 000492.pro
 
Nirran said:
level_minimum=1
level_up_every=1
level_pids=16777700,16777701,16777702,16777703,16777704,16777705,16777706,16777707,16777708


the .pro files those point to are 000484.pro - 000492.pro

That looks fine. Did you remember to also add these new numbers to the critters.lst file?

If you are trying to do this in the middle of a game, then it might not work. You will see that a lot when modding this game: you sometimes need to start over in order to see changes.
 
also i forgot that i actualy unpacked master.dat and then patch000.dat over the master files then repacked them into master.dat and am useing that for the game master and any mods i make are patch000.dat,donno if that matters
 
Nirran said:
also i forgot that i actualy unpacked master.dat and then patch000.dat over the master files then repacked them into master.dat and am useing that for the game master and any mods i make are patch000.dat,donno if that matters

Yes, that might matter. And the fact that you are using modrunner too, who knows what might be happening. What version of the party.txt file do you have in the master and patch .dat files? Are they the same? If you already created a new master.dat file, with all the updated files from the patch, then you don't need the patch000.dat file. Then, to test this, place the party.txt file inside the following folder inside your game directory: data\data, and temporarily remove/rename your patch000.dat file.

Also, as I said before, you might need to start a new game.
 
my modified master.dat file has all with official files from both the master.dat release and the patch000.dat files from the official patch,i just packed them together,the only files in patch000.dat are the files im modding the game with.

yea i thought maybe the game saved critter files in the saves,started over nerorous times to test it,ill try now with my current setup
 
started a new game with master.dat and patch00.dat merged as master.dat and patch000.dat with my mod files,same problem i had before :(
 
after much frustration with this small mod im trying to make,i uninstalled fallout and reinstalled with no patch no mods and tried to level up sulik and he wont level up past stage 5(should be noted stage 5 is the stage he has always gotten stuck on),sheesh so my copy of the game is corrupted somehow,does the same with patch applied,ima get another copy of the game and start over -_-

side note,any problems with running the game in win xp32?possible thats why?
 
I'm sorry, then. I just can't figure this out. Between what you said in the private messages and here, it should work. Don't give up though. I'll also keep checking over this to see if I can figure out something. Also, I windows XP isn't the problem...that's what I play my games on.
 
thank you,looking for a place to dl it now,otherwise its gonna be the 3rd time i bought the game heh
 
found a dl and installed then checked,same deal,dont think its corrupted files with 2 dif copies,ill move to the tech forums
 
thinking that this bug was a result of my useing falche to level up and do testing,i searched for cheatboy and installed that mod and used it instead of falche,same bug,im more convinced then ever this is a bug with duel core cpu's.
 
If you are convinced of that, run the game, alt tab(or access task manager) - and right click on the game in task manager - set affinity(i think thats what it was called in xp) - that will set which CPU it will run on - and you can specify to only run on one.

That will help you figure out if its the dual core - but my experience is that the only effect is the games running too fast(the timing is faster because of the way they call the 'tics' - and being 2 tics to one - thats why i set the affinity a lot)

Hope this helps you mate
 
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