Edit the "inc_fight_level" macro in NewReno.h header and recompile NCSTULIT.SSL script.
I mean that there is no complete list of sfall commands. For example StatMod= modifies stats, SkillMod= modifies skills. What about other paramerts ? Such as ResistDamage, ResistFire, ResistPlasma, ResistExpl, ExpGained.. Сan they be modified in perks.ini ? Where to find the full list of commandsCode:; Dermal Impact Assault Enhancement [74] StatMod=3|0
This changes the modifier of special stat 3 (Charisma) from perk 75 (Dermal Impact bla bla) to 0.
Making a "vanilla file" sounds like a waste of time. If you want to know what perks do, it's probably faster to look them up on the wiki.
Also not sure what you mean with example. The perks.ini file has a quite big wall of text comment about what's possible.
What the hell is this?; Dermal Impact Assault Enhancement
[74]
StatMod=3|0
This changes the modifier of special stat 3 (Charisma) from perk 75 (Dermal Impact bla bla) to 0.
All this is in the description in the Perks.ini file, but to know it, you must learn the basic principles of game modding.I mean that there is no complete list of sfall commands. For example StatMod= modifies stats, SkillMod= modifies skills. What about other paramerts ? Such as ResistDamage, ResistFire, ResistPlasma, ResistExpl, ExpGained.. Сan they be modified in perks.ini ? Where to find the full list of commands
"Stat" includes derived stats, and DR/DT stats are also counted.I mean that there is no complete list of sfall commands. For example StatMod= modifies stats, SkillMod= modifies skills. What about other paramerts ? Such as ResistDamage, ResistFire, ResistPlasma, ResistExpl, ExpGained.. Сan they be modified in perks.ini ? Where to find the full list of commands
[12] ;PERK_toughness
Stat=17 ;STAT_dmg_thresh
StatMag=3 ;+3 per rank
What the hell is this?
Perks don't have parameters like StatMod or SkillMod (this for only Traits)
Nah, that is how perks.ini was implemented in the first place by Timeslip. The traits were handled a bit differently from perks.Who the fuck had the grand idea to make these things not the same? Is this some sort of russian mental gymnastics again?
Omg man thx a lot ! I love you )) Damn, I was inattentive and almost lost hope. Perks really didnt work with statmod.."Stat" includes derived stats, and DR/DT stats are also counted.
A simple example to change Toughness to "add +3 to DT" in perks.ini:
Code:[12] ;PERK_toughness Stat=17 ;STAT_dmg_thresh StatMag=3 ;+3 per rank
1. No, you have to write scripts for that. Perks.ini itself can only offer limited modification.
2. Download the script source and check the included define.h.
I got it.. BasedOnPoints=1 ^)) But books is still a problemOne more question about skills.ini and books.ini
How to make each skill cost 1 skill point from 1 to 300? There is a formula SkillCost0=0|0|0|0|0|300 ;Each level of small guns costs 6 skill points. There are 6 stages with limits
I tried SkillCost0=300|0|0|0|0|0 but no effect (skills were distributed according to the standard formula). How to make each skill cost 1 skill point from 1 to 300?
- 1% to 100% costs 1 skill point
- 101% to 125% costs 2 Skill points
- 126% to 150% costs 3 Skill points
- 151% to 175% costs 4 Skill points
- 176% to 200% costs 5 Skill points
- 201% to 300% costs 6 Skill points
And same for books.. Any way how to remove damn limit of 100 for books ?
Thx man. Now I have everything to make a full-fledged perjs.ini containing all the original characteristics of perks. I need a few hours and I will put perks.ini on a public access so that everyone can easily modify perks with a clear example