ThatZenoGuy
Residential Zealous Evolved Nano Organism
I've been noticing a trend in games nowadays.
Back in the 1990's and early 2000's, games had pretty shitty graphics, but allowed for a HUGE amount of units to be on screen at any one time.
I can currently boot up doom, and spawn 1000 zombies/demons/etc.
I can boot up Homeworld and micromanage 200+ ships, all of which are guns which use physics, and their own stats.
Some modern games like Starcraft are nice, allowing unit counts of upwards 100.
But look at Homeworld 2, which reduced unit counts by a startling amount, all for the sake of 'shiney graphics'.
Fallout 1-2 were never about high unit counts, I'll admit.
Its level of realism dictated that an outnumbered character was usually a dead one, unless you have a severe gear/level advantage (or if you score a shitload of lucky crits).
But this is now 2016, and to my knowledge, we still have less than 20 units at any one time.
Where are the awesome 100 unit battles between a brotherhood army, and say, a supermutant base or something?
We have processors upwards of 4 gighertz nowadays, we should be making use of the bloody things!
Back to FPS's, apart from doom, and Serious sam (Oh Serious sam...I love you...), I cannot find many games which throws more than a handful of enemies at me.
Even the new doom is severely lacking in unit numbers.
This is in part that the enemies take three shotgun hits to bloody kill, when one did the job back in original doom.
Hell, the player moves slow as balls! What happened to Doomguy running like a fucking speedcar?
What are your opinions? Do you believe gameplay mechanics and such are being overidden by making grapihics and models nicer?
Do you think this is the right direction?
I play Dwarf Fortress, which has basically no graphics to speak of (barring tilesets and viewers), and that game allows me to have 200 unit clashes, with material values, body parts, joints, bones, etc all simulated.
And this game is made by literally one dude in his basement! Its unoptimised as shit, and only uses one core.
Imagine what an AAA dev could do, if they weren't lazy.
Back in the 1990's and early 2000's, games had pretty shitty graphics, but allowed for a HUGE amount of units to be on screen at any one time.
I can currently boot up doom, and spawn 1000 zombies/demons/etc.
I can boot up Homeworld and micromanage 200+ ships, all of which are guns which use physics, and their own stats.
Some modern games like Starcraft are nice, allowing unit counts of upwards 100.
But look at Homeworld 2, which reduced unit counts by a startling amount, all for the sake of 'shiney graphics'.
Fallout 1-2 were never about high unit counts, I'll admit.
Its level of realism dictated that an outnumbered character was usually a dead one, unless you have a severe gear/level advantage (or if you score a shitload of lucky crits).
But this is now 2016, and to my knowledge, we still have less than 20 units at any one time.
Where are the awesome 100 unit battles between a brotherhood army, and say, a supermutant base or something?
We have processors upwards of 4 gighertz nowadays, we should be making use of the bloody things!
Back to FPS's, apart from doom, and Serious sam (Oh Serious sam...I love you...), I cannot find many games which throws more than a handful of enemies at me.
Even the new doom is severely lacking in unit numbers.
This is in part that the enemies take three shotgun hits to bloody kill, when one did the job back in original doom.
Hell, the player moves slow as balls! What happened to Doomguy running like a fucking speedcar?
What are your opinions? Do you believe gameplay mechanics and such are being overidden by making grapihics and models nicer?
Do you think this is the right direction?
I play Dwarf Fortress, which has basically no graphics to speak of (barring tilesets and viewers), and that game allows me to have 200 unit clashes, with material values, body parts, joints, bones, etc all simulated.
And this game is made by literally one dude in his basement! Its unoptimised as shit, and only uses one core.
Imagine what an AAA dev could do, if they weren't lazy.