Atomic Postman
Vault Archives Overseer
In the next Fallout game, I would rather like to get rid of the frankly terrible Karma system, and implant a new one.
The player gets positive Karma for doing good, or other wise selfless acts, or contributing to a greater cause (even if it means doing bad things), having good Karma is like having extra luck, sometimes you'll get a better critical hit, sometimes you'll break through an enemies armor, and sometimes you might find more ammo or useful supplies in a box than you would with neutral Karma.
Having negative Karma would do the opposite obviously.
I'd also change the system so that you couldn't do horrible things and achieve negative Karma, then give 30 bottles of water to a hobo and get the highest possible levels.
I'd probably separate deeds into several Karma "tiers" to try and balance it out.
The player gets positive Karma for doing good, or other wise selfless acts, or contributing to a greater cause (even if it means doing bad things), having good Karma is like having extra luck, sometimes you'll get a better critical hit, sometimes you'll break through an enemies armor, and sometimes you might find more ammo or useful supplies in a box than you would with neutral Karma.
Having negative Karma would do the opposite obviously.
I'd also change the system so that you couldn't do horrible things and achieve negative Karma, then give 30 bottles of water to a hobo and get the highest possible levels.
I'd probably separate deeds into several Karma "tiers" to try and balance it out.