Fall_ark
First time out of the vault
I do several searches and found no one mentioned THIS topic, so I'm here to write down long text.....well, anyway, spare me if I post an already-existed issue.
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Well, as far as I'm concerned the answer, in a unmodded FO2 1.02 patched version, should be --
Sulik, Vic, Miria/Davin, Cassidy, Lenny(the ghoul), Marcus, Myron, Brian Bot(The Skynet), Cyberhound(the cyberdog in NCR), Goris, K-9, Dogmeat, The Pariah Dog. And for those temporary NPCs, Laddie can follow you aroung the continent, while Smiley/Xarn can only be with you in a limited map.
So the maximum of a group is 15(16 if plus yourself), minus Laddie and Smiley/Xarn, or if you like, remove the Pariah Dog. The exact number of your teammates is 12.
The way to gain all the NPCs demands a small glitch in New Reno -- yeah sleep with Mrs Bishop when you're full and leave the third floor to see your followers vanish into the air. Now you can recruit more cannon fodders.
And after you got a 5+5 team (half with you and half in the casino, um, maybe they got stuck between the ceiling and the floor...), you can go inviting Miria/Davin and K-9, for they do not care your team size.(the case for K-9 is probably a bug, hmm). And add the Pariah Dog if you like(I'm just not "lucky" enough to meet it)
Now go back to the casino, make another exciting love, and go downstairs only to be siezed by your own group.....sheeee-it! Now you have a shit-load of NPCs! It is true that "more than five is always a crowd".......
Some notices:
1.Side effects:
Once you finished the big recruiting, of course, you are not supposed to let anyone of them "leave for a while", as long as you want to keep the team's size. And, while the vanished half are actually "with you", they cause problems when you enter Vault City and NCR(but it will not let you get bullets in Navarro, hmm).
The problem in NCR is perhaps less annoying as long as your visible group don't waving weapons in the downtown.( the police always warn me but seldomly initiate combat, uh, be ware of the one at the gate of bazaar, he MAY ATTACK you.)
The one in the VC is really nuisance since everyone will in a bad mood if you carry a "mutant". So my opinion is to get Marcus and Lenny in your second 5 group(thus you can drop them temporarily), and finish all your business here as soon as possible -- finish the GECKO problem and the Lynette-Westin quests. Become captain of the guard if possible.
2. As long as you haven't "summon" your first half group back, don't attend boxing-match in New Reno and the fighting-Lenny quest in NCR bazaar. At least in my game the second one made my invisible teammates re-appear. Strangely enough, they didn't turn up until I reenter a place from the world map. -- This will ruin your following plan! So avoid them.
3. Save your exps, do not level up too quickly.
The vanished NPCs do not level up properly or it is just me. Anyway, at least do not level up too much before you got all of your NPCs(those can level up, of course), just to be safe.
4. Recommanded Stats:
Your CH should be at least 7, which means with the help of the mirrored shades and two doses of Mentats you can reach the 5-number limit. Well, in fact you can always do the S/L-chem trick to boost your CH to 10 from whatever 1 or 2, but in that case you really should use falche, uh, maybe.
You should tag at least Science since you need 120% to get the cyber-brain in SAD, and you are to restrict your level. I also tag Speech, and small guns of course -- you need to attract the firepower for your whole group! I do not object you to use an unarmed fighter and TAG small guns in late game, since I found unarmed really useful this time.(Well, laugh at me that I choose Bruiser as my second trait......Ahhh, I just think that Mutate! it into Fast Shot will be stunningly effective, while it makes my early game totally awful....)
5. Recommanded sequence to get NPCs:
Considering the VC problem, Lenny and Marcus should be in your second five. It doesn't matter who else should be what part of the group, but since you will face some tough battle against the raiders and in the SAD, maybe you should put Goris and the dogs into the vanishing list. You can drop all of your NPCs in New Reno , since they will not move and you can choose freely before the "vanishing". That sure sounds like a little skill, and you don't need Mentats until you are ready to get a full five.
K-9 is a little bit tricky if you do not want to waste Navarro at that time. (You will need him to join when your group is already full, which will make the soldiers attack you) You can solve it "peacefully", however.
First leave your group behind(a full but not an over-crowded one, I do it when I'm with my second half group), go down the base, get the quest, free the Deathclaw, kill the doctor, and which is important, use your Super Stimpak to kill the guard....well, that cute "Snookie". She has about 90 HP so you'll have at least 10 Super Stimpaks.....now go get the Motivator and leave the base.
Now make your group full(whatever 5 or 10 or 11) and go down the base through the air vent, use the Pass Key to open the door and active K-9.....Misson accomplished.
Well.....I'm just curious to get all of the NPCs in my team. And I've become much more pacifistic thanks to Goris' Start/End Battle animation.... ah you little deathclaw.....
This is the end line, well, thanks for watching, and please forgive my perhaps poor English
________________________________________________
Well, as far as I'm concerned the answer, in a unmodded FO2 1.02 patched version, should be --
Sulik, Vic, Miria/Davin, Cassidy, Lenny(the ghoul), Marcus, Myron, Brian Bot(The Skynet), Cyberhound(the cyberdog in NCR), Goris, K-9, Dogmeat, The Pariah Dog. And for those temporary NPCs, Laddie can follow you aroung the continent, while Smiley/Xarn can only be with you in a limited map.
So the maximum of a group is 15(16 if plus yourself), minus Laddie and Smiley/Xarn, or if you like, remove the Pariah Dog. The exact number of your teammates is 12.
The way to gain all the NPCs demands a small glitch in New Reno -- yeah sleep with Mrs Bishop when you're full and leave the third floor to see your followers vanish into the air. Now you can recruit more cannon fodders.
And after you got a 5+5 team (half with you and half in the casino, um, maybe they got stuck between the ceiling and the floor...), you can go inviting Miria/Davin and K-9, for they do not care your team size.(the case for K-9 is probably a bug, hmm). And add the Pariah Dog if you like(I'm just not "lucky" enough to meet it)
Now go back to the casino, make another exciting love, and go downstairs only to be siezed by your own group.....sheeee-it! Now you have a shit-load of NPCs! It is true that "more than five is always a crowd".......
Some notices:
1.Side effects:
Once you finished the big recruiting, of course, you are not supposed to let anyone of them "leave for a while", as long as you want to keep the team's size. And, while the vanished half are actually "with you", they cause problems when you enter Vault City and NCR(but it will not let you get bullets in Navarro, hmm).
The problem in NCR is perhaps less annoying as long as your visible group don't waving weapons in the downtown.( the police always warn me but seldomly initiate combat, uh, be ware of the one at the gate of bazaar, he MAY ATTACK you.)
The one in the VC is really nuisance since everyone will in a bad mood if you carry a "mutant". So my opinion is to get Marcus and Lenny in your second 5 group(thus you can drop them temporarily), and finish all your business here as soon as possible -- finish the GECKO problem and the Lynette-Westin quests. Become captain of the guard if possible.
2. As long as you haven't "summon" your first half group back, don't attend boxing-match in New Reno and the fighting-Lenny quest in NCR bazaar. At least in my game the second one made my invisible teammates re-appear. Strangely enough, they didn't turn up until I reenter a place from the world map. -- This will ruin your following plan! So avoid them.
3. Save your exps, do not level up too quickly.
The vanished NPCs do not level up properly or it is just me. Anyway, at least do not level up too much before you got all of your NPCs(those can level up, of course), just to be safe.
4. Recommanded Stats:
Your CH should be at least 7, which means with the help of the mirrored shades and two doses of Mentats you can reach the 5-number limit. Well, in fact you can always do the S/L-chem trick to boost your CH to 10 from whatever 1 or 2, but in that case you really should use falche, uh, maybe.
You should tag at least Science since you need 120% to get the cyber-brain in SAD, and you are to restrict your level. I also tag Speech, and small guns of course -- you need to attract the firepower for your whole group! I do not object you to use an unarmed fighter and TAG small guns in late game, since I found unarmed really useful this time.(Well, laugh at me that I choose Bruiser as my second trait......Ahhh, I just think that Mutate! it into Fast Shot will be stunningly effective, while it makes my early game totally awful....)
5. Recommanded sequence to get NPCs:
Considering the VC problem, Lenny and Marcus should be in your second five. It doesn't matter who else should be what part of the group, but since you will face some tough battle against the raiders and in the SAD, maybe you should put Goris and the dogs into the vanishing list. You can drop all of your NPCs in New Reno , since they will not move and you can choose freely before the "vanishing". That sure sounds like a little skill, and you don't need Mentats until you are ready to get a full five.
K-9 is a little bit tricky if you do not want to waste Navarro at that time. (You will need him to join when your group is already full, which will make the soldiers attack you) You can solve it "peacefully", however.
First leave your group behind(a full but not an over-crowded one, I do it when I'm with my second half group), go down the base, get the quest, free the Deathclaw, kill the doctor, and which is important, use your Super Stimpak to kill the guard....well, that cute "Snookie". She has about 90 HP so you'll have at least 10 Super Stimpaks.....now go get the Motivator and leave the base.
Now make your group full(whatever 5 or 10 or 11) and go down the base through the air vent, use the Pass Key to open the door and active K-9.....Misson accomplished.
Well.....I'm just curious to get all of the NPCs in my team. And I've become much more pacifistic thanks to Goris' Start/End Battle animation.... ah you little deathclaw.....
This is the end line, well, thanks for watching, and please forgive my perhaps poor English