OK, I did some more test and research though some stuff might still elude me.
For the most part, the game writing to patch000.dat and loading from it doesn't matter since the PRO files in the savegames themselves always have priority over any other ones.
There is however an exception: when you create a new game, obviously it will read the patch000.dat ones first and as such you might get a prematurely upgraded NPC if you forget to delete the directory first.
The maps folder hardly matters since the game saves the maps with the savegame extentions and as such will never overwrite any valuable files. The game will try to create <master_patches>\maps; so you can be pretty sure that the game'll find a place to put it's maps.
As for the music I'm fairly confident the ACM files ending up there were because of the editor rather then the game and as such you shouldn't have to worry about those. Though admitably I didn't verify this.
I didn't think of a new "proper" solution for mapper2/fallout2 and "Fast Fallout2" instructions yet but I hope to write a new version eventually taking all this (discussion) into account.
For the most part, the game writing to patch000.dat and loading from it doesn't matter since the PRO files in the savegames themselves always have priority over any other ones.
There is however an exception: when you create a new game, obviously it will read the patch000.dat ones first and as such you might get a prematurely upgraded NPC if you forget to delete the directory first.
The maps folder hardly matters since the game saves the maps with the savegame extentions and as such will never overwrite any valuable files. The game will try to create <master_patches>\maps; so you can be pretty sure that the game'll find a place to put it's maps.
As for the music I'm fairly confident the ACM files ending up there were because of the editor rather then the game and as such you shouldn't have to worry about those. Though admitably I didn't verify this.
I didn't think of a new "proper" solution for mapper2/fallout2 and "Fast Fallout2" instructions yet but I hope to write a new version eventually taking all this (discussion) into account.