....FO1 - or in the case of FO2 "....in half an hour." However, RP has unfortunately made that impossible for FO2. Nevertheless since the GECK is also located in the Enclave everything that needs to be accomplished to finish the game can be done through SF so all else is "frosting on the cake."
Although along with others I'm in awe of the work Per Jorner did for walthroughs for FO 1&2, I have questions about his "How to finish the game in twenty minutes (if you hurry up)" for FO1. I can never make it work. The Lieutenant always follows when I try to run away & finishes me off. The only way I can make this work at all is to open Falche up & cheat.
Then "taking advantage of the ability to keep A pressed to prevent critters from acting" completely befuddles me. That doesn't work for me at all - the critters always get their combat turn. The only way to accomplish that is again to open Falche & give yourself 999 APs.
The only thing I have experienced that helped at all was a special encounter I had on the way to the Military Base which gave me the Alien Blaster. That solved the problem with "the right hand of god" & any other Mutant that got in my way. Really made things a lot easier.
I wish that someone would bring out an RP for FO1 dealing with its problems - especially those regarding the Overseer. E.G - blowing up the MB & the Cathedral makes it impossible to deliver the Water Chip to Vault 13. A great game could be made even greater.
Although along with others I'm in awe of the work Per Jorner did for walthroughs for FO 1&2, I have questions about his "How to finish the game in twenty minutes (if you hurry up)" for FO1. I can never make it work. The Lieutenant always follows when I try to run away & finishes me off. The only way I can make this work at all is to open Falche up & cheat.
Then "taking advantage of the ability to keep A pressed to prevent critters from acting" completely befuddles me. That doesn't work for me at all - the critters always get their combat turn. The only way to accomplish that is again to open Falche & give yourself 999 APs.
The only thing I have experienced that helped at all was a special encounter I had on the way to the Military Base which gave me the Alien Blaster. That solved the problem with "the right hand of god" & any other Mutant that got in my way. Really made things a lot easier.
I wish that someone would bring out an RP for FO1 dealing with its problems - especially those regarding the Overseer. E.G - blowing up the MB & the Cathedral makes it impossible to deliver the Water Chip to Vault 13. A great game could be made even greater.