How to set CORRECT widescreen resolution for Fallout 2

There's not more aliasing, the aliased edges stay basically the same, they just stand out a little more because they're not as blurry as the rest.

Areas with more contrast/hard edges are blurred less, which makes them stand out to me:
smudge3.gif


Might just be me, I generally dislike such enhancements and I usually prefer the look the game originally had.
 
Might just be me, I generally dislike such enhancements and I usually prefer the look the game originally had.
Not just you, my eyes are very sensitive to anything blurry and I couldn't even look at the screenshots properly in their full size because it just made my eyes bad.
 
Very well, my intention was to receive better alternative on how to deal with the heavy dithering which is a very obvious and very well known issue of the vanilla graphics. My eyes and not mine only are very sensitive to color contrast as a result of grain or dithering and not real detail. The altered syntax of calculation I've come up with in the shader configuration is the best I've calculated not to smudge the details but rather soften the dithering only, meaning the dithering remains but the color contrast caused by the dithering is much softer and not that heavy. I admit the pictures posted here are by themselves blurry overall as the result of compression and whatnot but the kind of difference between before/after state should give you an idea what kind of difference to expect in game....
if you bother to test it out, that is.

But if the heavy dithering of vanilla graphics is something you wish to preserve unchanged there is no reason for discussion over enhancing this intention.
 
I am vomiting just looking at these screenshots, this is exactly the effect that I was trying to avoid.
I appreciate the effort you put into it, but I can't play like that.

See now, THIS is what I'm talking about. Even the addict in the corner agrees with me. Everything is crisp and clear, like God intended.

FsKNElb.png
 
Last edited:
See now, THIS is what I'm talking about. Even the addict in the corner agrees with me. Everything is crisp and clear, like God intended.

I'm sticking with the upscaled 4:3 because I can't stand how the various UI screens are broken-looking when they're not covering the entire screen.
 
I'm confused. What exactly looks broken? The only thing I never liked was that leather belt, but the alternate metal looks fine to me. The wide message log window can be reverted in the options, though here I also can't see why someone wouldn't want it.
 
I'm confused. What exactly looks broken?

When I open the Character, Options, Dialog or Pip Boy screens I can't get used to how they're not covering the entire screen anymore.
It's a personal thing but after playing classic Fallouts for 20 years one way, it's hard to make a switch inside my head now.
 
For dialog you can set in the options that everything around it is black. Thus, you'll only see that interface. All other screens fit pretty well, imo. Never noticed anything off.

Besides, by default an alternative interface graphic is being used for the dialog screen (with borders, to make it look better without the black space). If you don't disable that, even in lower resolutions, you did not play "classic" Fallout for years already. :>
 
And what about doing the same with Fallout 1? i cannot find a way and there's plenty of gameplays on YT that has that type of widescreen pls help!!! i mean, for some reason in my laptopwith Windows 10 it lags a lot when using fullscreen and just runs well in windowed or windowed fullscreeen nut it means it has a so much tiny UI and text, i just tested in FO 2 this metod and with the instruvtions given by another dude in another site, it worked, but it requires SFALL it seems and FO 1 doesn´t have such a thing, does it?
I'd like to have my game as in this video:
 
First off.. Fallout1 has been ported to Fo2 engine quite some time ago. recently v1.7 version of the conversion came out.. It needs configuration, but it works.. Secondly if you want to experience everything in Fo1 engine, then there's the outdated Fallout FIXT0.81a . It comes with built in High Resolution patch *and* an outdated sfall, build specifically for Fo1 by a Russian modder. Thirdly Both the HRP for Fo1 and sfall1 are available to download online. You just need to to a bit of google search..
 
First off.. Fallout1 has been ported to Fo2 engine quite some time ago. recently v1.7 version of the conversion came out.. It needs configuration, but it works.. Secondly if you want to experience everything in Fo1 engine, then there's the outdated Fallout FIXT0.81a . It comes with built in High Resolution patch *and* an outdated sfall, build specifically for Fo1 by a Russian modder. Thirdly Both the HRP for Fo1 and sfall1 are available to download online. You just need to to a bit of google search..
But him isnt using sfall i figured out that you can literally move ddraw.ini and ddraw.dll to a deafult Fallout 1 folder (i'm trying to figure this for my brother but he has already started a game and a i said that thing of installing sfall1 that way actually works but i dont know how to maintain 16:9 aspect ratio and zoom in and make bigger the UI at the same time (i've benn trying configs in f1_res_Config.exe and using 2x scale maintains 4:3 ratio and Black Bars, omg really i'm starting to get deseperate rally i don't know what to do hahaha
 
First off.. Fallout1 has been ported to Fo2 engine quite some time ago. recently v1.7 version of the conversion came out.. It needs configuration, but it works.. Secondly if you want to experience everything in Fo1 engine, then there's the outdated Fallout FIXT0.81a . It comes with built in High Resolution patch *and* an outdated sfall, build specifically for Fo1 by a Russian modder. Thirdly Both the HRP for Fo1 and sfall1 are available to download online. You just need to to a bit of google search..
Oh and changing sfall video mods just make my game crash
 
But him isnt using sfall i figured out that you can literally move ddraw.ini and ddraw.dll to a deafult Fallout 1 folder (i'm trying to figure this for my brother but he has already started a game and a i said that thing of installing sfall1 that way actually works but i dont know how to maintain 16:9 aspect ratio and zoom in and make bigger the UI at the same time (i've benn trying configs in f1_res_Config.exe and using 2x scale maintains 4:3 ratio and Black Bars, omg really i'm starting to get deseperate rally i don't know what to do hahaha

Fo2 ddraw.dll and ddraw.ini don't work for original Fo1 ( sfall1 by crafty only works for fo1) If you want to use Fo2 stuff install Fallout:Et Tu, so called Fo1 in Fo2 engine.
sfall1 is hard to find where as standard sfall works only on Fo2 engine (both Fo2 and all of it's mods) Fo:EtTu is a fallout 2 mod..

to pull off what you want in F01 You need both sfall1 and high resolution patch 4.1.8 for Fo1 version. simply put patch the executable to enable High resolution patch and set your monitor resolution and colour bits to 32 bit + set 2x scaling in f2res.ini. no need to set dx9 mode or resolution in sfall1 then.
standard sfall from Fo2 will *not* work for fallout1 engine. For fallout 1 engine you need both sfall and HRP made specially for Fallout1. Fallout 1 and Fallout2 engines are not the same.

Simplest solution is to get Fallout:EtTu and play Fo1 that way all Fo2 modifications work with it.

Oh and changing sfall video mods just make my game crash
No woonder as i said above You're using sfall and HRP for/from Fallout2. this way it will not work for fallout1 you either need to switch to fallout:ettu and set it up, or download FO1 HRP + sfall1 by crafty specifically made for Fo1 ( HRP needs to be enabled by a patcher first then)
 
So this is the comparison. Raised hand has the shader enabled - sharpness is set to 20.
Which part do you find more aliased and what is the specific detail you're lacking there? The only detail which is softer is the dither itself which is just a lame way of making impression of detail with limited color pallete. This shader brings more color shades thus no need for the dithered "detail". But please convince me otherwise by referring to specific detail. And what's that nonsense about aliasing? The shader is clearly softening the aliasing as well.

source.gif

The differences are enough to make out the image; including the UI.

source.png


You mainly lose highlight details, noticeably on the dog's ears; though actually from everything on screen. The bookshelf in the top left does change—albeit almost unnoticeably; same for the dog.
 
Last edited:
w
Fo2 ddraw.dll and ddraw.ini don't work for original Fo1 ( sfall1 by crafty only works for fo1) If you want to use Fo2 stuff install Fallout:Et Tu, so called Fo1 in Fo2 engine.
sfall1 is hard to find where as standard sfall works only on Fo2 engine (both Fo2 and all of it's mods) Fo:EtTu is a fallout 2 mod..

to pull off what you want in F01 You need both sfall1 and high resolution patch 4.1.8 for Fo1 version. simply put patch the executable to enable High resolution patch and set your monitor resolution and colour bits to 32 bit + set 2x scaling in f2res.ini. no need to set dx9 mode or resolution in sfall1 then.
standard sfall from Fo2 will *not* work for fallout1 engine. For fallout 1 engine you need both sfall and HRP made specially for Fallout1. Fallout 1 and Fallout2 engines are not the same.

Simplest solution is to get Fallout:EtTu and play Fo1 that way all Fo2 modifications work with it.


No woonder as i said above You're using sfall and HRP for/from Fallout2. this way it will not work for fallout1 you either need to switch to fallout:ettu and set it up, or download FO1 HRP + sfall1 by crafty specifically made for Fo1 ( HRP needs to be enabled by a patcher first then)
where do i get sfall1? and how i install it?
 
w

where do i get sfall1? and how i install it?

HRP for Fo1 is here: https://falloutmods.fandom.com/wiki/Fallout_1_High_Resolution_Patch

and sfall for Fo1 is here: http://fforum.kochegarov.com/index.php?showtopic=29288

be advised that kochegarov forum is in russian, so You'll have to show your skill with the translator to find it, ( or if You're a smart one You'll find it right away), just so You know Crafty is probably alter ego of Mr.Stalin, who recently went AWOL and decided to pull his toys from the internet, so that only those supporting the cause of Russian goverment could use them, sfall1 crashes the game a lot too and is porobably compatible only with US1.1 .exe.

anyways You've got what You've asked for.. now go and tinker with this stuff so that you could play.
 
Hello!

You've just downloaded Fallout 2 from Steam, and it comes with both sfall and the high resolution patch. What a mess! And they're configured wrong, so the game gets scaled way too far up, people look like ants, the text is unreadable and the windows look all wrong on your widescreen monitor.

WHAT A MESS!

So let's fix that. First, open ddraw.ini and set the Graphics mode to 4, and graphicsWidth/Height to 1920x1080. Then open the f2_res_config.exe (the f2res.ini actually does nothing, you need to open this exe), and set the resolution to 960x540. Now start the game, and everything looks as it should.

See, the reason for all this is that you want to end up with a high-res patch config resolution that's somewhere near the game's original resolution, which is 640x480. Setting the sfall resolution to 1920x1080 means you can safely set the high-res patch resolution to 960x540, and that's basically a widescreen version of 640x480.

Why can't we have a widescreen resolution for a height of 480 pixels then, so the windows fill the screen completely and you get the experience the developers intended?

Because 480 * 16/9 is not a whole number! It's 853.3333333, and if you tell the high-res patch to try and render that, you will get what I call the PoopSmear effect, where the text looks horribly smudged and it looks like your monitor is covered in slush ice. Bad. So we need to select a height that has a 16/9 counterpart, and the closest one to 480 is 540.

Well, technically it's not the closest one, but what's important is that this can be doubled into 1920x1080. Because that 's a resolution your monitor can actually render, and the exact 2x relationship means that the 960x540 image will fit snugly inside your resolution without having to interpolate the pixels. Try with a different Sfall resolution, and you get the PoopSmear effect again. The holy grail is 1920x1080 in ddraw.ini, and 960x540 in the highres-config.

Here's a screenshot of how it should look (in my harshly dictatorial opinion):

FsKNElb.png

Not to be a grave digger but i found this to be a real useful post, my favourite configuration


Would anybody know how to apply this to Fallout 1 with Fixt installed?
 
Last edited:
Would anybody know how to apply this to Fallout 1 with Fixt installed?
As far as I remember, HRP is already built into the Fixt and there is no need to do unnecessary manipulations. In the HRP settings, change the panel from metal to leather.

A clear picture will be: 640*480, 800*600, 1024*768, 1280*720, 1920*1080 ( that is, either in native or even resolution) and 1360\1366*768 - if the display resolution is the same. In other modes, you can see some blurriness, not clarity (not everyone sees, peering).
 
Back
Top