Josan12 said:Anyone know how the FO/FO2 graphics were created?
OnGame900 said:I always assumed that the character sprites for FO1 were modeled in some kind of plasticine clay, and then animated and simultaneously shot at 6 angles. I swear that I see creases around the joints of some movements, particularly noticeable when flesh moves, which would be a ridiculous detail to add in a 3d model.
Might just be wishful thinking on my part, though, me being an animator who despises the sloppiness of 3D animation.
It would explain why the new sprites in FO2, which are obvious 3D renders, look so terrible in comparison. But at the same time, the method I describe would cost a lot more, and FO1 didn't have a particularly large budget, did it?
OnGame900 said:I always assumed that the character sprites for FO1 were modeled in some kind of plasticine clay, and then animated and simultaneously shot at 6 angles. I swear that I see creases around the joints of some movements, particularly noticeable when flesh moves, which would be a ridiculous detail to add in a 3d model.
Might just be wishful thinking on my part, though, me being an animator who despises the sloppiness of 3D animation.
It would explain why the new sprites in FO2, which are obvious 3D renders, look so terrible in comparison. But at the same time, the method I describe would cost a lot more, and FO1 didn't have a particularly large budget, did it?
Mikael Grizzly said:All FO1 sprites were modeled and pre-rendered.
The 'talking heads' were sculpted, then scanned via some weird modern (for the times) technology
Josan12 said:where does
one go to find out this kind of info?
When you say 'modeled', do you mean by computer
or in real clay?
Werwolf said:Is it possible to get 3d models used for Fallout or it secret things?