Fallout 2 mod hs_calcapcost

Nirran

Vault Senior Citizen
Modder
hello i want to alter ap costs for reload and burst when dude is using small guns

i assunme that reload isnt present in this hook script,or am i wrong?

and hook readme says :
Code:
You can get the weapon object by checking item slot based on attack type (ATKTYPE_LWEP1, ATKTYPE_LWEP2, etc) and then calling critter_inven_obj().

can someone post an example? i need the pid_obj for the weapon used

have this for starters
Code:
          if (attack_type == ATKMODE_PRI_BURST) then begin
             weapon_used := obj_pid(critter_inven_obj(dude_obj, INVEN_TYPE_RIGHT_HAND);
          end else if(attack_type == ATKMODE_SEC_BURST) then begin
             weapon_used := obj_pid(critter_inven_obj(dude_obj, INVEN_TYPE_LEFT_HAND);
          end

is that correct?
 
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