Ok guys, I think that we all have some pretty decent ideas on how to make outdoorsman skill better. I'd love to see a ''trapper'' character fun&viable in the future.
@Magnus I partly agree with your points.
I still think that ,,hunt'' button could bring animal-only encounters.
Yeah, gecko skins aren't very expensive, but that's the point - hunting geckos is easy and because of that inexperienced players can make some money. If high outdoorsman skill would modify the prices of animals hides (and harvested body parts in general) it would be a way better skill (for example a skilled hunter knows how to remove the skin so it won't get damaged and thus he can negotiate a better price for it).
I don't agree on the car. Car shouldn't be regarded as a must in every playthrough. Keep in mind that stupid characters can't fully upgrade the car. Car also requires fuel. Walking should not be faster than driving, but I still think that characters with high outdoorsman could get significant bonus to movement speed because it makes sense: they know how to find better roads, they know the terrain well... also walking through mountains should be a better idea than driving through them.
Taking radiation or health damage is a cool idea for a ,,hardcore'' mode for Fallout.
And as far as I remember
@phobos2077 has already added molerat skins via his brilliant mod, Economy and Combat Rebalance. Check it out guys! It also adds deathclaw hands and wannamingo tentacles if I'm correct.
@Lexx has made some good points too. New animal related items could only help, but I'm not really convinced of adding new trainer npcs. If the player has really high outdoorsman it should automatically allow him to gather skins/body parts from animals (we can assume that the player learns by practice).
In my opinion we can make outdoorsman better if:
- we will add more animal related items (wolf pelts? mantis eggs? etc etc)
- really high outdoorsman would increase the travel speed
- high outdoorsman would work like Barter skill, but only to animal-related items (allowing the player to sell gecko skins and other stuff at more expensive price etc)
- (maybe) high outdoorsman skill could get the player a better position at the start of the random encounter
- a skilled hunter could gather more body parts (like harvesting more intact eggs from mantis abdomen)
- higher levels of outdoorsman would allow the player to gather especially rare/fragile (or just difficult to obtain) animal body parts.
- and yeah, Magnus idea about decreasing a chance of getting randomly radiated is also neat (if such mechanics were present in the game)