Vault Dweller Donny
Explorer of the wastes
Imagine AI systems in the next 5-10 years get so advanced, you just have it analyze prior fallout games and the Van Buren design documents to try and create Van Buren?
There are real life humans working on a Fallout Van Buren, ever heard of Fallout Yesterday? To my knowledge a lot of the game is already playable, albeit in very early access, so I'm waiting until it's complete before trying it myself.
Why would you want to play a mess of a product made by a machine that does not give a shit about the setting, and is probably going to fill in the gaps in the most boring, filling out a prompt way possible, when actual human creativity and labour is going into creating a playable Van Buren for you?
Imagine AI systems in the next 5-10 years get so advanced, you just have it analyze prior fallout games and the Van Buren design documents to try and create Van Buren?
There are real life humans working on a Fallout Van Buren, ever heard of Fallout Yesterday? To my knowledge a lot of the game is already playable, albeit in very early access, so I'm waiting until it's complete before trying it myself.
Why would you want to play a mess of a product made by a machine that does not give a shit about the setting, and is probably going to fill in the gaps in the most boring, filling out a prompt way possible, when actual human creativity and labour is going into creating a playable Van Buren for you?
I'd say this is true of well-made games developed by a compotent studio, periodHonestly, no AI will ever replicate what a well-made passion project developed by fans can offer. Tamriel Rebuilt and the upcoming Skyblivion comes to mind. The most AI could offer is procedurally generated content; and we already saw the worst of what that could potentially offer us with Starfield.