I don't like the Chosen One's background

Delbert

Vault-Tec Employee
I like roleplaying as more intellectual characters and the sort (such as a scientist), but that's very difficult to try to fit into a character who comes from some tribe with a primitive ancestor-worshiping religion in the sticks of the wastes.

Just an opinion of mine.

Not saying I don't like how they have tribal societies in Fallout, I think that's very interesting, but it isn't like I'd want to the type of tribal that Arroyo produces.

The Khans and nonreligious tribes that don't resemble pre-Columbian Americans are more interesting to me than the primitives, but I would never promote removing such primitive tribes from the lore. They're interesting too.
 
I disagree. The Vault Dweller could have passed on his knowledge and some books to the tribe before he left. Then again, this is just a theory.
 
I believe it addresses this in the Fallout Bible somewhere - the Vault Dweller didn't have much with him when he established Arroyo, and what books he could've had with him were of no use to rural farming community.
Search it up in the Fallout Bible.
 
Also, I have a question: Do they teach their youngsters how to read and write? It appears as if they don't, but yet the Chosen One can.
 
Just requires some creativity, maybe your character got books from traveling caravans and traders and that's how he got his Scientific Knowledge.
 
Just requires some creativity, maybe your character got books from traveling caravans and traders and that's how he got his Scientific Knowledge.

I always role played my guy as the person who traded with the traders, due to his great charisma. Hence his speech. He learned a lot of things from the merchants, such as handle a gun though none of them were willing to sell him one, this explained small guns. He then attempted to steal guns but was found by one of the merchants. He was impressed and game him more teaching. This explained lockpick in the end result and all my tagged skills.
 
Arroyo isn't an isolated community.
It is established that they are trading with outsiders like Vic and other communities, most likely other tribals, but also small towns like Klamath.
Beside that, not only the Vault Dweller, but also every other Arroyo settlers where people from Vault 13. They brought their knowledge with them.

It is not because they chose a tribal culture, that they didn't keep some knowledge. They chose their lifestyle. It wasn't forced upon them. And they had maturity, unlike the kids from Zion.
 
Arroyo isn't an isolated community.
It is established that they are trading with outsiders like Vic and other communities, most likely other tribals, but also small towns like Klamath.
Beside that, not only the Vault Dweller, but also every other Arroyo settlers where people from Vault 13. They brought their knowledge with them.

It is not because they chose a tribal culture, that they didn't keep some knowledge. They chose their lifestyle. It wasn't forced upon them. And they had maturity, unlike the kids from Zion.

It was founded 74 years before 2241.
I'm thinking that any Vault 13 dwellers are dead by now, unless they were some of the children who left.
 
Well, first off Arroyo isn't that isolated. They regularly trade with outsiders and scout other tribes. Your character could have picked up plenty of academic books from the Old World whilst trading or scouting the wastes.

Secondly, the character could just be naturally intelligent. Even if he's a tribal, that doesn't mean he can't be clever.
 
To play on the other side of the fence, I find that highly unlikely. If you dropped a bunch of highly intellectual books in a real life tribal society, the chances of one of them somehow comprehending it all to such a degree they can pass insane science-based Bureaucracy tests with flying colors is somewhere with a few thousand zeroes. This is a sci-fi setting, any sort of background is passable for a character honestly. Fallout 2 threw realism out the door for the most part. How your character can be exceptionally skilled in handling Energy Based Weapons from a lifetime of primitive societal upbringing is anyone's guess, in a universe with the crazy cliche's and odds that get flung around on a regular basis, just about any explanation will do despite events to the contrary for plot purposes. It's kind of cheap, but then again, a lot of people think science fiction in general is cheap. Just go with whatever you feel is best and don't scrutinize it too hard. By sheer luck your character could just somehow have an advanced brain. Maybe too much time wandering around toxic waste dumps. Or you learned from one of the traders. Fallout is really about making up the parts of your backstory the game doesn't show you.
 
You don't pass the high science and democratic checks when you are fresh of the Village, same with all skills, you always start barely qualified like you should at the beginning of any rpg...
 
You don't pass the high science and democratic checks when you are fresh of the Village, same with all skills, you always start barely qualified like you should at the beginning of any rpg...

I meant the actual Vault City Citizenship test. Requires 9 PE, 9 INT, and 9 LCK to pass. No science or speech skill checks involved. As I said, it's sci-fi where the "one-in-a-million-chance" trope plays into effect. Pretty much anything can happen if you're 'lucky'. Even if you grinded your Science skill really high and have 10 INT you still can't pass despite having knowledge of the things the test is about. Fresh out of the village with 9P/9I/9L I became a citizen of Vault City.
 
Well then that's rewarding your build. Which is good, otherwise what would be the point of having high Stats?
 
Arroyo isn't an isolated community.
It is established that they are trading with outsiders like Vic and other communities, most likely other tribals, but also small towns like Klamath.
Beside that, not only the Vault Dweller, but also every other Arroyo settlers where people from Vault 13. They brought their knowledge with them.

It is not because they chose a tribal culture, that they didn't keep some knowledge. They chose their lifestyle. It wasn't forced upon them. And they had maturity, unlike the kids from Zion.

It was founded 74 years before 2241.
I'm thinking that any Vault 13 dwellers are dead by now, unless they were some of the children who left.

So what ?
They were all so mutes/autists/selfish that they didn't bother to transmit any legacy ?
 
Arroyo isn't an isolated community.
It is established that they are trading with outsiders like Vic and other communities, most likely other tribals, but also small towns like Klamath.
Beside that, not only the Vault Dweller, but also every other Arroyo settlers where people from Vault 13. They brought their knowledge with them.

It is not because they chose a tribal culture, that they didn't keep some knowledge. They chose their lifestyle. It wasn't forced upon them. And they had maturity, unlike the kids from Zion.

It was founded 74 years before 2241.
I'm thinking that any Vault 13 dwellers are dead by now, unless they were some of the children who left.

So what ?
They were all so mutes/autists/selfish that they didn't bother to transmit any legacy ?

It doesn't actually show... any legacy...
 
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