I found this game much more enjoyable WITHOUT companions

Discussion in 'Fallout: New Vegas Discussion' started by Threepwood, Dec 16, 2010.

  1. Threepwood

    Threepwood Look, Ma! Two Heads!

    365
    Nov 4, 2010
    Hey, just thought i'd share some thoughts on something iv'e concluded recently.

    I used to travel the wastes with a power armor clad companion, Rex, and an NCR trooper and ranger (NCR radio) and combined with my Remnant armor clad self, any potential threat in the wasteland couldn't even get close to me. Even if they did, it would only take 2 shots from the Gobi Campaign rifle to kill say, a deathclaw alpha male.

    As a level 30, with, more or less everything done in the wasteland, I was wandering around Freeside, when a gang of thugs were instantly killed before I even knew of thier presence, it was then I disposed of my companions.

    I'd completed all my companions's story lines, and they were fun to have along when they were fresh, and thier dialouges updated, and they were lower level and ill equipped, however they eventually become mute powerhouses that just sour the experience. I'd recomend to everyone, to ditch all your followers, once the quests are completed.

    I wandered into Freeside, and i'd also abandoned my Power armor attire, in favour of the gambling outfit, and swapped my C2547 Avenger, for the Mysterious Magnum.

    As I walked out of the strip, and past the security, three thugs attacked me, I killed one with my limited ammunition I brought along, and ran back to the securitrons, who, in co operation with a fellow kings gang member, mopped up the rest. I took thier supplies, and I needed medical treatment. I decided to also forfit my essential supplies aswell as companions and munitions, so I headed to the New Vegas Medical clinic, a journey made extremley interesting as I fought alongside caravn mercenaries and NCR troopers, against roaming fiends, in actual, challenging battles.

    In conclusion, companions really sour the experience of this game.
     
  2. Alexander Strahan

    Alexander Strahan First time out of the vault

    20
    Jan 9, 2009
    To each his own. At the end of FO1 and FO2, you and your gang would also be a collection of supermen who killed anything in under 3 seconds. So it's not exactly un-Fallouty to become the Lord Death Ruler of the Wasteland at max levels.

    But I do see your point.

    I'm pretty sure I'll always keep Sunny and her dog around, and E-DE. They are awefully convenient, Sunny is easy on the eyes, and damnit I always wanted an Enclave eyebot! Like I said, to each his own...
     
  3. Mr Krepe

    Mr Krepe Water Chip? Been There, Done That

    922
    Mar 28, 2010
    what how did you keep sunny and her dog, they're not companions at all.
     
  4. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
  5. Requete

    Requete First time out of the vault

    93
    Aug 9, 2006
    I known this feeling it's time to either play new character or quit playing. Although personaly I like being powerfull after honest hours of roleplaying. It's great achievment I felt after oryginal Fallouts, Bloodlines, Arcanium, Morrowind and don't felt at all in Oblivion or F03.
     
  6. Diomedes20

    Diomedes20 First time out of the vault

    29
    Oct 17, 2010
    Yeah, a overcoming a challenge is a lot more fun when you do it yourself.
     
  7. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    As a melee character, I found companions more annoying than anything else... I'm playing as Legion right now so that means no Boone for taking off heads, and everyone else just likes to run in the way of my fists and generally take up space.
     
  8. Multidirectional

    Multidirectional Mildly Dipped

    531
    Sep 12, 2008
    Melee sucks in New Vegas, as in pretty much all Fallout games. OK, maybe "sucks" is a bit harsh but it's definitely a lot less fun than going ranged. Same with Bloodlines, it took me only one non ranged build to realise I don't want to ever do that again. When you have an RPG with clunky combat (such a rare thing :roll: ) you are better off taking out enemies from far away, that seems to be the rule.
     
  9. cronicler

    cronicler Lurksalot

    478
    May 31, 2006
    Multidirectional: Weird, I played most of Bloodlines as a close combat warrior. Then again I did nearly all of my killings with stealth kills and shotguns :P
     
  10. Black Feather

    Black Feather Mildly Dipped

    529
    Nov 10, 2010
    Vampires with guns are NOT cool.

    (except a Nosferatu with a Sniper Rifle :lol: )
     
  11. LiberNull

    LiberNull First time out of the vault

    29
    Jun 13, 2010
    Tremere and his bloodboil FTW
     
  12. mobucks

    mobucks As a goof Orderite

    May 22, 2010
    Yeah I must agree melee was not that bad in Bloodlines. It seemed to me the guns were the suckier avenue.

    I loved how each melee weapon had its own stealth kill animation. The baseball bat was great!
     
  13. brfritos

    brfritos Humma Kavulaaaaaaa

    638
    Sep 8, 2009
    WHAT??? Melee is one of the most fun parts in New Vegas!
    If you build your character correctly, of course. :roll:

    This bugs me, really. The game gives the same chance, the same type of damage in a weapon and the same chance of killing anything for both parts, the player and the enemies.
    But no, this is so wrong, the player should have all the chances and the enemies none.
    WTF?

    If a guy goes in your direction with a Super Sledge on his hands and you have a assault rifle what will you do?
    a) wait him to be close so you can ask how is the day and if he thinks it will rain?
    b) shooting the shit out of the bastard?

    If you think the right choice is option A, FNV is not for you.
    So, it's OK for you do ranged killing, but not the enemy?

    [ ]'s
     
  14. Korin

    Korin Sonny, I Watched the Vault Bein' Built!
    Admin

    Aug 6, 2010
    I never played Fallout 3 or NV with companions... I just hate dragging someone around. I like to experience the world as a lone character. I usually had one for most of Fallout 1/2, but that was mostly because they were pack mules.
     
  15. Multidirectional

    Multidirectional Mildly Dipped

    531
    Sep 12, 2008
    You are a weird one. When did I say that (presuming I could actually decipher what the fuck you meant)? I only meant I enjoyed ranged combat a lot more than I did melee. Not being able to target body parts in VATS had something to do with it too.
    But continue making up shit if it pleases you.
    For Bloodlines, I never liked having to do melee in third person (yes I know of first person melee mod but it doesn't feel right either), also with shooting I at least get to handle recoil and try to aim for the head. With melee it's just click click click with occasional block. Not as fun. As I also implied, clunky parts in combat become a lot more evident when you fight enemies up close. And whoever thinks guns suck in Bloodlines just sucked at playing it. At chapter 2 you start to get decent guns and chapter 1 is manageable with melee weapons without putting any points in their skill.
     
  16. Black Feather

    Black Feather Mildly Dipped

    529
    Nov 10, 2010
    The stealthkill animation of the Gangrel claw (=protean II+ activated) beats them all :)
     
  17. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    Even though they said they'll rebalance the companions with the latest patch, imo they are even stronger now. I'm playing on hardcore/very hard in my second playthrough and I can't even get close to my enemies before Raul blasts the fiends heads off with ease (and just a crappy Revolver). So yeah, as much as I like the companions, I think this time I'll scrap them.
     
  18. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    Some companions were made stronger, Sawyer said so himself. I think, pretty much the only one made weaker was Boone. Plus he's apparently bugged too now.
     
  19. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    Yeah, I recall that. But well, I'm no employee at Obsidian Entertaiment, but companions, who even consider themselfes as "old and rusty" (Raul) one shooting mid-to strong enemies with a crappy revolver in huge distances isn't what I would call "balancing". :D