i need NEW rpg ...must have more..

rikus

It Wandered In From the Wastes
i looked everywhere, tried everything ...nothing seemed to help...the only games that did it to me were not a few...but suddenly now they have dissappeared.

some of the ones i played were-gothic,gothic2, fallouts of course, baldur's,icewind's,morrowind,divine divinity, hmm..i play knight of the old republic now, its ok but not THE thing to play...

yikes, i think game companies won't have games like those again, maybe they didn't sell well....i can't even see new rpg's coming to the market soon..except those MMORPG which i don't like, and the fall...but that's it, all the rest don't even come close to the depth of the first games i mentioned..
 
Right, well this seems to be the problem we are all having right now.

Btw, I have never played Gothic 1 or 2, are they good?
 
they are one of the best games i've played, and that's after playing fallouts..every rpg fan should try these games, and even not rpg fans...

well they have abit of more to action to them than the usual rpg's, and they're not turn based, and they don't have a lot of skills like in fallout, but there's a huge replaybility value, same as fallouts, and great dialogs...well i'll stop there, you should try them if you are looking for something you can be immersed in...graphically they are very immersive, in my opnion.
 
If you've got a Playstation (1), try and find Star Ocean: The Second Story. I swear by my momma's big toe that it's the best RPG ever released for the Playstation.
 
I found a demo for Gothic 2, but unfortunately it's in german. Is there an english demo? Also, are you able to play the second game without playing the first? (Story-wise). Finally, can you compare Gothic 2 to Morrowind and Ultima 9 in the way it's played?
 
hmm, the psx game i think i can get a hold on, but sacred hasn't been released yet, it says 1st quarter of 2004(english)...

ok about gothic:
you really should play the 1st one as the story is much better in the 1st, although the 2nd does not shame itself at the least.
but it is possible to read the short version of what happened on the 1st and still been able to enjoy it..however i strongly recommend playing the 1st before..it has much more intreguing plot(a prisoner thrown in a chaotic prison colony barred by a huge magical barrier looking for a way to escape).

regarding the morrowind/ultima comparison-
i haven't played ultima 9(the 1st 8 weren't that appealing to my taste..)..but in comparing to morrowind, well morrowind is bigger of course, but gothic 2 is huge too, and also gothic1, i think the strongest plus over morrowind are the dialogs, which makes the game much more realistic, that is by people's reactions to your actions, also the whole game both gothic 1/2 are speeched-every dialog.

also morrowind, in my perspective didn't have that much replayability value, in gothics you have diffrent main quests depending on your class.

in short, morrowind was atmospheric, but gothic's are more convincing...plus gothic 2 graphically outperforms.

anyway you really should try it, read the reviews about those games, its usually above 90% on most magazines..
 
Also, if you are no addled slave of graphics, I higly recommend you to check out the rpg section at the-underdogs.org. There are some serious gems there.
 
Nomad said:
If you've got a Playstation (1), try and find Star Ocean: The Second Story. I swear by my momma's big toe that it's the best RPG ever released for the Playstation.

Yeah, that was a really neat game.

Too bad the dialogue wasn't better...
 
Nomad said:
If you've got a Playstation (1), try and find Star Ocean: The Second Story. I swear by my momma's big toe that it's the best RPG ever released for the Playstation.

Yeah, that was a really neat game.

Too bad the dialogue wasn't better...
 
And the dialogue was too freakin' long, too (especially near the beginning)! It was still a great game, though. Definately another one of those "unknown greats," much like Fallout. Though, SO:TSS cowers in comparison.
 
Nomad said:
And the dialogue was too freakin' long, too (especially near the beginning)!

I hear ya.

I was showing the game to a friend, and being that the sequence where Claude and Reina first meet is so long, probably due to the lullaby quality to the town's theme, we both actually fell asleep.
 
rikus said:
also morrowind, in my perspective didn't have that much replayability value

I strongly disagree. I suggest you visit the modding forums at http://www.elderscrolls.com/
Anyways Id have say Morrowind is what you make of it, there is plenty to explore and uncover aslong as your in the right mood and possess an imagination, your set for the world of MW.
Although I have to agree that MW's atmosphere is quite static due to the lack of NPC interaction. However the biggest plus IMO is that it features the Construction Set where you can edit or fix the original material and create new stuff! Seriously though MW vanilla might be a bit bland for some, but with the right mods, i. e. meshes, textures, sounds, etc. MW can have anything you think an rpg should have. That varies on ppls standards and gameplay... Still so much replay value there.
There is so much I could say about MW, but the truth is that the real fun is in uncovering it. If you fail to do so, then you have overlooked a real gem. *sigh* In a world of MMORPGs and first person action adventure puzzle "rpg" shooters and other crap, it is quite easy to miss the beauty of MW. Nowadays they toss in the RPG genre sticker to anygame that feature a statistics system or ungodly simple inventory screens(DeusX2).
I havent tried Gothic2 yet, so I wish I could compare it, I just hope that it allow you to set your controls this time around!
As far as RPGs go, your running on empty.
It seems we are a dying breed, and our fav genre is being amalgamated into different genres... sad sad sad
I look forward to some new titles that might revitalise the RPG scene such as Bard's Tale, The Fall, Trinity, and *cough* Wasteland2.

Lastly,
Stay away from Lionheart, ... ............ far, far far away.
 
Well as far as I think, morrowind and gohtic are two different apporoches... while morrowind uses a simple toolkid engine, in which everybody can use parts to build an nice own mod, gothic's game world is fully handbuilded... if you can follow me...

Did I mention Sacred?
 
to ruin:

ok, maybe i exaggerated, the truth is that i played morrowind alot of time, at least a few months, twice...and it is relaly a great game, i can't see it isn't an epic game. the problem for me in morrowind was the fact that after you got this cool weapon, learned all those soul capturing stuff, it became for me like a giant diablo-kill collect, upgrade...maybe i lost it..it is true...but if you'll ever play gothic, you'll see why it is soooooo hooking, in compared to MW.

(oh, and there's no way in hell i'm going to recreat a game with the constructions set...its much too demanding, i didn't pay for a construction kit...argh)


all in all, i think dialogs fill an important role in my satisfaction of a game, because it gives me the feeling of reading a good book, something that isn't only virtual by gameplay values, but also in the situation the player was and how the envoirement reacts to him in a REAL fashion..

anyway if dialogs aren't really the thing for you, MW is the 1st choice.
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about the other comments:
i got that star ocean finnaly, nice game..but a little old, and too jap style for me...also the dialogs are very childish in an erotic kind way..jap freaks!
geneforce is like all those avernum RPG's -playing the modern version of the 1st ultima's, no offense, they're probably awesome games, but i can't bring myself to moving non animated party, through mazes...i've done that million times when i was younger...we've advanced since then.


agreed, true RPG's are a dying breed...if you read my post 'a depressing truth?what gamers want', it states exactly, well almost exactly, why they are dying breed.
 
rikus said:
i got that star ocean finnaly, nice game..but a little old, and too jap style for me...also the dialogs are very childish in an erotic kind way..jap freaks!

Hehe. Yeah, I guess it is a bit childish in parts. Later on in the game, it's really interesting though. I love the sci-fi aspect of it all. About being old, it's younger than Fallout so don't give me that crap :P If'n you didn't know, it was released (in America) in 1998. It just looks old because of the limitations of the PSX's 32 bit graphics.

What do you think of the battle system so far? It's pretty unique, no? There are a few parts where I wish it were turn based (like, for the final boss--who is tough as hell. Prepare well for it, I'll say that now o_o), but most of the time the system works great.
 
rikus said:
(oh, and there's no way in hell i'm going to recreat a game with the constructions set...its much too demanding, i didn't pay for a construction kit...argh)

Recreate? If you begin modding stuff never be too overly ambitious. As it will never fly, only half created dreams
and you get discouraged and possibly give up.
Start with a simple idea that you can do, follow through with it and thats the key to getting started.
Oh well, to me editing is just as fun as playing.
BTW Not just MW pal.

rikus said:
all in all, i think dialogs fill an important role in my satisfaction of a game, because it gives me the feeling of reading a good book, something that isn't only virtual by gameplay values, but also in the situation the player was and how the envoirement reacts to him in a REAL fashion..

I can definetly relate. I love dialog so much that I also love to write it. It really depends on how you define REAL reactions though. As in any rpg game those reactions can be simulated in many different ways. In 3d games especialy. Though all games still suffer when it comes to being truly real I think.
For example that REALness could be as simple as a string in a readbox & a overhead green dialog string. That could be real enough for some, & the situation is described and updated accordingly. And having an imagination helps too.

rikus said:
anyway if dialogs aren't really the thing for you, MW is the 1st choice.
Don't patronize me.
You know Fallout is 1st choice.

Anyway , in my earlier post, before my rant about the lack of true RPGs; I was only pointing out that replayability may not be a proper word of choice for MW. Secondly Ive played the first Gothic, and its character development disapointed me to certain degree. The interaction between PC & the NPCs were good and the dialog was well written; but a little simple, as I found the original story to be a little lame in the first place. Although from what Ive heard & seen in the past, Gothic 2 seems to be vastly improved than the original with much more land to travel. Any mounts yet?

Also if you are looking for a great RPG that has been overlooked by many I suggest Planescape : Torment . I can guarantee you it gots the qualifications "of reading a good book" your looking for.
 
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