[I R SMART] dialogue skill checks unretardified

bhlaab said:
I'm not quoting a big picture

Don't see how this is any less obvious, it's just the same statement with slightly elevated language yet the completely pointless ellipsis and use of the word "among" make it just as grating.

We're going to have to do better than that.
 
Eyenixon said:
bhlaab said:
I'm not quoting a big picture

Don't see how this is any less obvious, it's just the same statement with slightly elevated language yet the completely pointless ellipsis and use of the word "among" make it just as grating.

We're going to have to do better than that.

Well tell me what to put in there instead and if I think it's significantly better I'll update it. Just keep in mind that it has to be less than 80 characters long and fit the context.

Imagine a picture, okay? A picture of the Capital Wasteland. All that brick and rock. A whole lot of nothing, right?

There's people out there trying to just barely make it by from day to day. Fighting to stay alive and make something of what they got.

But then you've got all kinds of shit... Slavers, Super Mutants, Raiders... They all want a slice of the pie too and aim to take it by force.


[So your show is simply a platform to raise awareness among the unrepresented...]

Well, holy shit! Aren't you a chip off the old block? You ARE as smart as your dad.

Since you know all about the cause, no need to explain the effect. Let's get you on your way.

So in 80 characters I have to represent the following:
-That the player is intelligent (with only 80 characters to work with the elevated language is more or less necessary)
-That the player understands Three Dog's cause and how it relates to him using his voice to bring people together and fight against the raiders, mutants, etc.
-That what the player says breaks through the bullshit Three Dog is ranting about enough that he exclaims "Well holy shit! You get it!"

I agree that the ellipsis could go (I actually went on a small campaign to erase them in many other parts of the game). My justification was that the line is being delivered in an analytical way such as "So, what you're saying is so and so..." while the character rubs his or her chin or something.

I don't personally see why "among" is grating to you, but eh whatever. I COULD have used "amongst" which would be even more douchey. Actually, no I couldn't unless I deleted the elipsis becuase the line as it is is 79 characters long.

Trust me, I labored for quite a while on how to word these things.
 
Douchey or not, amongst would be the correct usage of the term, and an intelligent character would apply it as such.

There's really not much you can do with this bit as Three Dog does not say anything that could really be commented on profoundly.
Something alluding to a pre-war figure could be interesting as your character was raised in a Vault with access to pre-war records.
Try, "Like a modern Edward R. Murrow, preaching change through the word of truth." Knowledge of influential figures (at least pre-war) and a concise analytical statement works better than a musing comment.

Is it possible to take that [Intelligence] junk out? It'd be more interesting to just have the options appear without telling you it's based off of a stat.
 
Eyenixon said:
Douchey or not, amongst would be the correct usage of the term, and an intelligent character would apply it as such.

There's really not much you can do with this bit as Three Dog does not say anything that could really be commented on profoundly.
Something alluding to a pre-war figure could be interesting as your character was raised in a Vault with access to pre-war records.
Try, "Like a modern Edward R. Murrow, preaching change through the word of truth." Knowledge of influential figures (at least pre-war) and a concise analytical statement works better than a musing comment.

Is it possible to take that [Intelligence] junk out? It'd be more interesting to just have the options appear without telling you it's based off of a stat.

Among/amongst- My bad, I wasn't aware of the proper grammar about it. If I ever find enough to fix up to make a new version, I'll fix it, but it's not quite a big enough deal to make and upload a new file just for it.

Anyway, onto the meat-
I'm of two minds about your suggestion. It's certainly a more profound statement than mine, however...

For one thing, I feel that Intelligence stats should be an indication of an analytical thought process, not of built up knowledge. For example, it's possible to be intelligent without knowing who Edward R. Murrow is. Since Fallout doesn't have a "Lore" stat, it is possible to fudge it, but that is my particular stance.

Also I don't feel that anybody in Fallout's world has much use for learning about pre-war figures. In Fallout 3 specifically there is one quest that makes it clear that not many people are aware of who Abraham Lincoln is and those that do don't exactly know the details.

That all said, I don't want it to seem like I'm on the defensive here and will shoot down any idea you come up with. I'm glad someone is initiating a back and forth about it to hopefully improve the mod. If anyone has major problems with how I wrote out the lines, I am in no way trying to state that this is THE OFFICIAL FALLOUT 3 DIALOGUE MOD, and competition is welcome.
 
Nonetheless, bhlaab, I'm pleased to see you took the initiative and started what is an essential mod for any Fallout player with half a wit.

I'm assuming you edited the dialogue via the GECK, and if so, care to briefly elaborate on how this is done? I'm new to TES modding and suffice to say, the GECK is much more intimidating than the Starcraft Campaign Editor :p
 
bhlaab said:
That all said, I don't want it to seem like I'm on the defensive here and will shoot down any idea you come up with. I'm glad someone is initiating a back and forth about it to hopefully improve the mod. If anyone has major problems with how I wrote out the lines, I am in no way trying to state that this is THE OFFICIAL FALLOUT 3 DIALOGUE MOD, and competition is welcome.

It would be nice if everyone worked together though and offered suggestions.

Eyenixon's suggestion for that phrase was great, though perhaps slightly too history-dependent. Then again, perhaps a Vault-education gives good history knowledge. And while Three-Dog might not get the reference, but he can tell that the player is smart and has the gist of what Three-Dog is doing.

I recall that while many wasteland characters weren't familiar with Lincoln, was there any dialogue options that suggested the PLAYER was also not supposed to be familiar with lincoln? I can't remember.

A smart response that doesn't use history knowledge would be nice, but the Edward R. Murrow comment is the best suggestion so far!
 
Pnutmaster said:
Nonetheless, bhlaab, I'm pleased to see you took the initiative and started what is an essential mod for any Fallout player with half a wit.

I'm assuming you edited the dialogue via the GECK, and if so, care to briefly elaborate on how this is done? I'm new to TES modding and suffice to say, the GECK is much more intimidating than the Starcraft Campaign Editor :p

I am really the wrong person to ask, it took me about an hour to figure out and I have a very limited knowledge.

Basically, you need go to the "Quests" menu, find the area/quest the dialogue is specific to. Then, once you've opened it up click on the Topics tab. From there, every selection has a cryptic name.

The start of every conversation is under the topic GREETINGS or HELLO. This topic includes every single character. From there, they are organized by the player's choice.

So walking up to Amata and pressing the Talk button will set her specific GREETINGS dialogue.

Asking Amata "Hey, what 's up?" might be listed under "AmataWhatsup" or something similar. From there you can find all the text to edit from the question to the response to the conditions of the question (speech check/difficulty, skill check, degree of skill check, etc).

To view everything in context, you can click on the dialogue trees tab, but for now you can't edit anything from there. Also this tab can cause crashes if you click things a certain way so be careful.
 
Lexx said:
Also a funny mod could be to replace all [Intelligence] with [Captain Obvious].

captain-obvious.png

Please upload this mod. I will download it.
 
It's a photoshop, dude ;) I don't think anyone found a way to replace or modify the [Intelligence] (or any other skill/stat) tag, or someone would have already removed it altogether.
 
now if you could only add "lack of [intelligence]" responses, that would rock

[ignorance]
[dimwitted]
[short bus]
[slow]

just some ideas lol
 
Hello again bhlaab.

I've started exploring the GECK, and while dialogue editing is as cumbersome and unintuitive as it comes, I'm starting to get the hang of it.

Do you mind if I base my own Dialogue Mod off of yours? My solution to the laughable GNR Intelligence check was to add "[Sarcasm]" to the start of Three Dog's response ;)
 
Lexx said:
Also a funny mod could be to replace all [Intelligence] with [Captain Obvious].

captain-obvious.png


You're my new hero :clap:


I just thought of something. Perhaps someone could make a mod where if a character has low intelligence it replaces the currently existing "intelligence" ones with really really stupid observations that someone who THINKS they are intelligent would make.

... um ... which would basically be the current "intelligence" responses.
 
Hehehe, that's essentially the idea. I'm writing proper "Intelligent" observations, followed by non-voice acted dialogue for the NPCs. The current "Intelligent" choices will remain, but the skill check will be removed along with the [Intelligence] in brackets.

I'm also compiling a script that will provide or remove topics and responses based on your relevant stats. If successful, it will remove all preceding brackets and leave the player to decide what he should say, rather than what he is supposed to say.
 
Nullifidian said:
I just thought of something. Perhaps someone could make a mod where if a character has low intelligence it replaces the currently existing "intelligence" ones with really really stupid observations that someone who THINKS they are intelligent would make.

... um ... which would basically be the current "intelligence" responses.

IE: [Dumbass]
 
For dialogue that has [Dumb stuff] in it, this is controlled by the AV/Perk drop down box in the middle of the dialogue screen (it's under 'Prompt' and above the 'Respose Text' list). Just set this to none and the [garbage] will go away. It doesn't actually control the check made for the dialogue, this is all done in the conditions box near the bottom. You could make one option with the [Big Guns] label, and have it check if you have leather armor equipped or whatever.
 
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