I recently played the classics for the first time...

To each their own, I prefer isometric turn based over first person shooters because to me first person shooters are just ridiculously easy in my opinion making the weapons skills in New Vegas sort of pointless when I can manually aim just fine where as the originals give meaning to raising those weapon skills. Of course they're not exactly the most realistic but could be improved upon.

It's funny, I prefer isometric turn-based over first person shooters largely because I have so much trouble with manual aiming in shooters. It's just a skill that falls at the intersection of "doesn't come naturally" and "don't care enough to get better." So when games with real time combat give me an option to avoid manual aiming (e.g. VATS, or like homing-powers in Mass Effect) I really appreciate that.
 
Wasn't Kojima fucked over halfway by Konami or something? I thought he never managed to finish the rest of the game and just had to trail off there. For a forcibly incomplete game, MGS: V turned out fantastically. Of course, I could be wrong, but I think Kojima's development plan for PP was cut short.
If memory serves, Kojima got fucked over after development. Silent Hills got cancelled, Kojima got fired, etc. However, Kojima didn't get fucked by anything but a preestablished deadline until the game was out.
 
My point wasn't that it would necessarily be your case that you'd like better the old games even if you played the new ones first, but that it could happen.
You see, you pretty much can't predict what you'll like better until you try it, and I bet it probably has nothing to do with the order in which you play them, but rather how the games resonates with you.
 
Back
Top