Ideas that could make fallout 3 more realistic. probably.

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Don't have any money. at all, bartering would be much more realistic and believable.

Less of everything, bullets, guns, items, stuff.

Breaking armour.

breaking weapons.

Sectional combat, some people in combat, the rest in real-time. But others CAN join if they want to, EG- Police are fighting with a criminal, you can help, blow off the criminals heads and get rewarded, or you can just run away.

less people.

Make Crap (rad-scorpion tails, sharpened poles, bags ect) not worth anything if you try to sell it.

Make some places only buy, some only sell and some buy and sell.
Instead of weight, do carrying with where you put things, EG in your pockets, on your belt, slung over your back and so forth. This wat you could coceal weapons under your coats, jacket or whatever.

Less tech.

Anyway, those are some ideas for the game.

'You're not a hero. Your just a walking corpse'
Frank Horrigan, Fallout II
 
RE: Ideas that could make fallout 3 more realistic. probably

>Don't have any money. at all,
>bartering would be much more
>realistic and believable.

Nah... BUT BRING BACK THE BOTTLECAPS, DAMMIT!!!

>Less of everything, bullets, guns, items,
>stuff.

Yeah. Of course, some slight variations should exist (ex. see my answer to 'weapons in F3').

>Breaking armour.
>
>breaking weapons.

See my answer to 'weapons in F3'.

>Sectional combat, some people in combat,
>the rest in real-time.
>But others CAN join if
>they want to, EG- Police
>are fighting with a criminal,
>you can help, blow off
>the criminals heads and get
>rewarded, or you can just
>run away.

Hmm. I think the idea was used in gambling matches somewhere in F1/2, but I don't know whether it was an actual fight or just animation.

>less people.

Ah, greetings, fellow sociopath and homophobe! :-)

>Make some places only buy, some
>only sell and some buy
>and sell.

But that's not how the barter works.

>Instead of weight, do carrying with
>where you put things, EG
>in your pockets, on your
>belt, slung over your back
>and so forth. This
>wat you could coceal weapons
>under your coats, jacket or
>whatever.

http://fallout.gamestats.com/forum/ForumID5/483.shtml
The last posts where I and Xotor are talking about inventory.

>Less tech.

Damn right.





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[font color=#FF0000]
No trash-talking, lower-case prone, ignorant, self-centered, 'in-your-face', 'i-am-always-right-so-you-can-suck-my-dick', 'shit-for-brains' idiots allowed.
 
RE: Ideas that could make fallout 3 more realistic. probably

why no money? it would really improve the post-nuclear atmoshpere ect.

> Ah, greetings, fellow sociopath and homophobe!

I'm not a bloody homophobe or a sociopath!
what's a sociopath!

No i think less people so you could have EVERYONE a talking head.
and it would be more believable. look good to.

>Sectional combat, some people in combat, >the rest in real-time.
>But others CAN join if
>they want to, EG- Police
>are fighting with a criminal,
>you can help, blow off
>the criminals heads and get
>rewarded, or you can just
>run away.

>Hmm. I think the idea was used in gambling matches somewhere in >F1/2, but I don't know whether it was an actual fight or just >animation.

I'm pretty sure it was animation.

Oh yeah, I also want more radiation and mutant freaks.

if it was set on the east coast somewhere, you could go into a trashed statue of liberty. Or the white house. It would probably have a vault in it.



'You're not a hero. Your just a walking corpse'
Frank Horrigan, Fallout II
 
RE: Ideas that could make fallout 3 more realistic. probably

>why no money? it would
>really improve the post-nuclear atmoshpere
>ect.

But it will make barter very clumsy. I'm not saying having no equivalent of money is a bad idea, but it sure needs polishing. For example, how about using ammo instead of money? Then it would work.

>> Ah, greetings, fellow sociopath and homophobe!
>
>I'm not a bloody homophobe or
>a sociopath!
>what's a sociopath!

Uh... 'homophobe' is 'hater of humans', right? RIGHT? 'Sociopath' is someone who is opposed to society or something.
Btw, it was a joke :-)

>No i think less people so
>you could have EVERYONE a
>talking head.
>and it would be more believable.
> look good to.

That's not the only reason for having less people, is it? Because if F3 will be 3D, a new talking head will be just a new skin.

>Oh yeah, I also want more
>radiation and mutant freaks.
>
>if it was set on the
>east coast somewhere, you could
>go into a trashed statue
>of liberty. Or the
>white house. It would
>probably have a vault in
>it.

More radiation, yeah, but I don't think we need another mutant 'RACE'. 'Freaks', however (you know people with third ear, or blue face), are welcomed.





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[font color=#FF0000]
No trash-talking, lower-case prone, ignorant, self-centered, 'in-your-face', 'i-am-always-right-so-you-can-suck-my-dick', 'shit-for-brains' idiots allowed.
 
RE: Ideas that could make fallout 3 more realistic. probably

>But it will make barter very
>clumsy. I'm not saying having
>no equivalent of money is
>a bad idea, but it
>sure needs polishing. For example,
>how about using ammo instead
>of money? Then it would
>work.

I thought coined money was a bit flawed in Fallout myself. Ammo would be a good "currency" but I don't think bottlecaps would.. it reminds me too much of Duck Tails..

>Uh... 'homophobe' is 'hater of humans',
>right? RIGHT? 'Sociopath' is someone
>who is opposed to society
>or something.
>Btw, it was a joke :-)

That's "misanthrope," e.g. a hater of men. A "homophobe" is a person who hates homosexuals. A "sociopath" is a person who has a personality disorder which makes them aggressive and antisocial.

>That's not the only reason for
>having less people, is it?
>Because if F3 will be
>3D, a new talking head
>will be just a new
>skin.

Well.. maybe.. that is, if you're planning on talking directly to 3D models. Perhaps the talking heads will be a separate dialogue much like Fallout 2. I personally don't want to talk to a 3D model with only a different skin.

-Xotor-

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RE: Ideas that could make fallout 3 more realistic. probably

>I thought coined money was a
>bit flawed in Fallout myself.
> Ammo would be a
>good "currency" but I don't
>think bottlecaps would.. it reminds
>me too much of Duck
>Tails..

Uh, isn't that Tales, not Tails :-p

>That's "misanthrope," e.g. a hater of
>men. A "homophobe" is
>a person who hates homosexuals.

Oops.

> A "sociopath" is a
>person who has a personality
>disorder which makes them aggressive
>and antisocial.

At least got that right.

>Well.. maybe.. that is, if you're
>planning on talking directly to
>3D models. Perhaps the
>talking heads will be a
>separate dialogue much like Fallout
>2. I personally don't
>want to talk to a
>3D model with only a
>different skin.

But you can use formulas to construct a model. Changing a couple of variables you can make bigger nose, smaller eyes etc.





[img align=center" src="//redrival.com/aptyp/ftclogo-t.gif]


[font color=#FF0000]
No trash-talking, lower-case prone, ignorant, self-centered, 'in-your-face', 'i-am-always-right-so-you-can-suck-my-dick', 'shit-for-brains' idiots allowed.
 
RE: Ideas that could make fallout 3 more realistic. probably

>But you can use formulas to
>construct a model. Changing a
>couple of variables you can
>make bigger nose, smaller eyes
>etc.

But unless we're talking about using millions of polygons for the face alone, like the talking heads in Fallout, I'd rather speak to a pre-rendered talking head. I mean, imagine going up to a character in Quake III and striking up a conversation. The face isn't exactly well rendered, and it is quite blurry actually. I suppose you could add detail but wouldn't that slow down overall play?

-Xotor-

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[/div]
 
RE: Ideas that could make fallout 3 more realistic. probably

>Don't have any money. at all,
>bartering would be much more
>realistic and believable.

okay, if you did get rid of money then you would hardly ever be able to get an exact match on the prices and so as the other always want it better for them you would almost make a loss which is stupid...

>Less of everything, bullets, guns, items,
>stuff.

no comment

>Breaking armour.

classy idea, i think that when you get shot, your armour class should go down a bit, so that it seems like your armour has broken

>breaking weapons.

yeah, like when they jam up and no ammo comes out, thats a good one

>Sectional combat, some people in combat,
>the rest in real-time.
>But others CAN join if
>they want to, EG- Police
>are fighting with a criminal,
>you can help, blow off
>the criminals heads and get
>rewarded, or you can just
>run away.

that would be better because, when you kill the guys in the boneyard all the peasents get a turn and you have to wait for ages...

>less people.

nah

>Make Crap (rad-scorpion tails, sharpened poles,
>bags ect) not worth anything
>if you try to sell
>it.

maybe...

>Make some places only buy, some
>only sell and some buy
>and sell.

no comment...

>Instead of weight, do carrying with
>where you put things, EG
>in your pockets, on your
>belt, slung over your back
>and so forth. This
>wat you could coceal weapons
>under your coats, jacket or
>whatever.

yeah, that would be class also

>Less tech.

ermmmm, only in places other than the brotherhood etc.

well, archon, thanks for those ideas, some are good, some are not so good.

'WHAT THE BLOODY BLOODY BLOODY HELL ARE YOU DOING HERE?' - Loxley, Fallout I
 
RE: Ideas that could make fallout 3 more realistic. probably

>Don't have any money. at all,
>bartering would be much more
>realistic and believable.
Nahh. You need money. Without it you would have to have "exact change" in weapons instead. Or you could just have the merchant accept that you trade something that is worth 495$ in exchange for something that is worth 500$ with them.

>Breaking armour.
>
>breaking weapons.
Ok, why not?

>Sectional combat, some people in combat,
>the rest in real-time.
>But others CAN join if
>they want to, EG- Police
>are fighting with a criminal,
>you can help, blow off
>the criminals heads and get
>rewarded, or you can just
>run away.
>
>less people.
To both: Why not? Could be cool.


>Make Crap (rad-scorpion tails, sharpened poles,
>bags ect) not worth anything
>if you try to sell
>it.
Rad Scorpion tails could be worth some cash since it can be used to make a antidote that cures every disease know to post-apocalyptic man. :)

>Make some places only buy, some
>only sell and some buy
>and sell.
>Instead of weight, do carrying with
>where you put things, EG
>in your pockets, on your
>belt, slung over your back
>and so forth. This
>wat you could coceal weapons
>under your coats, jacket or
>whatever.
Wouldn't work.

>Less tech.
Of course.

And to all: Homophobia is FEAR of gay people but I think that some similar word means that you're afraid of masses with people.


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http://fallout.gamestats.com/forum/User_files/3a73d53c60e9b786.jpg

"Call me a vagabond, and I'll smile. Call me a thief, and I'll laugh. Call me a liar, and I feed you your liver."
 
NO money.

I just think it would add to the post apocalypic feel if there was no money. Make barter clumsy!
Besides In Fall-Out 2, at first I was poor, then I just sold my shapened pole and millions of rad-scorpion tails and could afford anything.



'You're not a hero. Your just a walking corpse'
Frank Horrigan, Fallout II
 
RE: NO money.

>and millions of rad-scorpion tails

"Scorpicide" :-)





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[font color=#FF0000]
No trash-talking, lower-case prone, ignorant, self-centered, 'in-your-face', 'i-am-always-right-so-you-can-suck-my-dick', 'shit-for-brains' idiots allowed.
 
RE: Ideas that could make fallout 3 more realistic. probably

>Don't have any money. at all,
>bartering would be much more
>realistic and believable.

I do not think so, coined money I can do without, but bottle capps were just plain cool. And if you want realism then use gold nugets and gems for currency, that is what would most likely happen anyway.

>Less of everything, bullets, guns, items,
>stuff.

Absolutely..... and more melee combat weapon types. Primitive weapons like bows and crossbows and slings ect.


>Breaking armour.

yess!!!

>breaking weapons.

Yesss!!!

>Sectional combat, some people in combat,
>the rest in real-time.
>But others CAN join if
>they want to, EG- Police
>are fighting with a criminal,
>you can help, blow off
>the criminals heads and get
>rewarded, or you can just
>run away.

You can run away anyway since people do not automatically attack you unless they are specifically after you or you hurt them. And if your machine is of minimum quality for the game and there ARE NO BUGS as in FO2 then slow downs because of too many people should not be that much of a problem.

>less people.

depends

>Make Crap (rad-scorpion tails, sharpened poles,
>bags ect) not worth anything
>if you try to sell
>it.

Rad scorpion tails would be worth something since they are used to make the antidote which cures almost anything(I know someone said this already), and they are somwhat dangerous to get. It would be cool to if prices on certain items would drop gradually if you sold too many of them, like flooding the market with a given good.

>Make some places only buy, some
>only sell and some buy
>and sell.

That is really not the way barter works exactly, tho I think that if you tried to sell too much of one item then the other person could refuse saying that they did not need that many.

>Instead of weight, do carrying with
>where you put things, EG
>in your pockets, on your
>belt, slung over your back
>and so forth. This
>wat you could coceal weapons
>under your coats, jacket or
>whatever.
Deffinitaly not!!!!! Then you would end up with an item system like the one in DIABLO and as much as I like that game.... I really hate that system. I love the FO carrying system only a little less than I do the JA2 one.

>Less tech.

You are right, too much crap for a post-apocalyptic world.




It is berry skarry faiting tha snake.
 
RE: Ideas that could make fallout 3 more realistic. probably

>Sectional combat, some people in combat,
>the rest in real-time.
>But others CAN join if
>they want to, EG- Police
>are fighting with a criminal,
>you can help, blow off
>the criminals heads and get
>rewarded, or you can just
>run away.

>You can run away anyway since people do not automatically >attack you unless they are specifically after you or you hurt >them. And if your machine is of minimum quality for the game >and there ARE NO BUGS as in FO2 then slow downs because of too >many people should not be that much of a problem.

No, I'm talking about how when you got in a fight in a heavily populated place, EVERYONE got a turn. Like when you where fighting Lo Pan in san fran the dr. would come out on the street.
Basically what I mean is; some people in combat, the rest out, unless they want to be in the combat.


>Instead of weight, do carrying with
>where you put things, EG
>in your pockets, on your
>belt, slung over your back
>and so forth. This
>wat you could coceal weapons
>under your coats, jacket or
>whatever.

>Deffinitaly not!!!!! Then you would end up with an item system >like the one in DIABLO and as much as I like that game.... I >really hate that system. I love the FO carrying system only a >little less than I do the JA2 one.

What I hate is you can carry a power armour suit and bid freaking heavy stuff.
Maybe you could have a combined system. Whats JA2?

'You're not a hero. Your just a walking corpse'
Frank Horrigan, Fallout II
 
RE: Ideas that could make fallout 3 more realistic. probably

<<Don't have any money. at all, bartering would be much more realistic and believable.>>

No way! I like money. I'd hate having to carry around a trunk full of gear, plus myself, plus my 3 companions loaded to the MAX just to trade. Money is good, it lets you trade all the heavy stuff for something much easier to carry. Although, going back to botttlecaps would be good.

<<Breaking armour.
breaking weapons.>>

Agree on both. Incidentally, just what does 11/45 mean when you look at your armour? I don't get that. All those ratings for defence against different attacks.

<<Sectional combat, some people in combat, the rest in real-time. But others CAN join if they want to, EG- Police are fighting with a criminal, you can help, blow off the criminals heads and get rewarded, or you can just run away.>>

Totally agree. There aint nothing like waiting for 50 dogs to move. Even with combat speed up full. It just takes WAY TOO LONG.

<<less people.>>

No. FO3 will need to be much bigger to keep everyone happy. And that means more people. ALthough more talking heads particulalry for the important characters. In FO1 there are quite a lot of talking heads. In FO2 there are hardly any. (Or rather, they are few and far between). The important characters like companions and people you get major quests from NEED to be talking heads.

<<Make Crap (rad-scorpion tails, sharpened poles, bags ect) not worth anything if you try to sell it.>>

Isn't it already? I mean, just how much are you getting for those radscorpion tails???

<<Less tech.>>

No. More tech, but definately old age. More things like Tommy Guns, the baseball bat etc... Plus a few more New-age tech. New laser weapons etc..

-----------------
'Whoa! That's a big fuckin' ant!'
 
RE: Ideas that could make fallout 3 more realistic. probably

>Don't have any money. at all,
>bartering would be much more
>realistic and believable.

You need some kind of money - I suppose in fallout 3 you could have the dollar back. If you can make ammo and stuff you certainly have the tech to make coins and print notes.

You could even add a forgery skill to make and pass off dodgy currency.

>Less of everything, bullets, guns, items,
>stuff.

Not less, just better balanced. A lot of guns in FO are crap - and make the .223 pistol a one-off again!

>Breaking armour.

Certainly you could have wear and tear on armor, with more rapid deterioration when you have a critical hit.

And give powered armor an energy cell cost, unless you get some of the old (one-off?) Brotherhood stuff. And make it very, very rare and in need of regular repair with the relevant skill.

>breaking weapons.

As above. Energy weapons should get rarer and more expensive.

>Sectional combat, some people in combat,
>the rest in real-time.
>But others CAN join if
>they want to, EG- Police
>are fighting with a criminal,
>you can help, blow off
>the criminals heads and get
>rewarded, or you can just
>run away.

I may be a philistine here, but I liked the real-time combat in Tactics...

>less people.

I thank a balance between FO1 and FO2, but give them a lot more to say and have them set many more quests.

>Make Crap (rad-scorpion tails, sharpened poles,
>bags ect) not worth anything
>if you try to sell
>it.

Er... most of it is crap to sell anyway.

>Make some places only buy, some
>only sell and some buy
>and sell.
>Instead of weight, do carrying with
>where you put things, EG
>in your pockets, on your
>belt, slung over your back
>and so forth. This
>wat you could coceal weapons
>under your coats, jacket or
>whatever.

It would be awkward to implement though. Maybe you could have an inventory system like the one in Deus Ex, which forces you to only carry a fixed amount.

The concealed weapons bit is good though, especially if used with a 'conceal' skill so if you get searched they don't find it.

You would need it in towns a bit like Bartertown in thunderdome where you have to check in your guns'n'ammo at the door.

>Less tech.

Definitely, although steam-trains should make an appearance in FO3

-----------
Slamhamster
-----------
 
Realistic?!

What's realistic about Fallout in the first place? There's really not much that IS plausible in the universe, right down to the retro-1950s setting.

Even the effects of radiation in Fallout were taking from the knowledge of radiation poisoning in the 1950s, which pretty much everyone can agree was wrong. However, it went along with the plot of the game.

I have to agree with the guy I replied to, money is a good thing if only to be a game play device to allow you to carry more "capital". Money had very little weight, ammo did not. That's why I nearly always used ammo to buy things. I just wanted to lose that extra encumbrance.

As for breaking armor and weapons, while that may be more "realistic", it certainly isn't enjoyable. See Diablo about this. There's nothing more lame then having to run for repairs.

http://www.clanculture.com/aoa/a4c/provsledge4.jpg
 
RE: Ideas that could make fallout 3 more realistic. probably

>I may be a philistine here, but I liked the real-time combat in >Tactics...

Spare him, mods.

>Definitely, although steam-trains should make an appearance in >FO3

In the wasteland ( a REAL one, not like in fallout 2.) what organisation could be large enough to build and maintain a railway system? Raiders, enemies of the organisation or just weathering would destroy and damage the railways. The maintenance would be bloody difficult.The concealed weapons bit is good though, especially if used with a 'conceal' skill so if you get searched they don't find it.

>You would need it in towns a bit like Bartertown in thunderdome >where you have to check in your guns'n'ammo at the door.

Yeah, and people might treat you diffirently if you have a minigun slung over your back.

>You could even add a forgery skill to make and pass off dodgy >currency.

That..might...be...interesting. I reckon that ammo should just be used as the primary currency.

>It would be awkward to implement though. Maybe you could have >an inventory system like the one in Deus Ex, which forces you >to only carry a fixed amount.

Don't compare Fallout to Deus Ex. They both rock, but they don't clash.

'You're not a hero. Your just a walking corpse'
Frank Horrigan, Fallout II
 
RE: problem with ammo currency

If you ask me, keep the freakin' money, 'ammo as currency'... ya right! Fallout 3 would either be in the future or the past, like before Fallout, so we'd have bottlecaps, or those stupid gold coins, if you ask me selling the only damn thing that's going to keep you alive is stupid, and if we have a multi player and you need to buy food otherwise you die it would be like 'Well, I have enough ammo to get food for the trip, and plus I have this here Power Fist I'll easily be able to get from Broken Hills to Reno!' You buy all your provisions and about half way there you're stopped by Remaints of the Master's Army. You enter combat and those bastard shoot you with rockets, laser, light supports and what-not then all of a sudden bam! You have 17hp, you'd like to pull out your minigun and just blow the shit outa these Muties, but too bad you sold your ammo, ok NM the minigun, I'll run up to them and just punch 'em all in the head, and while they're down I'll beat on them until they die! Now, even if they miss hitting you up until you get to them the guy with the short range flamer comes up and just torches you, but your ok! If of course you can survive being incinerated, nope not possible, sorry you a fucking useless pile of ash, but you've learned your lesson! This time you buy minimal amounts of food, then you set out, tum tum ta da, oh hi Master's Muties, you easily blow the shit out of 'em, you make it to reno, ahh, you got the Holodisk from Bob or whoever, now you need to buy food, oh no! Too bad! They only sell whores, jet, and booze, shit well maybe you can eat the whore, nope, you die of dissentary(when you eat things you don't get the protien or vitamans, then you just shit it all out, but usually you die of dehydration) And on your way down to Hell you think, "Shit, if only we kept money..."
 
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