IGN finishes up the Stalker E3 feature with "Four massive movies and one snazzy interview." The interview focuses mostly on graphics and AI interaction. A bit:<blockquote>IGNPC: We're quite intrigued by the concept of a squad-level AI. In what ways will the AI enemies and teammates cooperate with each other? How aware are they of the player's position and actions? Can the player direct his squad-mates or does he have to follow their lead?
Bolshakov: As above, this can be on a human or creature level. With both, there is communication in the appropriate form. In a human squad, a leader is assumed and tactics for attacking you are resolved from there. The AI will track your movements, your last known position and assess likely escape or attack methods. They'll assess your weaponry and level of protection and react to changes in your tactics (pistol to machine gun to grenade, etc.). They will derive a best plan of attack from this and continually adjust if you change your tactics. If they assess that their odds of success mean certain death, they may even retreat.
Generally, if you engage a group of AI, you better be prepared to take it all the way. Once engaged, an AI won't forget about you, and you could be pursued for a long time! In terms of friendly AI squads, the same rules apply... You can communicate and direct, but a "squad" of Stalkers does not have military discipline. If forced into a corner, an AI Stalker teammate will override a group directive in order to survive.</blockquote>It also has a recap of all 4 movies they published on the game.
Link: full Stalker E3 presentation on IGN PC
Bolshakov: As above, this can be on a human or creature level. With both, there is communication in the appropriate form. In a human squad, a leader is assumed and tactics for attacking you are resolved from there. The AI will track your movements, your last known position and assess likely escape or attack methods. They'll assess your weaponry and level of protection and react to changes in your tactics (pistol to machine gun to grenade, etc.). They will derive a best plan of attack from this and continually adjust if you change your tactics. If they assess that their odds of success mean certain death, they may even retreat.
Generally, if you engage a group of AI, you better be prepared to take it all the way. Once engaged, an AI won't forget about you, and you could be pursued for a long time! In terms of friendly AI squads, the same rules apply... You can communicate and direct, but a "squad" of Stalkers does not have military discipline. If forced into a corner, an AI Stalker teammate will override a group directive in order to survive.</blockquote>It also has a recap of all 4 movies they published on the game.
Link: full Stalker E3 presentation on IGN PC