Implementing multiple playable races to Fallout?

Not really. It's possible to make it so they have a personality, but not real AI. Just look at robots like ED-E, the Sink personalities, Yes Man, etc.
Well when it comes to that Eddie is just beeps and boops, it could all just be programming. Yes Man is also just a series of programming being run. Its personality is no different than any other robot you come across, it just has more responses than "is enemy or not, if enemy then kill" and a few more variables that it can take into consideration. And when it comes to The Sink, I don't even consider it canon because of how stupid the entire thing is. One of the things being lightswitches with personality modules.
 
Well when it comes to that Eddie is just beeps and boops, it could all just be programming. Yes Man is also just a series of programming being run. Its personality is no different than any other robot you come across, it just has more responses than "is enemy or not, if enemy then kill" and a few more variables that it can take into consideration. And when it comes to The Sink, I don't even consider it canon because of how stupid the entire thing is. One of the things being lightswitches with personality modules.
ED-E has more personality in those beeps and boops than most robots in games. :lmao:

Also, Yes Man programing is one of the things that supports being able to play as a robot in a fallout game. Just have a robot with a specific personality programed in it. A learning/growing program (like Skynet from FO2). That becomes more efficient with experience.

Want to look at a not really AI robot, but with personality? HK-47 from SW: Knights of the Old Republic.

But it could be a robot like Skynet from Fallout 2. It would be interesting if we could pick what type of brain it has installed by picking a "Brain Trait" at the start, which would give bonus and penalties.
There's also the ACE computer from Fallout 2, that also proves that it's possible to have a conscious machine without true AI:
I am ACE, an Artificial Conscious Entity. I am more than machine but not as highly developed as a true artificial intelligence.
There's also Fallout Tactics Calculator, as another case of a personality, but not a true AI.

And like I mentioned, Fallout Tactics has a robot recruit (actually 2, but one is only for multiplayer), HR 1205. A fully controllable robot character. And the already talked about Skynet follower. So it's not unheard of robot characters in older Fallout games.
 
I very much like the idea of playing as a robot. I can't see why so many people are so opposed to it. Yeah, some of the stuff available to other races wouldn't be available to a robot, I don't see why that's a big deal. Not all the stuff available to a super mutant or ghoul is available to a human and vice versa.

I also support playing as other races. It's worked before many times. Some examples include Elder Scrolls, Arcanum, vampire masquerade to an extent, and even Fallout Tactics. There are tons of examples not listed as well.

Some niche races I could imagine include:
Cyberdogs. We know K-9 is capable of higher thought, plus imagine playing as a dog that would make interactions awesome.

Deathclaw. Not necessarily intelligent deathclaws, but one that's able to cooperate with people. Maybe if your intelligence is under 8, all dialogue sounds like the way Crazy Dave from pvp talks.
 
I don't think there's anyway to add other "races" to play as without it causing them all to be made more homogeneous for the sake of gameplay/story. ESPECIALLY if we're talking about a modern Fallout game.
 
As in playing as a Deathclaw or a Robot is going to be so fundamentally different of any experience to a human that realistically the developers would have to make them more and more similar to human playstyle in order to practically function, which would ruin the point. If a dev got told to do robot player characters they're more likely to pop out something more anthropomorphic like an Assaultron or a Synth than a Robobrain, for example.
 
I could definitely see the ghoul having a bunch of perks and skill points from the get go, but SPECIAL malus and being slower to learn new skills\perks. They are old people. It is harder for them to learn new stuff. And they would definitely be healed by radiation, not just have a mere bonus of radiation resistance. But the most apealing would be how people would treat different mutations. Some would shoot on sight, while other would try to exploit them.
 
It would require society to move past anti-mutant sentiments and NCR could have done that had they had more ghouls in their service and that one super mutant ranger that was to be implemented. A game set in their lands would allow mutants to travel to civilized areas without needing too much alteration to dialogue. Or alternatively a new part of the country we haven't been to yet where mutants outnumber humans and so it's a melting pot of different kinds. The setting itself needs to be built around this idea in order to take it into full consideration for the writing.
 
The only reasons I see people disagreeing with this, is that they believe that no developer can do it well, or at least that most won't do it well.

I also don't see why robots would work in 2d but not 3d, why would there be "no way it would slide"?

I feel like, if we just give a developer time, then it would be implemented fine.
 
About robots: I think that would be better done with the player being a primitive synth model. Being like Nick Valentina or DiMA, pretty much: Still largely a "clanker", your character is recognizably a robot made in human form, but the AI is synth-level for the most part and your appearance is human-ish.

I think it would be like playing as a Terminator.
 
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