Well, it's obviously "Oblivion with Guns" and not the Fallout sequel I would have wanted but I still like it, and it is a massive improvement on vanilla Oblivion...
Some quick highlights:
* VATS
* better sense of purpose and back-story.
* immersive atmosphere and setting.
* NPCs are way more life-like AND interesting.
* better scenery and artwork, less repetitive.
* doesn't seem quite as console-ish as unmodded Oblivion.
* the quests are more interesting and not so much fed-ex-ish.
* more karma choices (although the Mid-Western Good/Bad morality dichotomy is annoying, I prefer to RP a character within shades of gray)
Things I wish they had kept from Oblivion?
* creative options like spell crafting and item enchanting (altered for a post-nuke theme, obviously no magic).
* LARGE cities
* larger gameworld that doesn't feel cramped with too much stuff.
* alchemy!
Anything else?
kilolima
Some quick highlights:
* VATS
* better sense of purpose and back-story.
* immersive atmosphere and setting.
* NPCs are way more life-like AND interesting.
* better scenery and artwork, less repetitive.
* doesn't seem quite as console-ish as unmodded Oblivion.
* the quests are more interesting and not so much fed-ex-ish.
* more karma choices (although the Mid-Western Good/Bad morality dichotomy is annoying, I prefer to RP a character within shades of gray)
Things I wish they had kept from Oblivion?
* creative options like spell crafting and item enchanting (altered for a post-nuke theme, obviously no magic).
* LARGE cities
* larger gameworld that doesn't feel cramped with too much stuff.
* alchemy!
Anything else?
kilolima