naossano
So Old I'm Losing Radiation Signs
After we derailed a thread of New Vegas, and discussed about how Fallout 2 would have been better it had more quest involving more than one city, it was considered creating a thread about it.
Since Lujo was the most supportive of that thread i will let him do it if he want.
But more generally, even if the old Fallout games were, for most of us, some highlights in videos games, there weren't perfect. Nothing is perfect.
So, for you, if you had wonderfull modding abilities, or a hundred of Black Isles employees to follow your orders, what would you do to improve these three games ?
Of there are many things that were already improved by Fo1 FIXT and Fo2 Restoration Project, but there are surely other flaws around that would never be touched by any modders. What would they be ?
IMO
Fo1:
The ability to join the Master should have been extended with actual quests to conquer the wasteland as a super-mutants, and have Jacoren & Rhombus as main bosses.
Also, there is an invasion of super-mutant in many cities if you wait too long. It would have been cool to be there when the invasion happens to prevent it.
Sure, there is also Junktown original endings.
Fo1-Fo2:
An average of quality & interaction with follower improved, like FoNV with each one having at least one personal quest with multiple outcomes. Also, far more dialogs after the recruitment.
FoT:
The correction of inconsistencies, obviously.
Longer story arc for the Beastlords and reavers. They were original concept, but felt too short.
More emphasis on the three way war between BOS, the calculators army, and the super-mutants/Reavers alliances, with mission involving more than two sides.
More investigations mission, in which fight don't happen at the start of the mission. There are some ingame, but they are rare.
Since Lujo was the most supportive of that thread i will let him do it if he want.
But more generally, even if the old Fallout games were, for most of us, some highlights in videos games, there weren't perfect. Nothing is perfect.
So, for you, if you had wonderfull modding abilities, or a hundred of Black Isles employees to follow your orders, what would you do to improve these three games ?
Of there are many things that were already improved by Fo1 FIXT and Fo2 Restoration Project, but there are surely other flaws around that would never be touched by any modders. What would they be ?
IMO
Fo1:
The ability to join the Master should have been extended with actual quests to conquer the wasteland as a super-mutants, and have Jacoren & Rhombus as main bosses.
Also, there is an invasion of super-mutant in many cities if you wait too long. It would have been cool to be there when the invasion happens to prevent it.
Sure, there is also Junktown original endings.
Fo1-Fo2:
An average of quality & interaction with follower improved, like FoNV with each one having at least one personal quest with multiple outcomes. Also, far more dialogs after the recruitment.
FoT:
The correction of inconsistencies, obviously.
Longer story arc for the Beastlords and reavers. They were original concept, but felt too short.
More emphasis on the three way war between BOS, the calculators army, and the super-mutants/Reavers alliances, with mission involving more than two sides.
More investigations mission, in which fight don't happen at the start of the mission. There are some ingame, but they are rare.