So this was posted in one of the news threads, but I didn't know if it was relevant there and didn't want to derail the thread.
So as someone that dislikes Skyrim and FO3, let me try to play devils advocate:
One of the main criticisms I hear about Skyrim and FO3 is that they are both "shallow." However, as has been said before, I don't think FO3 and Skyrim are actually RPGs, they are sandbox games. As such, what constitutes good writing and what the consumers demand are going to be different between the genres. I think the average sandbox fan doesn't actually want a story in the RPG sense.
Where I think the story is, in Skyrim especially but also 3, is in sandbox exploration. I can remember walking around skyrim, and to a lesser extent 3 and having interesting things happen. In skyrim you come across some sacrificial mound and a wizard attacks you, and your imagination fills in the blanks: "oh man that wizard was getting ready to summon satan and he needed fresh blood so he's going to try and kill me" or something. And to a lesser extent that happened to me in 3, I would be walking around and come across two Super Mutants chilling in a burned out trailer, and can just imagine them playing cards or something before they saw me and the reptilian portions of their brain kick in and they go crazy and try and kill me. This is something I don't think is done as well in FONV. Sure there are raider ambushes and whatnot, but for all the criticism about the unrealistic "what do they eat" world of FO3, I do think in this sense the world feels more alive.
As someone who likes 1, 2, and NV, let me play the devils advocate and offer a criticism of this style of game:
They are linear. Despite the fact that they are open world games, there really is a path dictated for you. You go to klamath find out you're sposed to go to the den which takes you to Vault city, you use the computer where you find out you're supposed to go wherever. And I can imagine this is unappealing to people who really just want to explore. I don't agree with the criticism about the deathclaw wall in NV, but NV really isn't a game designed for exploring imo. You can really only go south, and then if you're not following the story the monsters can still be quite tough. I think NV is a great game, but I understand why people dislike it in favor of 3 -- it's not a great sandbox game.
But while I don't like Skyrim or 3, I get why people do. I had a friend who was a smart guy and had good taste in art, and he really liked coming home after work and playing Skyrim. I remember him literally saying once, "God I love sandbox games." He doesn't want to come home and read a book, he wants to wander around a world as a big bad ass and make up his own story. Some people want to come home and read shakespeare, and some people want to come home and watch monday night football. Does football have a worse story than shakespeare? I get where people are coming from, I just don't know if you can really compare them since they're so inherently different.
I think it is justified to bash "Fallout 3 lovers" because there is no way you can think that it had a better story than 1, 2, or NV
So as someone that dislikes Skyrim and FO3, let me try to play devils advocate:
One of the main criticisms I hear about Skyrim and FO3 is that they are both "shallow." However, as has been said before, I don't think FO3 and Skyrim are actually RPGs, they are sandbox games. As such, what constitutes good writing and what the consumers demand are going to be different between the genres. I think the average sandbox fan doesn't actually want a story in the RPG sense.
Where I think the story is, in Skyrim especially but also 3, is in sandbox exploration. I can remember walking around skyrim, and to a lesser extent 3 and having interesting things happen. In skyrim you come across some sacrificial mound and a wizard attacks you, and your imagination fills in the blanks: "oh man that wizard was getting ready to summon satan and he needed fresh blood so he's going to try and kill me" or something. And to a lesser extent that happened to me in 3, I would be walking around and come across two Super Mutants chilling in a burned out trailer, and can just imagine them playing cards or something before they saw me and the reptilian portions of their brain kick in and they go crazy and try and kill me. This is something I don't think is done as well in FONV. Sure there are raider ambushes and whatnot, but for all the criticism about the unrealistic "what do they eat" world of FO3, I do think in this sense the world feels more alive.
As someone who likes 1, 2, and NV, let me play the devils advocate and offer a criticism of this style of game:
They are linear. Despite the fact that they are open world games, there really is a path dictated for you. You go to klamath find out you're sposed to go to the den which takes you to Vault city, you use the computer where you find out you're supposed to go wherever. And I can imagine this is unappealing to people who really just want to explore. I don't agree with the criticism about the deathclaw wall in NV, but NV really isn't a game designed for exploring imo. You can really only go south, and then if you're not following the story the monsters can still be quite tough. I think NV is a great game, but I understand why people dislike it in favor of 3 -- it's not a great sandbox game.
But while I don't like Skyrim or 3, I get why people do. I had a friend who was a smart guy and had good taste in art, and he really liked coming home after work and playing Skyrim. I remember him literally saying once, "God I love sandbox games." He doesn't want to come home and read a book, he wants to wander around a world as a big bad ass and make up his own story. Some people want to come home and read shakespeare, and some people want to come home and watch monday night football. Does football have a worse story than shakespeare? I get where people are coming from, I just don't know if you can really compare them since they're so inherently different.