Inon Zur interview

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IGN Insider has an interview with Inon Zur. BethBlog provides a sample.<blockquote> IGN: When you started in gaming what was the most dramatic difference between what you had been doing at the time, and then jumping into the world of gaming?

Inon Zur: The big difference between the way music for games is being handled is there’s a little bit less pressure for time. When you’re composing for TV it needs to be really fast and you just throw in the kitchen sink or basically whatever you have because you have three days to finish the episode. There are not many places to explore, and to get something that is really good in such a short time. Also, in games producers and developers are involved very heavily with the whole creative process. Basically, it makes you part of a team rather than an outsider that is being contracted to do some work. You really feel you belong, and you are visiting the company. Your input in many cases as a composer could have a major impact on the actual game which is not usually the case with TV.</blockquote>If anyone here has an IGN account, let us know if the interview contains any worthwhile questions.

Link: Viva La France on BethBlog.
Link: Inon Zur interview on IGN Insider.
 
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