Another Slavic-named (Polish, in this case) Bethesda employee in Adam Adamowicz. Hey, Mr Adamowicz, did you ever play Fa...*muffled*<blockquote>What other games have you worked on?
Actually published? Working backwards: Shivering Isles, Goblin Commander, NightCaster I & II. The first game I worked on was Hired Guns for Psygnosis, when they were still around. I, we, all literally worked 70 to 90 hour weeks trying to get it in a box. Two and a half years later, Psygnosis went belly up, and we all had our nervous breakdowns. In the meantime our efforts got us noticed and bought by other companies, so at least we were essentially staying afloat. Financially there was always bankruptcy hovering around the corner, like a clammy fart.
Ah, the good ol’ days.
Other ones that never made it, Lost Continents, Fugue, Cthulhu Now, Fistful of Zombies…they all had some great ideas I refuse to let die…
What is the best part about working as an artist? The worst part?
Best part, I get to draw all day and wrack my brains trying to come up with more weirdness. Worst? Being stumped for an idea makes me crazy, and crazier when I’ve created something I think is derivative of all the stuff that’s out there. That’s when I start pacing the parking lot muttering to myself, and gesturing like a beach crab. And actually, this happens all of the time. Seriously, it’s part of the fun, and why caffeine was invented.</blockquote>Link: Inside the Vault - Adam Adamowicz.
Actually published? Working backwards: Shivering Isles, Goblin Commander, NightCaster I & II. The first game I worked on was Hired Guns for Psygnosis, when they were still around. I, we, all literally worked 70 to 90 hour weeks trying to get it in a box. Two and a half years later, Psygnosis went belly up, and we all had our nervous breakdowns. In the meantime our efforts got us noticed and bought by other companies, so at least we were essentially staying afloat. Financially there was always bankruptcy hovering around the corner, like a clammy fart.
Ah, the good ol’ days.
Other ones that never made it, Lost Continents, Fugue, Cthulhu Now, Fistful of Zombies…they all had some great ideas I refuse to let die…
What is the best part about working as an artist? The worst part?
Best part, I get to draw all day and wrack my brains trying to come up with more weirdness. Worst? Being stumped for an idea makes me crazy, and crazier when I’ve created something I think is derivative of all the stuff that’s out there. That’s when I start pacing the parking lot muttering to myself, and gesturing like a beach crab. And actually, this happens all of the time. Seriously, it’s part of the fun, and why caffeine was invented.</blockquote>Link: Inside the Vault - Adam Adamowicz.