Inside the Vault - Ahn Hopgood

13pm

Water Chip? Been There, Done That
Another 'Does it matter if we played Fallout?' feature.

Today's 'Inside the Vault' is quite short. And it's Ahn Hopgood who's answering the questions. She's responsible for programming, especially AI programming.
<blockquote>What’s your job at Bethesda?
I am a Senior Programmer in the area of Artificial Intelligence.

What other games have you worked on?
My first game was Morrowind on which I did interface and gameplay. I then did some minor AI, interface and gameplay work on Tribunal and Bloodmoon. On Oblivion I did most of the AI and I did some work on Knights of the Nine and Shivering Isles.

What games are you looking forward to?
I am most looking forward to Fallout 3 for obvious reasons.</blockquote>Link: Inside the Vault - Ahn Hopgood.
 
To be fair I don't think it's because she's a woman, but the fact that she worked on the Rodent AI as the lead designer is something else to bring to bear, now she's working on Fallout and says she's looking forward to it, a pity that we can't just charge the Bethesdia building en masse and lock them down with an electric lock that they can only undo by beating both fallout games.

*sigh* but then we'd be labeled criminals despite the fact that we'd be illuminating Bethesdia, oh what a world eh? :P :D
 
I can forgive AI programmer not playing previous FOs. You don't really have to know who The Master was to make good AI. But I can't forgive people who worked on oblivious' AI who are working on FO3's AI!
Think they learned something? Yeah, right. I'll believe it when I see it.
 
Serbaside said:
Why does this news post start with the quote:
'Does it matter if we played Fallout?'

??

I did not see that anywhere in the blog.

it became kind of tradition of Bethesda's blog not to ask devs about if they played Fallout since one of the devs answered 'no'.

I'll change it to be more obvious
 
that's the running gag about the inside the vault series of interviews, none of which have squat to do with fallout, and all of which have enlightened the community about the level of understanding that bethesda can possibly have for the unique universe that makes Fallout what it is.

:)
 
AI is hard work and I guess you learn a lot from project to project. I wish her the best of luck in raising our boy!
 
I wonder, if the player can't attack the children, can you force the AI to consider them hostile like in Oblivious? :scratch:
 
Mord_Sith said:
I wonder, if the player can't attack the children, can you force the AI to consider them hostile like in Oblivious? :scratch:

:rofl:

Freakin' genius man!

::throws rock at Vault City guard::

Guard: Who did that?

Player: *points at kid*

-- Retarded AI Script Checking, hostile --

Guard: DIE!
Guard shoots child in the eyes for 80 damage.
Child was killed.
 
*VC guard #2 spots VC guard #1 killing Child_obj*

*VC guard #2 attacks Vc Guard #1*

*VC guard #1 shouts: This will not go unpunished, lawless scoundrel! *

*VC guard #2 shouts: Die, Thieving Scum!*

*VC guard #2 hits VC guard#1 in the head for 4500 hit points, enabling a super-duper-awesome rolling eyeball scene*

*VC guards #3, #4,#5,#6,#7 magically know that someone harmed one of their kind, all come running and attack VC guard #2*

*VC guard #5 kills VC guard #2, all other guards turn hostile towards VC guard #5, and so on, until there's one guard left*

*VC guard #7 holsters his weapon, starts walking casually to his pre-determined guard post*

*VC guard #7 greets the PC with a hearty, optimistic, "Greetings, Citizen" line, completely oblivious to the massacre around him and the arrow that's clearly halfway into his head*
 
...What guy in Vault City was shooting arrows, Wooz?



Sometimes I wonder if you played Fallout...
 
Wooz said:
<SNIP>

*VC guard #7 greets the PC with a hearty, optimistic, "Greetings, Citizen" line, completely oblivious to the massacre around him and the arrow that's clearly halfway into his head*

Wooz just won the thread. I don't think there's any way we can top that. :o
 
I'm afraid even if you manage the F3 guards to kill a child, it will either crash the game looking for non-existent "child death animation", which was simply never requested of the art team... or the child will just vanish into thin air.
 
Or guards will try to kill the unkillable child for all eternity.
 
shihonage said:
I'm afraid even if you manage the F3 guards to kill a child, it will either crash the game looking for non-existent "child death animation", which was simply never requested of the art team... or the child will just vanish into thin air.

No, the child will just lie on the ground for 30 seconds, and then get up and walk around as if nothing has happened.

Mick
 
Neamos said:
http://ru.youtube.com/watch?v=F8hetpJxXSw
http://ru.youtube.com/watch?v=X-zk0eodQHI
http://ru.youtube.com/watch?v=MVAYY5LHhv4

CHILLAX PURISTS FALLOUT IS IN SAFE HANDS

I had seen the first two but not that third one, funny stuff :lol:

Honestly, if they can't even make it NOT rain through the roofs in Morrowind OR Oblivion then that kinda says something for their mad programming skills.

Still I wish them the best and hope with every fiber in my body they prove me wrong, but I don't see that happening.
 
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