Inside the Vault - Jean-Sylvere Simonet

Brother None

This ghoul has seen it all
Orderite
Another Inside the Vault. No Fallout question.<blockquote>What’s your job at Bethesda?
I am one of the AI Programmers and I am responsible for Pathfinding, that is, figuring out how NPCs navigate around the world. Considering how organic our environments are and the huge variance in scales of our NPCs, pathfinding has turned out to be quite a challenge. Add to that huge explosions that move/destroy everything around, and you get the idea of how complicated it becomes. As a consequence, my work involves a lot of 2d/3d math, writing search algorithms and dealing with multithreaded optimizations.</blockquote>Link: Inside the Vault - Jean-Sylvere Simonet.
 
Question: "Have you played the previous Fallout games ?"

Answer: "What's a Fallout game ?"
 
I guess there's no use trying to force that question any further but it's fun I guess :)

On the topic I don't think that he needs to play any game. If he's working on path finding it's not necessary to play F1 and F2. But I would if I was him. At least to take a look at it.
 
Brother None said:
Considering how organic our environments are and the huge variance in scales of our NPCs, pathfinding has turned out to be quite a challenge.

NPC, lost up a tree?

Brother None said:
Add to that huge explosions that move/destroy everything around, and you get the idea of how complicated it becomes.

Does he mean permenantly deformable environments, or just pathfinding during individual combat sessions?

And, are huge explosions going to be a regular issue? Huge?
 
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