Inside the Vault - Liz Beetem

Brother None

This ghoul has seen it all
Orderite
The enviably named Liz Beetem is up to bat. She's no asked, but it seems this intern-turned-full-time-artist is familiar with Fallout.<blockquote>How did you get into the industry? Do you have any tips for breaking in?

Before I went to college I’d never particularly wanted to be a visual artist, I was planning on living a rather uneventful life teaching little children how to punch each other in a local Tae Kwon Do studio. Cue traumatic elbow injury. Well, I liked drawing silly little gothy anime comics, so I decided to go to art school. While I was there I fell hardcore in love with art and got a new stable of influences (Phil Hale, Marko Djurdevic, Wesley Burt), and I realized that the stuff I was drawing was absolute garbage. So there I was two years into school and I realized there was no way I’d be able to improve my drawing skills to a level I’d want to be employed at in the time I had left at college. I was brimming with self-loathing and cursing myself for not spending my high school years getting my draftmanship on.

While I was floundering around deciding what to do with my life my best droogie was a game design major, and I started looking over his shoulder and saying, “Hey, maybe i could do that.” (Previously, I’d been looking over his shoulder and saying, “Ha ha, you have to UV unwrap things, sucker!” Ironic!) I’d always really loved videogames more than comic books, but my desire to actually make them faded out when they went from 2D to 3D. Too boxy, too many jagged lines. Fortunately, just then Half-Life 2 was coming out. Videogames suddenly looked a whole lot better and I swapped majors. Turns out even if you have no experience, 3D is a good place for an artist with some decent foundation skills, a good eye, and a dog-like tenacity. My best droogie became my boyfriend and got out of school slightly before me and got hired at Bethesda as a character artist thanks to his awesome skills at modeling monsters with bizarre pelvises. I followed him up to Maryland and submitted my portfolio to Bethesda, which got me completely ignored. So I was unemployed a bit and continued working on 3D stuff at home. I also wanted to throttle my boyfriend because he was very good about his NDA. We were both Fallout fans, and he wouldn’t tell me anything except obvious lies about how you could recruit an idiot man-child and ride him around like Master-Blaster, and maybe also you could get a talking radscorpion buddy named Citizen Snips.

When a character art internship came up I jumped at it. Once I had that internship, I worked my ass off, not with any thoughts about winning permanent employment, but just because it was Fallout, and I was going to do the best I could on any task no matter how small or obnoxious it was. I guess someone noticed how much I cared, which can’t have been very difficult because I was really more vocal than an intern should be . Eventually, I got hired as a more permanent addition to the team. Then I did a little dance.

As for getting into the industry, consider dating someone already in the industry! I’ll give you all a moment to post an ad on Craigslist. Seriously though, it’s really hard to get a job in the industry fresh out of school with zero experience. The company has no idea what kind of person you are and unless your portfolio is absolutely stunning, it doesn’t say a hell of a lot about what work you’ll be putting out on a regular basis. Having someone vouch for you being a hard worker makes a big difference, too. I highly recommend getting an internship if you don’t have much experience in the industry, and if you’re having a hard time getting noticed, I’d recommend making a presence for yourself on some of the 3D forums out there and maybe making some friends that way.</blockquote>Link: Inside the Vault - Liz Beetem.
 
I know it's been said before, but either we keep getting the lower rungs of the dev tier for inside the vault, or half Bethesda's staff has only been in the business for one year.

Crazy.
 
Still waiting for that janitor interview.

But jokes aside, this one was probably the most entertaining one to read so far.

... and she's cute.
 
shihonage said:
But jokes aside, this one was probably the most entertaining one to read so far.

Yeah, was ok.

Still, the endless line of first-project people on this game is of concern.
 
Liz Beetem said:
I am particularly fond of Fallout’s feeling of imminent demise. Near the end of Fallout 1 I had a modified plasma rifle that took less AP and with my heroic agility, small frame, and action boy perks I could turn like five people a round into puddles of goo. I felt like a total badass, but with a bit of bad luck and a supermutant with a flamethrower I’d be watching my health drop into negative numbers long after I’d collapsed into a pile of ash. It really sold the idea of a hopelessly desperate existence to me. I also have fond memories of trying to become a porn star in New Reno in the second game. First the other girls made fun of how cliche my leather armor was. Then when they gave me a tryout they said I didn’t have enough stamina, despite my heroic strength. Initially my dreams were crushed, but one buffout later, and I was a superstar!
 
Judging on interviews alone, this might be the most "likeable" person working on F3.
 
Eyenixon said:
Well at least she looks like she belongs in Fallout, that hair man, that hair.

It's called a Chelsea, I think. A punk girl I knew in high school had one. It's a creepy hair cut.
 
She seems all right. It's too bad she's so far down in the hierarchy, with the less suitable people being around the top of it :(
 
Not that I like dogging attractive women, but this is just more evidence that the best way to get into the games industry is to know someone.
 
Brother None said:
I know it's been said before, but either we keep getting the lower rungs of the dev tier for inside the vault, or half Bethesda's staff has only been in the business for one year.

I was just looking into the sequal to FEAR, called Project Origin. I believe this is due for release about the same time as FO3. They have some pretty cool video dev blogs, and these show the project leads, rather than the inexperienced. Maybe Beth should check these out for ideas on how to do it better.

The developers of Project Origin, Monolith Productions, also have released a number of videos that show gameplay elements in the upcoming game. Again, Beth could learn a few things here.

Mick
 
Beth could learn lots of things.

Also, I find it hilarious how absolutely no one jumped on her remark that she is working on the "first real Fallout game in like ten years". Which is nothing short of pure comedy gold, if not also a little sad.
 
The way Beth handle it's Inside the Vault seems indicative of the way they operate in general. Why do they think anyone would care about the opinions of some junior artist/programmer/tester? If they're as green as you, me or the next guy when it comes to game development then they might as well pull anyone off the street to get an opinion.

It's good to hear from the senior developers. I replayed some of Half-Life 2: Episode 2 with the developers narrative and it was interesting to hear the thoughts of experienced professionals when it came to the game design. I don't think it would have been as interesting if they got the junior members on staff to narrate instead.

Mick
 
"team Q&A" features are generally a cover-II way of trying to bind with the community. If your PR is too restricted to talk openly with people in the forums, you're going to have an extra barrier. Hence, team Q&A.

To further complicate things, they obviously can't insult the gaming journos by interviewing interesting developers or - heavens forbid - asking interesting question.

So yes, we get this slop. Slop after slop after slop. If it didn't make for good mock material every now and again I'd have stopped posting ages ago.

But can you feel the community building going on?

I sure as hell can't. I think most of BGSF is too busy infighting to even read these blogposts, leaving only the Oblivion-fans that read that blog to comment.

Good stuff.

I guess.

Bethesda Softworks, probably the prime example of how not to do community building. You'd think that after 2K Boston showed everyone how you're supposed to do it with BioShock, Bethesda might figure it out too. They didn't.
 
It seems like all these developers get into the industry the same way politicians like Bush get into office. You have to have buddies padding you on the back. Kind of scary to think people like this are making Fallout. At least older developers proved themselves and made a name for themselves rather then rely on someone else to get them recognition. Maybe I don't know what I'm talking about, but I don't think someone like Tim Cain got his reputation and job by a friend. He got it from showing his hard work. Hard work that Bethesda is taking a shit on.
 
The complete Inside the Vault list of "people who matter and have worked on more than just Oblivion":

Gavin Carter - Lead Producer
Kurt Kuhlmann - Senior Designer
Brian Nesmith - Senior Designer
Josh Jones - Lead Character Artist, the infamous "Ever play the Fallout games? No" interviewee
Emil Pagliarulo - Lead Designer

5 out of 39. Hmm

I sure as hell can't. I think most of BGSF is too busy infighting to even read these blogposts, leaving only the Oblivion-fans that read that blog to comment.

Perhaps if they created a seperate forum entirely (different webpage) for Fallout 3 and only allowed 18+ year olds to register and appointed some mods that don't come from the ranks of the fanboys then it might be a little different. But then again perhaps they fear that troublemakers like yourself would try and reregister.

It is quite amusing that you need to provide age verification to get access to their information site, but 13 year olds can post on their Fallout forum. There is going to be a fair bit of swearing in the game according to the previews, yet on the forums for discussion of the game you aren't allowed to swear. Irony++.
 
She looks like a cool person. Probably she played more Fallout than both Pete and Todd :)

But she's on the far end of development, doing everything what someone else tell her what to do.

Cool pictures she's got on the wall, wonder if she did them.
 
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