13pm
Water Chip? Been There, Done That
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Meet the Wolfman.
Today's "Inside the Vault" at BethBlog features Mark Lampert, Bethesda's sound engineer, whom we already know pretty well from "Meet the Devs" threads.<blockquote>What’s your job at Bethesda?
I’m the sound engineer, and I handle all aspects of the sound design for Bethesda Game Studios. In addition I do the voice casting, recording and editing, plus any post processing such as voice effects, and I share in directing, typically with the lead designer of a project. There’s also a little bit of music work in terms of mastering our chosen composer’s tracks for the game, and sometimes I end up writing little bits and pieces of things here and there as needed.
What other games have you worked on?
The first two games I worked on were at Ion Storm, which was my first gig. I was hired as a contractor to take care of voice recording and editing for ‘Deus Ex: Invisible War’, the sequel to ‘Deus Ex’. That job was originally slated to run about four or five months, but it was extended and then extended again as more material was being written and significant changes were still being made, so that worked out well for me. Eventually a year had gone by and there was still plenty of work to do, so I was hired on ‘officially’.</blockquote>He's a verbose guy, so be patient to read it all.
Link: Inside the Vault - Mark Lampert
Today's "Inside the Vault" at BethBlog features Mark Lampert, Bethesda's sound engineer, whom we already know pretty well from "Meet the Devs" threads.<blockquote>What’s your job at Bethesda?
I’m the sound engineer, and I handle all aspects of the sound design for Bethesda Game Studios. In addition I do the voice casting, recording and editing, plus any post processing such as voice effects, and I share in directing, typically with the lead designer of a project. There’s also a little bit of music work in terms of mastering our chosen composer’s tracks for the game, and sometimes I end up writing little bits and pieces of things here and there as needed.
What other games have you worked on?
The first two games I worked on were at Ion Storm, which was my first gig. I was hired as a contractor to take care of voice recording and editing for ‘Deus Ex: Invisible War’, the sequel to ‘Deus Ex’. That job was originally slated to run about four or five months, but it was extended and then extended again as more material was being written and significant changes were still being made, so that worked out well for me. Eventually a year had gone by and there was still plenty of work to do, so I was hired on ‘officially’.</blockquote>He's a verbose guy, so be patient to read it all.
Link: Inside the Vault - Mark Lampert