Inside the Vault - Orin Tresnjak

Brother None

This ghoul has seen it all
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"Hay let's not ask Fallout 3 developers about Fallout."

Another dev profile, Orin Tresnjak.<blockquote>What would you say is your personal favorite game of all time?

There are so, so many games I love that it’s really hard to choose. The first to come to mind is Out of This World (known outside the US as Another World), an odd, hyper-stylized little platformer from Delphine Software circa 1991. One of the unique things about it is that, with its simple, clean vector graphics, it still holds up visually even today. Its creator, Eric Chahi, currently sells a high-res Windows XP version of the game on his website, so you can check it out pretty easily. (And oh, for the days when one person could make an entire game!)

The remarkable thing about the game is the way it tells its story–you play a physicist whose experiment goes horrible wrong, stranding him on an alien planet. However, there’s no dialogue in the game, no text past the brief intro movie, no intelligible speech. There’s no HUD or other on-screen information, and no tutorial. Nothing but the game’s stark, angular world. It’s purely visual, and it forces you to figure everything out completely on your own. (Not coincidentally, it’s also a brutally hard game, but very rewarding.)</blockquote>Link: Inside the Vault - Orin Tresnjak.
 
well, he claims to be a tabletop gaming fan.

If true, that could be construed as good news, even though the direction that bethesda is taking will completely seperate Fallout 3 from this style of game...

I guess, at this point, I'm just looking for anything positive, even if it's an utterly inconsequential quasi-factoid.
 
This guy shouldn't be working at Bethesda.

Or, conversely, everyone at Bethesda should be like this guy.

OoTW was an awesome game, and I like the way he thinks about game concepts.

At least we know that the "LOD rendering and the various old-computer and old-TV effects associated with the Pipboy, other displays, and VATS mode" are in good hands.
 
Well Orin is one of a half dozen people at Bethesda that we know that won't fail, someone asks him something and he delivers it. Still it would be nice to know more about what is he's views on Fallout 3, I suppose.
 
Briosafreak said:
Well Orin is one of a half dozen people at Bethesda that we know that won't fail, someone asks him something and he delivers it. Still it would be nice to know more about what is he's views on Fallout 3, I suppose.
It would, but it's not gonna happen. Bethesda's PR dep won't risk having one of their own devs saying what they are doing could be a disaster to the series :P Or maybe they know already what he'd say.
 
Well, Read It Here @ NMA

Well, Read It Here @ NMA

Context, http://bethblog.com/?p=333#comment-4361

Orin Tresnjak:
... Pitch your dream game.

Well, I’d like to see games that are dark, not just by virtue of gore and violence, but because they touch on dark moments in human history and dark things about the human soul. I’d like to see games that tackle the horrors of war without glorifying it, for example–gaming’s Platoon or Apocalypse Now. I’ve always wanted to see a war FPS where you play an African-American soldier in the Philippines war of the turn of the 20th century (which was really a precursor to Vietnam in a lot of ways). So on the one hand, you’ve got the indiscrimate slaughter of civilians in an extremely one-sided conflict, and on the other hand, you see the same racial epithets being flung by white soldiers at the dark-skinned natives that the Black soldiers have also been at the receiving end of. Many deserted, some even enlisted with the insurgent army. Now there’s a tough choice to be faced with in a game!

Or, maybe an adventure game where you play a Japanese orphan trying to scrape out a life after the Allied firebombing of WW2. (Blatantly inspired by the Ghibli film “Grave of the Fireflies” here.) Or an open-ended sandbox game where you’re a homeless person trying to survive in Washinton DC (let’s subvert the whole GTA concept). Or…

The thing is, this sort of setting doesn’t preclude compelling gameplay at all (all these examples are based on types of games that are well-proven), and it deepens the player’s emotional connection to the game–giving them something real and human to care about, instead of the typical one-man-vs.-the-invading-alien-army cliche we see so much of. I don’t think games have to shy away from dealing with real-word issues in order to be fun.


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4too's submitted comment:

Rivers Crossed ...


Assume that all PR dabbles in the magic of misdirection.
Assume, matters not what Bethesda's FO3 ''IS'' or ''ISN'T''.
Speculate, if Orin T.'s dream game pitch, a remake of Conrad's "Heart Of Darkness"
was the guiding *night* for a Bethesda product.
Consider it a mature spiel to a truly mature consumer.

Too late in the design cycle to be the direction to sell B.'s FO3?
Too late, a hint of sci-fi horror survival back beat as was tapped out in McCarthy's "The Road"?
Consider, crossed too many rivers and burned too many bridges to mirror the complex comedy of human tragedy.

2007 voice acting can't flow river-water like, runs rail-road like.
Ironic, road ties a segue of scripted cut scenes.
Code tech for choice and consequences, 'teh hard' for this Nex Gen.

Perhaps too late to float a reflection.
The present PR pitch is fueled on the big LULZ of rewriting game history,
(FO --> FPS, IF had the tech ...).
Blooming a 'Halo' halo,
Bethesda's FO3 may be the other, another, remake of "Gears Of War", with delusions of 'GTA'.
Pitched: ! 'Oblivion' with 'Gears' ^el grande^ !

Rivers crossed ... and bridges burned.

Orin T.'s dream game might have wait for, '4', teh "Game Of The Year ---> 2012".


4too


4too
 
I'll check what is happening with that comment 4Too.

To BN:

Yeah, he's Lancekt in the forum, he has a personal site too.

Here's what he had to say about the original Fallout RPGs:
I loved the level of freedom—the way they dropped you into the world with little guidance and let you discover things for yourself, with multiple ways to handle most situations. The bleakness and moral ambiguity of the setting was another big one—rather than giving you a choice between mustache-twirling evil and total virtue, they let you develop an organic, complex character. They’re probably the only games that have made me stop to think about the moral implications of the choices I was making.
 
Briosafreak said:
I'll check what is happening with that comment 4Too.

To BN:

Yeah, he's Lancekt in the forum, he has a personal site too.

Here's what he had to say about the original Fallout RPGs:
I loved the level of freedom—the way they dropped you into the world with little guidance and let you discover things for yourself, with multiple ways to handle most situations. The bleakness and moral ambiguity of the setting was another big one—rather than giving you a choice between mustache-twirling evil and total virtue, they let you develop an organic, complex character. They’re probably the only games that have made me stop to think about the moral implications of the choices I was making.

oh hey, that sounds like he might have played fallout. :D
 
Damn....and with this guy at the helm, it sounds like FO3 could've actually been an incredible game. It's so ass-backward that this guy's just in charge of building the Pip-Boy and so on, rather than an actual storyline with (*gasp!!!!!!!*) choices that don't swing wildly between blowing up a town with an unexploded nuclear bomb that the locals worship (*zounds, what an interesting self-refence to post-Apoc that I SWEAR I've never seen before, ever ever*) or turning in the guy who wants to use the bomb to be a hero to the town.

Course if Beth had a quarter of a brain (I've given up on their having half a brain) they'd also drop their precious "Radiant AI" in favor of something that actually HAS artificial intelligence instead of an infinite amount of knowledge and interest in mudcrabs.
 
For some strange reason, I always felt that the mudcrabs had more intelligence than NPC's, and it creeped me out. :shock:
 
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