Inside the Vault - Robert Wisnewski

Brother None

This ghoul has seen it all
Orderite
Another Inside the Vault, another strike for not asking whether people played Fallout anymore.<blockquote>What’s your job at Bethesda?

Environmental/Dungeon Artist

What other games have you worked on?

Deathgate 1994
Shannara 1995
Mission Critical 1995
Callahan’s Crosstime Saloon 1997
The Wheel of Time 1999
Unreal II: The Awakening 2003
Unreal II: XMP Multiplayer 2003
Oblivion: 2006
Shivering Isles: 2007
Fallout 3…</blockquote>Link: Inside the Vault - Robert Wisnewski
 
Brother None said:
Unreal II: The Awakening 2003
Oof. That's portentous: Unreal II was a pretty pathetic sequel to the original Unreal. 'Course, Unreal II as a game was little more than a tech demo for the engine...
 
Wow he's the final nail in F3's coffin! Surely an environmental artist is the main suspect of designing Unreal 2 sucky gameplay.
 
Luckily he's just an artist. Unlucky, he's probably one of the <s>less bad</s> best in the team.
 
yossa said:
Surely an environmental artist is the main suspect of designing Unreal 2 sucky gameplay.

Irrelevant. What is relevant is that his resume as an artist, if I may be so blunt, is shitty.

Here's the current resume of Fallout's 3rd lead artist, Gary Platner:
World of Warcraft: The Burning Crusade (2007), Blizzard Entertainment Inc.
World of Warcraft (2004), Blizzard Entertainment Inc.
Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc.
Warcraft III: Reign of Chaos (Collector's Edition) (2002), Blizzard Entertainment Inc.
Diablo II (2000), Blizzard Entertainment Inc.
Diablo II (Collector's Edition) (2000), Blizzard Entertainment Inc.
Planescape: Torment (1999), Interplay Entertainment Corp.
Baldur's Gate (1998), Interplay Productions, Inc.
Fallout 2 (1998), Interplay Productions, Inc.
Fallout (1997), Interplay Productions, Inc.

I know who I'd rather have as my lead.
 
He is SO not just an artist - he is a dungeon artist. DC subway stations seriously need a good dungeon artist: multiple levels, traps, random monsters and a nice treasure chest at the end. It's gonna work like a charm.
 
Brother None said:
Irrelevant. What is relevant is that his resume as an artist, if I may be so blunt, is shitty.
Relevant to Kyuu's post and not usurping relevancy to anything other.
 
The other best part of the job is the kind of assets I get to make. Since I do mostly architectural work, specifically ‘dungeon kits’, I basically get to create the places that the game’s characters live in. In other words, I get to build castles and dungeons and ruins [both fantasy and futuristic]. What could be better than that?

Yep, nothing like a meaningless dungeon in a box, just add level scaled NPC's and change a couple of words and PRESTO! New dungeon...but, worst of all...

The worst part is that I make architectural set assets that get used lots of times. That may not sound like a bad thing, but when you see anything repeatedly in a game, it loses some of the impact that single location art has.

I could not agree more, I never want to touch that kind of repetitive drivel again. At least some of the dungeons in Morrowind were distinct FFS. Oblivion dungeons were a total disaster, in my humble opinion. After about the 2nd pass it becomes a cringe moment every time I have to go into another self-similar repetitive linear labyrinth filled with nonsensical uninspired random claptrap that's more oxymoronic then this declarative.

Unless these locations breath belivibility and reek versilimitude(sp?) I see it as a mistake and design mistake. The dungeon tripe in Oblivion will fly once - twice, well, I hope not to find out - and fear I shall.
 
Almost every cave in the Fallout games had the same art, but at least there wasn't a couple hundred of them..

Well there was the Fallout 2 random caves. But hopefully they'll stay away from that. After all.. they did say they were emulating Fallout 1 and not Fallout 2.

Heh. One of the worst experiences in Oblivion was the fact that there were only 3 or 4 different types of oblivion gates. If you should happen to go and find one that repeats, then it is EXACTLY the same.

At least the caves weren't THAT bad.. though they were pretty similar. But they were interesting to explore in comparison to the elven ruins and oblivion gates.

When doing the elven ruins I always had trouble deciding if I had already been there or not... I know they're supposedly from the same race and time period, but heck. If you go in 20 different military bases built by the same country then I bet you'd find more differences than you would in the elven ruins of Oblivion. :P
 
They were hive mind elves! they had no free thinking, they simply built to the specifications of 10 different high elves throughout the land!

As far as the portals, once again hive mind demons, y'know the kind that inhabit the X-Box drone hookups, whatever they're told is immersing, is damn well plenty immersing!

I'm amazed though, I guess they muted the feedback from the demons, otherwise you'd hear n00b or PWND more times than the fully calculated length of Pi!
 
Great! Another art designer with no artistic merit! Wheres does Bethesda get these bastards? Do they scrape the bottom of the proverbial "Game Designer Gene Pool"?




Irrelevant. What is relevant is that his resume as an artist, if I may be so blunt, is shitty.

Here's the current resume of Fallout's 3rd lead artist, Gary Platner:
World of Warcraft: The Burning Crusade (2007), Blizzard Entertainment Inc.
World of Warcraft (2004), Blizzard Entertainment Inc.
Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc.
Warcraft III: Reign of Chaos (Collector's Edition) (2002), Blizzard Entertainment Inc.
Diablo II (2000), Blizzard Entertainment Inc.
Diablo II (Collector's Edition) (2000), Blizzard Entertainment Inc.
Planescape: Torment (1999), Interplay Entertainment Corp.
Baldur's Gate (1998), Interplay Productions, Inc.
Fallout 2 (1998), Interplay Productions, Inc.
Fallout (1997), Interplay Productions, Inc.

I know who I'd rather have as my lead.


Now that my friends is an impressive work history.

BTW. Brother none, that is Joel from MST3K right? Wow, someone else who actually know what good comedy is.
 
PaladinHeart said:
When doing the elven ruins I always had trouble deciding if I had already been there or not... I know they're supposedly from the same race and time period, but heck. If you go in 20 different military bases built by the same country then I bet you'd find more differences than you would in the elven ruins of Oblivion. :P

I can actually attest to that. Yes, obviously similarities but no two bases are alike and I mean not even close. Every base I have ever seen has been built around the terrain which varies widely. The similarities lie in what is inside the buildings and what types of facilities there.

***EDIT I am actually getting a little frustrated with no one answering why I have TWO strikes for the EXACT SAME THING and additionally when they will go away. It's become beyond irritating since I've been asking the same question for several months. answer already, send me an email, something. Thanks
 
:/

Resume aside, maybe this guy has an otherwise spectacular portfolio?

When it comes to art jobs, those are just as, if not more important, than your actual resume.
 
Making comparisons based on resume seems fair enough, BN has a point. Calling him a bastard "just because" is childish.
 
Briosafreak said:
Making comparisons based on resume seems fair enough, BN has a point. Calling him a bastard "just because" is childish.

I'm talking about their general staffing, not anyone in particular. Sounds hypocritical but THERE IS a difference. :mrgreen:
 
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